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"Mmm..RPG Battles..."

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Tue 26/02/02 at 20:19
Regular
Posts: 787
Hello again! I noticed that a lot of people don't like the FF style battle system so Im going to compare a couple of battle systems that I've used / know of.

First of all, FINAL FANTASY. The completely turn based system. You select a command from one of the four available, such as Blk. Magic, the select which type of that certain command, such as Fire, then use that on an opponent. This system barely changes in format except for FF9, where you can select a character to be back or front line, therefore adjusting defense and attack as needed. Still, this format is frustrating for some gamers as it is slightly repetitive, keeping in mind the number of monsters you have to fight in the FF games. You can set the ATB to Wait, but this slows donw the pace of battles even further. A nice battle system, even if it does have it's flaws. Let's hope FFX does something to improve to improve it to make it more tactical.

Next, we concentrate on POKEMON on GBC. Fairly similar to the FF battle system in that you have 4 commands you can choose, and that you battle monsters. But thats all. The trainer doesnt change, so variety in battles is limited. And most of the trainers you must fight are, well, pants. Except maybe the Elite Four, but even then, its no huge challenge. Its a nice, basic system on the command side, with Attack being the only main changer during the game. Nice for a GBC game.

Now we move on to the hardly comparable ZELDA system. This very pleasant system was not turn based making larger battles against several enemies quite tense and exciting. The weaponry in Zelda is good and the system is incredibly simple. The blue button basically does everything, but depending how you press it you can charge up you sword. Great fun, simple and no long swirly bits (cough cough...FF...cough..cough)

And now Im looking forward to Grandia 2 battle system. I've seen a video of it and it looks very tactical with you being able to move around the battle scene, along with your enemies. Im also looking forward to FFXI, with Battles similar to Zelda in that in may still be FF complication but no swirly bits...

Have I missed out a great battle system? Do you disagree with me? Please, any responses welcome :)
Tue 26/02/02 at 21:00
Posts: 0
Samos wrote:
> The thing that lets down RPGs is the realism. For example, FF battles are I
> hit-you hit, which is very fake and unrealistic.

That's the point of games - they're not means to be realistic! Well, they're getting more realistic as the gaming world advances etc, and I don't like it! Realism is a bad thing in games (IMHO)! We want to slice an arm off with the precision of a highly-trained sniper. We want to do things we can't do in real life, and that (as Nym says) is the very humor of it.
Tue 26/02/02 at 20:47
Regular
"5 European Cups!!!"
Posts: 5,795
What do you guys think about Skies of Arcadia? The turn-based battles are quite good in that; the only problem I had with it however, is when you were fighting, your team would end up in a line, so the enemy with a super electro-laser could blast you all and wipe you out in one go
Tue 26/02/02 at 20:29
Regular
"Being Ignorant"
Posts: 2,574
The thing that lets down RPGs is the realism. For example, FF battles are I hit-you hit, which is very fake and unrealistic. You should be able to just run up to them and bash them with whatever sacred weapon you have as many times as you want.

FFX still has the same battle system, which is very lame!
Tue 26/02/02 at 20:19
Regular
"previously phuzzy."
Posts: 3,487
Hello again! I noticed that a lot of people don't like the FF style battle system so Im going to compare a couple of battle systems that I've used / know of.

First of all, FINAL FANTASY. The completely turn based system. You select a command from one of the four available, such as Blk. Magic, the select which type of that certain command, such as Fire, then use that on an opponent. This system barely changes in format except for FF9, where you can select a character to be back or front line, therefore adjusting defense and attack as needed. Still, this format is frustrating for some gamers as it is slightly repetitive, keeping in mind the number of monsters you have to fight in the FF games. You can set the ATB to Wait, but this slows donw the pace of battles even further. A nice battle system, even if it does have it's flaws. Let's hope FFX does something to improve to improve it to make it more tactical.

Next, we concentrate on POKEMON on GBC. Fairly similar to the FF battle system in that you have 4 commands you can choose, and that you battle monsters. But thats all. The trainer doesnt change, so variety in battles is limited. And most of the trainers you must fight are, well, pants. Except maybe the Elite Four, but even then, its no huge challenge. Its a nice, basic system on the command side, with Attack being the only main changer during the game. Nice for a GBC game.

Now we move on to the hardly comparable ZELDA system. This very pleasant system was not turn based making larger battles against several enemies quite tense and exciting. The weaponry in Zelda is good and the system is incredibly simple. The blue button basically does everything, but depending how you press it you can charge up you sword. Great fun, simple and no long swirly bits (cough cough...FF...cough..cough)

And now Im looking forward to Grandia 2 battle system. I've seen a video of it and it looks very tactical with you being able to move around the battle scene, along with your enemies. Im also looking forward to FFXI, with Battles similar to Zelda in that in may still be FF complication but no swirly bits...

Have I missed out a great battle system? Do you disagree with me? Please, any responses welcome :)

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