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Let me describe what I’m trying to say here, take the new Mario Sunshine, when you take a step back and look at it it’s just another Mario 64 just with new levels, plot and that’s all. It’s been praised as the best Gamecube game so far and has sold millions across the globe, then take a game such as Blast Corps on the N64, an innovative title that received great marks in gaming magazines but didn’t sell well at all, it came and left without so much as a whimper, fans just don’t buy games that they don’t feel familiar with.
Zelda, what do you think of when I say that? Fantasy, epic, dwarves, pixies? Yes I thought you would, if you’re a video game fan chances are you’ve played a Legend of Zelda game and for fans these are the games that sell them the console, imagine their horror when the new Zelda game for Gamecube was announced as a Cel Shaded Game, “Ergh look at those in game pictures they look all cartoony and Link looks about 7, where’s the lush souped up graphics I saw at Spaceworld 2000?.” I can imagine the response, now I’m not here to debate the new look but there was a huge outburst from angry fans complaining about the look and the Internet and Miyamoto’s letterbox were flooded with angry mail from fans. A good move on Nintendo’s part? Technically yes and no, yes because it’s new and a new direction to take an old genre but no because of all the support for Zelda, fans have been deterred from purchasing it (or so they say) and this will only loose Nintendo money.
Sequels as I pointed out are raking in the money, take the PS2, arguably all their “big titles” are sequels spawned from games from the PS1 days, GTA 3, Timesplitters 2, GT3 and soon to be Tomb Raider, fans know what they’re expecting and on top of that sequels hype themselves, all the games I’ve mentioned are all just updates with new and better visuals and new additions and levels designs, nothing too huge and they prove to be brilliantly popular and enjoyable. The whole Tony Hawk series back this up, they are more or less precisely the same gameplay wise and remain to be one of the most popular games ever, Aggressive Inline, Dave Mirra, Matt Hoffman and the eye catchingly named BMX XXX are all the same genre, and more or less the same overall, these games were simply lapped up. They’re not exactly direct sequels but the same principle applies.
We’ve had more of the same for years and original games are few and far between but are we putting the whole original ideas concept is the way forward too far? It’s tried and tested but on the whole it doesn’t work, we’ve had new “home arcade machines” being the skateboards and those body straps that allow you to “feel every punch” but they didn’t take off, we’ve had the game Rez and also the PS1 game Vib Ribbon that just didn’t quite pull the money in did they? We’ve been handed more of the same for years, just slight variations on already successful genres and we don’t complain when they come out but we moan at the lack of originality but when something new that challenges us and attempts to take gaming to a new level we get scared and cower behind our copies of ISS, if we don’t want originality why do we think we do? Reviews of games have obvisouly plagued our minds, let’s try to improve and better ourselves, relax, think of the ocean, “You do not need originality, originality scares you, Nintendo rule all”. Seriously thought you don’t, the games you will choose as your favourites of all time are probably sequels or games that have been done 100 times before, so let’s try and get our facts straight here, we don’t want new, we want better.
I’m not trying to say it’s sequels that I want and other claptrap can head straight for the nearest cliff, of course not, well maybe a game similar to the Universal Studios genre can but apart from that one game lets try not to push for total originality, let’s try and push for more quality on what we’ve got.
“Snowy worlds in Mario next time please!” You know things like that.
Thanks for reading
Starlight
> Isn't Mario Sunshine doing quite badly and falling down the games
> charts rather too quickly?
Only because every Nintendo fan bought it on release or there abouts and now every Gamecube owner has it, therefore no one else is buying it. ;)
As for the Japanese, gah they'll buy anything and what I meant was they're not popular home devices, it's different in the arcades.
> Zelda, what do you think of when I say that?
Don't ask!
> We’ve had more of the same for years and original games are few and
> far between but are we putting the whole original ideas concept is the
> way forward too far? It’s tried and tested but on the whole it
> doesn’t work,
It may not always work. But it's not that often ppl try to be original. So I think people should keep trying to be original, cos every so often, someone does come up with an idea that is actually pretty good.
