GetDotted Domains

At GetDotted, a 1 year .co.uk, .uk, .me.uk or .org.uk registration is now just £1.95 ex VAT.

Search Domains Now

Viewing Thread:
"Assassin's Creed 3 [Wii U]"

The "Retro Game Reviews" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

This thread has been linked to the game 'Assassin's Creed III'.
Tue 12/02/13 at 10:26
Moderator
"possibly impossible"
Posts: 24,985
With Assassin's Creed having been released on other systems, I was interested in checking out just what the Wii U could deliver when compared to the current generation of consoles. Can Ubisoft make use of the unique properties of Nintendo's device or is this a simple port?

When Nintendo released the first details of their Wii U Gamepad, there were a fair few discussions about how it would be implemented in games. Some were optimistic that it would have a similar impact to the Wii Remote, others suggested that it would be simply used for maps. Ubisoft's Wii U version of Assassin's Creed III falls into the latter camp, but i's actually still a cause for celebration.

In general, having played both 360 and PS3 versions of Assassin's Creed 3, the game itself is a pretty good addition to the series, but isn't without its flaws. There are several bugs that, while not game-breaking, are obvious enough to be annoying, particularly when the game tries to lip sync during its many cut scenes. The Wii U port seems to solve many of these issues and while it doesn't look massively superior to the 360/PS3 versions (which I've already played), it does feel smoother and more polished.

Set just prior to the American Revolution, your main task is to guide Connor Kenway, half native American ancestor of the present day Desmond, on his mission as an Assassin. But before you can step into his leather boots, you begin by playing as Haytham Kenway for the first few hours of the game in what is an interesting introduction to the world and the history behind Connor's mission. In fact, it's Haytham's massively enjoyable character that threatens to give Connor's section less of an impact as the latter character just isn't as well conceived.

Despite this, there is an enjoyable story to play through, though plot twists can be seen a mile away and some supporting characters aren't overly impressive. The hunting, tree climbing and general play area, which takes in Boston and New York and all the turmoil of the revolution throughout the game, adds a new twist to the past games' tower climbing and more built up areas.

While this new version does nothing to alleviate the issues presented by the storyline, in particular Desmond's ending, it does make playing through the game more comfortable, thanks to the small changes brought in by the Wii U Gamepad. The mini-map is now on a screen in front of you, which does 2 things; frees up the HUD and also allows you to check where you're heading without having to open the map screen every so often.

The pad also helps when you need to call your horse, a small advantage which is improved by freeing up a weapon slot, but not anything worth shouting about.

Graphically, this version of Assassin's Creed III is certainly the best looking, but not by much and certainly not a huge departure from the other versions, considering that the Wii U is supposed to be the first console of the next generation.

So, while it's not a game changer, the Wii U version of Assassin's Creed III is definitely an improvement over the 360 and PS3 versions and well worth adding to your collection if you've not already picked it up for another console.
8/10
There have been no replies to this thread yet.
Tue 12/02/13 at 10:26
Moderator
"possibly impossible"
Posts: 24,985
With Assassin's Creed having been released on other systems, I was interested in checking out just what the Wii U could deliver when compared to the current generation of consoles. Can Ubisoft make use of the unique properties of Nintendo's device or is this a simple port?

When Nintendo released the first details of their Wii U Gamepad, there were a fair few discussions about how it would be implemented in games. Some were optimistic that it would have a similar impact to the Wii Remote, others suggested that it would be simply used for maps. Ubisoft's Wii U version of Assassin's Creed III falls into the latter camp, but i's actually still a cause for celebration.

In general, having played both 360 and PS3 versions of Assassin's Creed 3, the game itself is a pretty good addition to the series, but isn't without its flaws. There are several bugs that, while not game-breaking, are obvious enough to be annoying, particularly when the game tries to lip sync during its many cut scenes. The Wii U port seems to solve many of these issues and while it doesn't look massively superior to the 360/PS3 versions (which I've already played), it does feel smoother and more polished.

Set just prior to the American Revolution, your main task is to guide Connor Kenway, half native American ancestor of the present day Desmond, on his mission as an Assassin. But before you can step into his leather boots, you begin by playing as Haytham Kenway for the first few hours of the game in what is an interesting introduction to the world and the history behind Connor's mission. In fact, it's Haytham's massively enjoyable character that threatens to give Connor's section less of an impact as the latter character just isn't as well conceived.

Despite this, there is an enjoyable story to play through, though plot twists can be seen a mile away and some supporting characters aren't overly impressive. The hunting, tree climbing and general play area, which takes in Boston and New York and all the turmoil of the revolution throughout the game, adds a new twist to the past games' tower climbing and more built up areas.

While this new version does nothing to alleviate the issues presented by the storyline, in particular Desmond's ending, it does make playing through the game more comfortable, thanks to the small changes brought in by the Wii U Gamepad. The mini-map is now on a screen in front of you, which does 2 things; frees up the HUD and also allows you to check where you're heading without having to open the map screen every so often.

The pad also helps when you need to call your horse, a small advantage which is improved by freeing up a weapon slot, but not anything worth shouting about.

Graphically, this version of Assassin's Creed III is certainly the best looking, but not by much and certainly not a huge departure from the other versions, considering that the Wii U is supposed to be the first console of the next generation.

So, while it's not a game changer, the Wii U version of Assassin's Creed III is definitely an improvement over the 360 and PS3 versions and well worth adding to your collection if you've not already picked it up for another console.
8/10

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

I am delighted.
Brilliant! As usual the careful and intuitive production that Freeola puts into everything it sets out to do. I am delighted.
Very pleased
Very pleased with the help given by your staff. They explained technical details in an easy way and were patient when providing information to a non expert like me.

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.