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"Good news graphics wise people!"

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Sat 23/03/02 at 20:24
Regular
Posts: 787
Not sure how many of you get the Official XBox magazine, but I saw this in the current addition:

INSIDE THE WORLD OF NVIDIA:

Offical Mag: Do you know how much of the polygon pushing potential of XBox is actually being used in something like DoA3?


Dave Kirk (Vice President of NVidia): I don't know the actual polygon counts in DoA3, but the models are certainly impressive. I would estimate, though, based on the amount of time the DoA3 team had to work on the XBox development, that they are probably using less than half of the possible polygon throughput that the XBox GPU is capable of. I think that you'll see games next year get a lot closer to the peak rates. That's one of the best things about the XBox GPU and memory architecture: those peak rates actually attainable, and sustainable.



LESS THAN HALF?!!

Oh. My. God. The 2nd 'generatipn' of games will look absolutely stunning, no doubt about it. And as long as they've got the playability of the 1st generation titles, I'll be one happy gamer for a good few years...
Tue 26/03/02 at 20:31
Regular
"ATAT Supremo"
Posts: 6,238
The new official mag should be out tomorrow. :-)
Gonna be checking the shops tomorrow hoping its in so I have something new to read plus a new demo to look through.

Also I'm considering a purchase of Blood Omen 2. But I want to see a bit more about it and an opinion before I go running in with my cash.
Tue 26/03/02 at 18:03
Posts: 0
Yea I have the magazine and I aint even got the console yet but give it time and I will play it on saturday have you seen the moto gp screens the tamac is sooooo detailed
Tue 26/03/02 at 17:57
Regular
"yamahapkowner.com"
Posts: 409
I read that in the mag 2, makes you wonder doesnt it :)

I was quite impressed with the Disk, I sent a few suggestions like Tech demos would be good :)
Sat 23/03/02 at 20:24
Regular
Posts: 14,117
Not sure how many of you get the Official XBox magazine, but I saw this in the current addition:

INSIDE THE WORLD OF NVIDIA:

Offical Mag: Do you know how much of the polygon pushing potential of XBox is actually being used in something like DoA3?


Dave Kirk (Vice President of NVidia): I don't know the actual polygon counts in DoA3, but the models are certainly impressive. I would estimate, though, based on the amount of time the DoA3 team had to work on the XBox development, that they are probably using less than half of the possible polygon throughput that the XBox GPU is capable of. I think that you'll see games next year get a lot closer to the peak rates. That's one of the best things about the XBox GPU and memory architecture: those peak rates actually attainable, and sustainable.



LESS THAN HALF?!!

Oh. My. God. The 2nd 'generatipn' of games will look absolutely stunning, no doubt about it. And as long as they've got the playability of the 1st generation titles, I'll be one happy gamer for a good few years...

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