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The perfect dark bug I found was on the first mission as you came out of the lift and ran down the stairs on the left side of them and I found myself looking through the ceiling at a large black area with what looked like the moon in the background.
In deus ex the bug came in the second mission when I went up to someone who was sitting on a couch and when I started talking to him the game went into a cutscene and in some bits of the cut scene the guy seemed to be sitting on thin air next to the couch.
S o I begin to wondor will we ever be free from these weird bugs popping up in our favourite games?
On the subject: Some people say that games companies deliberately leave bugs in software to give players something to find and report back, letting them know how well the game was received. It can be quite useful to re-read some of the magazine reviews too, just to show who has actually properly played the game before reviewing it. Not that I would ever cast aspertions on the reviewers ever writing reviews of games they haven't played of course....never!....
She really ought to get patched up...
You could always play the game trying to produce more small graphical inconsistancies, it's more fun that way!
The perfect dark bug I found was on the first mission as you came out of the lift and ran down the stairs on the left side of them and I found myself looking through the ceiling at a large black area with what looked like the moon in the background.
In deus ex the bug came in the second mission when I went up to someone who was sitting on a couch and when I started talking to him the game went into a cutscene and in some bits of the cut scene the guy seemed to be sitting on thin air next to the couch.
S o I begin to wondor will we ever be free from these weird bugs popping up in our favourite games?