> we’ve had new “home arcade machines” being the
> skateboards and those body straps that allow you to “feel every punch”
> but they didn’t take off,
All depends on the market. Stuff like that isn't huge in the UK. Probably due to the price. But in places like Japan, crazy peripherals are all the range, and ppl love em. From dance mats, virtual drums, guitars, even Para Para machines. I think they're fantastic, but most ppl in say the UK are scared of stuff like that cos they feel like they'll look a fool while playing it.
> “You do not need originality, originality scares you, Nintendo rule
> all”. Seriously thought you don’t, the games you will choose as your
> favourites of all time are probably sequels or games that have been
> done 100 times before, so let’s try and get our facts straight here,
> we don’t want new, we want better.
Isn't Mario Sunshine doing quite badly and falling down the games charts rather too quickly?
Hopefully it might pick up again at Xmass!
> “Snowy worlds in Mario next time please!” You know things like
> that.
Exactly!
> Thanks for reading
> Starlight
np m8!
:)
Let me describe what I’m trying to say here, take the new Mario Sunshine, when you take a step back and look at it it’s just another Mario 64 just with new levels, plot and that’s all. It’s been praised as the best Gamecube game so far and has sold millions across the globe, then take a game such as Blast Corps on the N64, an innovative title that received great marks in gaming magazines but didn’t sell well at all, it came and left without so much as a whimper, fans just don’t buy games that they don’t feel familiar with.
Zelda, what do you think of when I say that? Fantasy, epic, dwarves, pixies? Yes I thought you would, if you’re a video game fan chances are you’ve played a Legend of Zelda game and for fans these are the games that sell them the console, imagine their horror when the new Zelda game for Gamecube was announced as a Cel Shaded Game, “Ergh look at those in game pictures they look all cartoony and Link looks about 7, where’s the lush souped up graphics I saw at Spaceworld 2000?.” I can imagine the response, now I’m not here to debate the new look but there was a huge outburst from angry fans complaining about the look and the Internet and Miyamoto’s letterbox were flooded with angry mail from fans. A good move on Nintendo’s part? Technically yes and no, yes because it’s new and a new direction to take an old genre but no because of all the support for Zelda, fans have been deterred from purchasing it (or so they say) and this will only loose Nintendo money.
Sequels as I pointed out are raking in the money, take the PS2, arguably all their “big titles” are sequels spawned from games from the PS1 days, GTA 3, Timesplitters 2, GT3 and soon to be Tomb Raider, fans know what they’re expecting and on top of that sequels hype themselves, all the games I’ve mentioned are all just updates with new and better visuals and new additions and levels designs, nothing too huge and they prove to be brilliantly popular and enjoyable. The whole Tony Hawk series back this up, they are more or less precisely the same gameplay wise and remain to be one of the most popular games ever, Aggressive Inline, Dave Mirra, Matt Hoffman and the eye catchingly named BMX XXX are all the same genre, and more or less the same overall, these games were simply lapped up. They’re not exactly direct sequels but the same principle applies.
We’ve had more of the same for years and original games are few and far between but are we putting the whole original ideas concept is the way forward too far? It’s tried and tested but on the whole it doesn’t work, we’ve had new “home arcade machines” being the skateboards and those body straps that allow you to “feel every punch” but they didn’t take off, we’ve had the game Rez and also the PS1 game Vib Ribbon that just didn’t quite pull the money in did they? We’ve been handed more of the same for years, just slight variations on already successful genres and we don’t complain when they come out but we moan at the lack of originality but when something new that challenges us and attempts to take gaming to a new level we get scared and cower behind our copies of ISS, if we don’t want originality why do we think we do? Reviews of games have obvisouly plagued our minds, let’s try to improve and better ourselves, relax, think of the ocean, “You do not need originality, originality scares you, Nintendo rule all”. Seriously thought you don’t, the games you will choose as your favourites of all time are probably sequels or games that have been done 100 times before, so let’s try and get our facts straight here, we don’t want new, we want better.
I’m not trying to say it’s sequels that I want and other claptrap can head straight for the nearest cliff, of course not, well maybe a game similar to the Universal Studios genre can but apart from that one game lets try not to push for total originality, let’s try and push for more quality on what we’ve got.
“Snowy worlds in Mario next time please!” You know things like that.
Thanks for reading
Starlight