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"Deus EX"

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Fri 22/03/02 at 22:03
Regular
Posts: 787
PC game of 2000 is coming to PS2 as most of you know and apparantly it comes out on 29th March according to Gamesmaster, this game really does look like it will be a smash hit with it's multiple endings and it free to chose ways of how to complete a mission. AND you get to build up your characters stats to a specialist subject so he can tackle certain missions in different ways which gives you a wide variety of ways to complete a mission, more stuff once i get some info.
Fri 29/03/02 at 21:02
Posts: 0
Deux Ex is a good game, don't get me wrong, but it really hacks me off with all these PC to console conversions. First Half Life, and now this? PC games are made for the PC control system, and I find it difficult to imagine how it can work on the PS2 without having to memorise a totally new set of controls, which none of us want. Deux Ex is great, but I don't think it will deliver on the PS2. The graphics should be smoother, but I suspect that some of the dialogue will be cut, as more younger players will be playing Deux Ex on the PS2 than on the PC, let's face it, and they don't want to have to sift through reams and reams of text, they just want to shoot the living tar out of someone.

I can expect many posts, saying how great Deux Ex is, despite the fact that it's been out for about 2 years :D
Fri 29/03/02 at 20:29
Regular
Posts: 23,218
it wont come out before the 19th april when the demo is out.
Fri 29/03/02 at 19:37
Regular
Posts: 2,769
I hope it will get a realease of april 12th, that would seem the most likely or even the 5th, that would be better.
Thu 28/03/02 at 22:09
Regular
Posts: 23,218
and it looked very good
Thu 28/03/02 at 22:09
Regular
Posts: 23,218
i will check it out, just seen the PSW dvd or it again
Thu 28/03/02 at 21:40
Regular
Posts: 2,769
Gamespot.com :


You'll be stuck finding a PC game that won more awards during its year of release than Deus Ex. The game combined the level of immersion that a first-person perspective allows with the mechanical depth of an RPG system to create a gameworld with levels of interactivity seldom seen before or after its release. Ion Storm, the studio responsible for the game, is hard at work on a sequel for a variety of platforms, and this is common knowledge. So is the fact that the original game is coming to the PS2. We have spent a bit of time with it and have indeed found it to be a more-than-effective translation of the modern PC classic. Still, we can't help but wonder what the recent delays have been about. What exactly is being squeezed in during these last few weeks? And will there be anything pertaining to the series' long-awaited next installment hidden in its depths? It's with these questions in mind that we decided to talk to Ion Storm. Special thanks to Mike Orenich, Steve Powers, Matt Baer, Alex Duran, and Warren Spector for taking the time to talk to us!

GameSpot: The game is right around the corner from going gold. How do you feel it holds up against what's currently being released for the PS2? Anything out there that you feel is similar to it?

Mike Orenich: There aren't many games out there like Deus Ex. The similarities between those games and Deus Ex are minor in a lot of ways. What we have here is a game that has a rich story, innovative gameplay, and the ability to truly interact with objects and characters in the world. Unlike some other games, Deus Ex actually gives you multiple solutions to the problems in the game. Your behavior and actions will affect the way that your boss, partners, and strangers react to you. You can play through the entire game like any way you like--sneak through the world using nonlethal tactics or be the judge and the jury! There are three possible endings too, so you decide the fate of the world.

GS: We noticed you guys snuck a couple of extra months of dev time into the game's schedule. Care to tell us what exactly you've been working on?

Alex Duran: There are always code optimization issues. [grins] Outside of rendering (with which I wasn't involved), our biggest optimization issues were reducing memory size, speeding up load times, and reducing the size of saved games. On a smaller scale, we also ended up moving a fair amount of Deus Ex 1 PC code out of UnrealScript and into C++ in order to improve frame rate.

MO: We were working on the little things that add polish to the game--decreasing the load times, adding new sound effects, touching up the interface art, reworking portions of some maps, and adding a few cool features (security camera controls, naming your character, etc.).

go there to find out more.
Wed 27/03/02 at 17:12
Posts: 0
i admit the beggining of deus ex is a bit rubbish but as you progress thought the game it gets better, much better.
Tue 26/03/02 at 20:49
Regular
Posts: 23,218
Officail Playstation 2 magazine OPS2 has a review of it next issue on 19th April so it looks like a release date of march is coming :D
hope it turns out better then perfect dark, is it one big game like red faction or loads of missions like perfect dark and timesplitters
Mon 25/03/02 at 01:24
Regular
Posts: 23,218
three days? i will rent it first
Mon 25/03/02 at 01:22
Regular
"That's right!"
Posts: 10,645
Deus Ex = pile of poop

I bought it and took it back about three days later

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