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You tend to remember positive things about your childhood or just things that made you feel happy. You always have warm place in your heart for nice stuff that has happened to you. And the same certainly applies to games – you tend to remember times when you played your Megadrive with your mates – I know I still do – and it just makes you smile. So with so many faceless titles coming out on the market, you just want to shout at the developers – BRING THESE GAMES BACK.
But that’s where there lies a little issue. Do you want your memories of a superb title to be shattered after a cheap remake, a simple cash-in on the game’s past? And, as I a sure many filmmakers are aware, is it worth it to risk the reputation of a once successful title just to produce a sequel or a remake that is not going to do anything for the game’s or company’s status. A classic is a classic. It should not be extended or remade or given a facelift. If people loved the game 10 years ago, they will still love it. Ok, they may not play it often due to other more technologically advanced titles, but it’s the way they remember the game that counts.
Midway’s recent announcement of their planned remake of the Defender has made me think. All the people who enjoyed that classic title, how will they react to the completely new 3D engine, new elements and almost new everything. You may think it’s a very positive thing – great environments and a totally new viewpoint to the classic, but changing something thousands loved? Is that really the way forward for the gaming industry? How about taking Pro Evolution Soccer and 10 years from now changing the graphics, the engine, everything that basically makes it PES. The name is there but the game is not. You could say that in case of Defender, its possible to regard it as a brand new game in its own right – since it is so much different to the original but then the image of someone sitting there thinking “How about making a new fly-space-thing shooting game and just call it Defender cause apparently people liked that a decade ago” comes before your eyes and undoubtedly the fans of the game would shudder.
I am not saying that remakes of classic games are pointless. I have greatly enjoyed Road Rash 3D on PS one and loved the new Mortal Kombat game at the Playstation experience. But what most worries me is the transition of certain titles from 2D to 3D. Admit it, it’s almost like making something totally different. Remember how odd Sonic 3D felt at first before you got used to not moving left and right like you did in original games. It is very difficult to change the game and expect it to attract as much attention just because it shares the same name. Yes, the standards of video gaming are changing, and yes, games have to evolve to attract audiences and become successful. But when you set out to bring back an old favourite, you actually have to remind everyone just why it was so popular – it has to either play very similarly or at least have the feel of the original.
Changing a game gradually is a much less difficult experience. Introducing new elements, enhancing the graphics and even moving into the third dimension over a number of similar games in the series is first of all more easier to implement and secondly easier for the player to get used to. A straightforward remake of the original just does not allow the player to appreciate certain elements; they cannot provide feedback or ideas to the development team. Once the game is out and it also appears to be poo, there is no going back. The image of the series is just not going to be the same, and whereas fans will ignore anything and stick by their favourites, it is still sad to see when developers do not do the classics justice they so much deserve.
We have seen special compilations released for many platforms with unchanged arcade classics and console gems. They are the games that bring back the smile to your face because they are just as you remember them. Even certain titles remade capturing the atmosphere of the original can be fun and involving. But the point still stands – developers have to be very very careful when attempting to bring back the favourites. Many have tried, many have failed but only few have captured that little something that made those games what they are. If the concept behind these games fits a niche in the market, or the game is outstanding enough in its own right, there is every opportunity for developers to attempt fitting the title with all the other games out there. But it has to be done thoughtfully and properly with the players being able to identify with those titles. So, developers, please take your time and consider everything before trying to bring back such titles. Because after all its not just the games you are going to be bringing back – its our smiles as well…
I guess there are two things you learn. Things you really enjoy, and things you hope you never do again, all under learning from experience.
I was going to link it in with games, but I`m almost asleep, so I`ll finish by mentioning how great TimeSplitters 2 still is, even after being released all those weeks ago. It seems like only yesterday that I started playing, and there are certainly some happy memories there.
What a pile of Tripe it was.
It lost everything in it that made the first game, mainly moving from a 2D platformer to a 3D environment.
