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I don't quite know about me (there are many different aspects of gaming that I do and don't like) but perhaps you can answer this rather trivial success divider. Well, what?
Actually I do have an idea of what I would like to see in most games. First and foremost, I like stealth (unlike MoJo JoJo) I really don't like games where all you do is blast those * on a first class trip to Hell. My advice to you if you like stealth, is to avoid games with titles like 'Machine Gun Madness 4'. I like the idea of trying not to give yourself away to the enemies five seconds after you begin the mission. I know games aren't always realistic but in real life covert missions aren't carried out with the infiltrator carrying a grenade launcher and running around like the angle of death blowing people to the dark lord of pain.
Another thing is reality. I don't mean reality as in there cannot be any fantasy games. I couldn't live without my beloved Lord of the Rings! I mean realism as in you can cut everything in half if you have sword. For instance, in Jedi Knight 2: Jedi Outcast you can go up to the wall with your lightsaber and if it touches the wall it makes an orange mark. Try sticking your lightsaber in the wall on an elevator! One big, long, vertical line! In Metal Gear Solid 2 you can shoot a bag of flour and the contents shoot out onto the floor and into the air causing Snake to sneeze. You can even shoot each individual beer bottle on the wall or apple in the kitchen. Games have such great engines nowadays that you can do almost anything ( well… in most games anyway) So many things enhance the player’s role and make them feel as if you are more 'into' the game.
The final but not the least thing is great story. In MGS2 (I’ve mentioned it a lot of times now haven't I? It's because it's the best game ever!) The story is constantly twisting and turning and when ever you think you've figured out the ending it changes (I won't give away the story in case somebody hasn't played the game and wants to) it's really great and so many things can happen in a good story. I especially like the games where what you do affects the ending and story of the game. I actually think that the story is by far the most important aspects of gaming. Look at Metal Gear 1 and 2 (the originals) they were 2D but that didn't stop me playing them to death, did it?
I'm afraid I'm going to have to stop fairly soon as I have got some homework and my biology teacher'll have my head if I don't finish my project soon.
Cheers
Knick Knack
> The post isn't yellow.
>
> :-S
No... but your name is!
:-S
*cries*
Still, well done.
Did I win a GAD? (I haven't checked the lists lately)
> No... I like posting things like this... I have never won a GAD ( I've
> been here for 250 days!) and probably never will. I gave up trying a
> good 5 months ago.
How sad.....yet you still won so it sounds kind of cheesy now.:D
Congrats dude.
Then I'll declare that aspect of gaming the official most important thing in games.
The forums I usually live on are dieing on their backsides.
In response to the topic question, I like many things in a game, but the #1 priority is the control system. If the game isn't fun to play, then I won't play it. But even then there's a few exceptions..