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1: Jumping doesn't work too well in first person as well as third person.
2: Samus is such a cool character and you can't really see her in first person.
I can't offer you a much better response than the ones Retro Studio's and Miyamoto gave interviewers:
1:
Q: What was the hardest part of the game to get right?
Steve: Probably the first-person jumping. From the beginning, we realized that we were going to have to pay a lot of attention there since we were creating a platformer.
We recognized very early on that it was going to be a challenge to be able to jump through the environment like we wanted to. There aren't many games where first-person jumping is any fun at all. We continually spent a lot of effort to get it right.
2:
Miyamoto-san: Since you don't get to see Samus very often in a first-person game, we wanted Retro to introduce a lot of cinema scenes. There are also places where you'll catch glimpses of Samus as she's reflected in the environment. Those are the things we wanted to add in order to give the player a chance to see the great models we've developed.
It's funny, with a game that we haven't seen since the SNES days, technology and gaming has moved on so much, I really couldn't envision how they were going to keep it Metroid, but by all accounts everything is in the game you'd expect.
I'm really looking forward to it now.
I know.
I stopped being disappointed ages ago when I decided that although it wasn't quite the "Super Metroid in 3D" I was hoping for, it's a great game in it's own right, and best we could probably expect of human devellopers. :-)
What they've done isn't bad for an FPS.
The double jump in particular should make the jumping half as awful as it is in most FPS, and the cutscenes should mean we see much more of Samus than the average FPS.
BUT:
Seeing characters in a cutscene is nothing compared to controlling them in real time, messing around in general.
And as good as Retro have made First Person jumping, they could've made third person jumping a billion times better, so I'm still right! :-P
Anyway, Prime is fine as it is, but I would like to see Samus go back to third person for any future Metroid games. Still have a first person perspective as an option ofcourse, but to be able to choose the third person option as well, getting the best out of all worlds. :-)
PS. I bought my brothers old GBA - can't wait to get Fusion! :-)
Metroid is so going to rule!
1: Jumping doesn't work too well in first person as well as third person.
2: Samus is such a cool character and you can't really see her in first person.
I can't offer you a much better response than the ones Retro Studio's and Miyamoto gave interviewers:
1:
Q: What was the hardest part of the game to get right?
Steve: Probably the first-person jumping. From the beginning, we realized that we were going to have to pay a lot of attention there since we were creating a platformer.
We recognized very early on that it was going to be a challenge to be able to jump through the environment like we wanted to. There aren't many games where first-person jumping is any fun at all. We continually spent a lot of effort to get it right.
2:
Miyamoto-san: Since you don't get to see Samus very often in a first-person game, we wanted Retro to introduce a lot of cinema scenes. There are also places where you'll catch glimpses of Samus as she's reflected in the environment. Those are the things we wanted to add in order to give the player a chance to see the great models we've developed.