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>Any piece of information on a cart could be found instantly. This meant that in the last batch of consoles, the N64 was the only on with absolutely no loading times.
>Also, carts could have writable chips on them, so memory cards aren't needed. (Games like turok on the N64 did need mem cards due to the apauling programming!).
>Also good for the games industry on the whole was that carts were hard to copy. It was possible to copy carts, but still needed professional software.
>Finally, carts were indestructible! I once through a copy of Zelda out of a 2nd floor window, and it was fine! :-)
So, that's the end of carts... may they rest in pease!
Rav
(I know it wasn't the best, but it is Zelda!)
I have seen pictures of the map screen, when you leave any town. It looks so much better than the Nes one, with updated graphics!
Definetly one to keep watching out for!
Whoops.
It's 32 bit and can play almost as well as a Greystation! BUT it's handheld! AND it features all the classic Nintendo games! What more could a real gaming fan ask for?
(And it was a golden controller you idiot...)
It rattles now when you shake it.
>Any piece of information on a cart could be found instantly. This meant that in the last batch of consoles, the N64 was the only on with absolutely no loading times.
>Also, carts could have writable chips on them, so memory cards aren't needed. (Games like turok on the N64 did need mem cards due to the apauling programming!).
>Also good for the games industry on the whole was that carts were hard to copy. It was possible to copy carts, but still needed professional software.
>Finally, carts were indestructible! I once through a copy of Zelda out of a 2nd floor window, and it was fine! :-)
So, that's the end of carts... may they rest in pease!
Rav