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"Conversions - Yesterday and Today"

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Sat 30/09/00 at 12:39
Regular
Posts: 787
When I was a lad, all those years ago, Coin op conversions were the stuff of dreams. Spectrums and C64s could create an arcade environment in the home and it seemed magical at the time. As these were the first computers to let you play the coin op classics at home it was wonderful and we didn't mind that they were in less colours, had a terrible resolution and generally looked little like the arcade games they were based on. Master system and NES conversions were the best we could get and we were happy to see a faithfully recreated game minus the graphical ability.
Nowadays everyone wants to see not just how close the console can get to recreating an arcade game, but how much MORE it can add to it. Take Crazy Taxi for example, it has a whole new track and extra options. Without this people would be claiming that it was short lived and a 'lazy' transfer of a game, so Sega do what they can to increase it's interest. Back in the past we would have been amazed just to see a game faithfully recreated with all the levels of the arcade machine intact.
How times change, people always want to see more and more and expect it from the designers too. Perhaps we will soon be seeing arcade cabinets copy console games instead? Certainly the graphics and sound are now becoming equal between the two.
Fri 06/10/00 at 14:34
Regular
"not dead"
Posts: 11,145
Sorry to be pedantic PB, but the Atari 2600 had arcade conversions. But you have made a good point. I think that the main diffence between arcade games and those that we play at home is that with an arcade game you want to be able to just put in your money and play. When you're beaten you can either continue, or let it go. With the games we like to play at home there are huge quests that span many diffenent missions, but we can save our games and continue them at a later date. We can't do this in an arcade.
Sat 30/09/00 at 12:39
Moderator
"possibly impossible"
Posts: 24,985
When I was a lad, all those years ago, Coin op conversions were the stuff of dreams. Spectrums and C64s could create an arcade environment in the home and it seemed magical at the time. As these were the first computers to let you play the coin op classics at home it was wonderful and we didn't mind that they were in less colours, had a terrible resolution and generally looked little like the arcade games they were based on. Master system and NES conversions were the best we could get and we were happy to see a faithfully recreated game minus the graphical ability.
Nowadays everyone wants to see not just how close the console can get to recreating an arcade game, but how much MORE it can add to it. Take Crazy Taxi for example, it has a whole new track and extra options. Without this people would be claiming that it was short lived and a 'lazy' transfer of a game, so Sega do what they can to increase it's interest. Back in the past we would have been amazed just to see a game faithfully recreated with all the levels of the arcade machine intact.
How times change, people always want to see more and more and expect it from the designers too. Perhaps we will soon be seeing arcade cabinets copy console games instead? Certainly the graphics and sound are now becoming equal between the two.

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