And its that the thing that i dont like about developers bringing back games, because when they do, they often change them and it never really works for the better. The best way to keep the classics as classics is to leave them alone, like Square did with FF 4,5 and 6 on the PS1. Dont remake them, leave them alone and let us enjoy them as we always have.
Games such as sonic and mario are still goin strong today becuase they retain the elements of what made the previous versions so great, so keep them coming by all means, but make them better or just as good, you can't beat an old classic, they are there to be learnt from.
nice to see ya back mate!
Nice post too, brings back some memories!
You tend to remember positive things about your childhood or just things that made you feel happy. You always have warm place in your heart for nice stuff that has happened to you. And the same certainly applies to games – you tend to remember times when you played your Megadrive with your mates – I know I still do – and it just makes you smile. So with so many faceless titles coming out on the market, you just want to shout at the developers – BRING THESE GAMES BACK.
But that’s where there lies a little issue. Do you want your memories of a superb title to be shattered after a cheap remake, a simple cash-in on the game’s past? And, as I a sure many filmmakers are aware, is it worth it to risk the reputation of a once successful title just to produce a sequel or a remake that is not going to do anything for the game’s or company’s status. A classic is a classic. It should not be extended or remade or given a facelift. If people loved the game 10 years ago, they will still love it. Ok, they may not play it often due to other more technologically advanced titles, but it’s the way they remember the game that counts.
Midway’s recent announcement of their planned remake of the Defender has made me think. All the people who enjoyed that classic title, how will they react to the completely new 3D engine, new elements and almost new everything. You may think it’s a very positive thing – great environments and a totally new viewpoint to the classic, but changing something thousands loved? Is that really the way forward for the gaming industry? How about taking Pro Evolution Soccer and 10 years from now changing the graphics, the engine, everything that basically makes it PES. The name is there but the game is not. You could say that in case of Defender, its possible to regard it as a brand new game in its own right – since it is so much different to the original but then the image of someone sitting there thinking “How about making a new fly-space-thing shooting game and just call it Defender cause apparently people liked that a decade ago” comes before your eyes and undoubtedly the fans of the game would shudder.
I am not saying that remakes of classic games are pointless. I have greatly enjoyed Road Rash 3D on PS one and loved the new Mortal Kombat game at the Playstation experience. But what most worries me is the transition of certain titles from 2D to 3D. Admit it, it’s almost like making something totally different. Remember how odd Sonic 3D felt at first before you got used to not moving left and right like you did in original games. It is very difficult to change the game and expect it to attract as much attention just because it shares the same name. Yes, the standards of video gaming are changing, and yes, games have to evolve to attract audiences and become successful. But when you set out to bring back an old favourite, you actually have to remind everyone just why it was so popular – it has to either play very similarly or at least have the feel of the original.
Changing a game gradually is a much less difficult experience. Introducing new elements, enhancing the graphics and even moving into the third dimension over a number of similar games in the series is first of all more easier to implement and secondly easier for the player to get used to. A straightforward remake of the original just does not allow the player to appreciate certain elements; they cannot provide feedback or ideas to the development team. Once the game is out and it also appears to be poo, there is no going back. The image of the series is just not going to be the same, and whereas fans will ignore anything and stick by their favourites, it is still sad to see when developers do not do the classics justice they so much deserve.
We have seen special compilations released for many platforms with unchanged arcade classics and console gems. They are the games that bring back the smile to your face because they are just as you remember them. Even certain titles remade capturing the atmosphere of the original can be fun and involving. But the point still stands – developers have to be very very careful when attempting to bring back the favourites. Many have tried, many have failed but only few have captured that little something that made those games what they are. If the concept behind these games fits a niche in the market, or the game is outstanding enough in its own right, there is every opportunity for developers to attempt fitting the title with all the other games out there. But it has to be done thoughtfully and properly with the players being able to identify with those titles. So, developers, please take your time and consider everything before trying to bring back such titles. Because after all its not just the games you are going to be bringing back – its our smiles as well…