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"SHOW ME THE MONEY...."

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Thu 12/12/02 at 10:03
Regular
Posts: 787
Money has never been somewhat of a forte for games developers. It seems that getting the balance for spending money realistically in games just seems like too much work. Hmmm, I'm sure most of you are baffled by what I'm harping on about, here, let me enlighten you.

Let's look at Grand Theft Auto (Vice City for arguments sake) and how money is handled. Being based on property ownership (were this property then earns you money) you'd have thought Rockstar would have had a master plan for handling cash matters but, oh no, they messed this up reeeal nice. Spraying a car for example, $300, buying a nightclub in a seemingly ideal location for business, a petty $120,000, and my personal favorite, letting someone on the bus you just highlacked, $5...sweet. Now I don't know about anybody else but I can't remember the last time I payed $5 (or about £4.60 in Sterling) for bus journey up and down the road, I don't think that buying a nightclub (I'm talking about one like the malibu) with all the security/stock/furniture for such a measly amount is possible and getting your whole car resprayed (with a new engine most times!) is going to set you back a pathetic $300. I mean come on, I'm not asking for much when I say a little reality when it comes to money matters wouldn't care a miss.

Rockstar and they're brain child isn't the only guilty party though, Chris Sawyer with his Roller Coaster Tycoon games has witnessed an awful money managment system...I'm talking about selling food here people! In the first game I remember selling a bag of chips to a man for £5.00!!! I felt so bad that I made them free from that day on. Some would describe something like as daylight robbery (we call these smart people) whilst others don't mind being ripped completly off and would happily have people pay - or pay themselves! - 5 quid for a bag of chips. Level with me chris! What were you thinking when you thought it was realistic to build a working rollercoaster for something as little as a £1,000?!

And this crime against our intelligence of being able to understand the 'complex' world of money dosn't stop there. I was disguisted when I killed a Ice Flan in Final Fantasy X only to recieve 675 Gil. exqueese me? bacon powder? "Did this game just fob me off with a bit money so that I'd think of what I can buy next rather then how this Ice Flan could possibly carry change??" was my initial reaction, afterwards I just felt ill and turned the computer off (by the plug might I add).

So there we go, I did it, I hopefully brought you people an insight of just how stupid the game industry think we are when it comes to gaming. But, as a grand finale, and to really blow the lid off this one, the games industry are making even bigger fools out of us when it comes to money.......by making us pay upto £40 for there games.

THANK YOU AND GOODNIGHT

*dead*
There have been no replies to this thread yet.
Thu 12/12/02 at 10:03
Regular
"Selected"
Posts: 4,199
Money has never been somewhat of a forte for games developers. It seems that getting the balance for spending money realistically in games just seems like too much work. Hmmm, I'm sure most of you are baffled by what I'm harping on about, here, let me enlighten you.

Let's look at Grand Theft Auto (Vice City for arguments sake) and how money is handled. Being based on property ownership (were this property then earns you money) you'd have thought Rockstar would have had a master plan for handling cash matters but, oh no, they messed this up reeeal nice. Spraying a car for example, $300, buying a nightclub in a seemingly ideal location for business, a petty $120,000, and my personal favorite, letting someone on the bus you just highlacked, $5...sweet. Now I don't know about anybody else but I can't remember the last time I payed $5 (or about £4.60 in Sterling) for bus journey up and down the road, I don't think that buying a nightclub (I'm talking about one like the malibu) with all the security/stock/furniture for such a measly amount is possible and getting your whole car resprayed (with a new engine most times!) is going to set you back a pathetic $300. I mean come on, I'm not asking for much when I say a little reality when it comes to money matters wouldn't care a miss.

Rockstar and they're brain child isn't the only guilty party though, Chris Sawyer with his Roller Coaster Tycoon games has witnessed an awful money managment system...I'm talking about selling food here people! In the first game I remember selling a bag of chips to a man for £5.00!!! I felt so bad that I made them free from that day on. Some would describe something like as daylight robbery (we call these smart people) whilst others don't mind being ripped completly off and would happily have people pay - or pay themselves! - 5 quid for a bag of chips. Level with me chris! What were you thinking when you thought it was realistic to build a working rollercoaster for something as little as a £1,000?!

And this crime against our intelligence of being able to understand the 'complex' world of money dosn't stop there. I was disguisted when I killed a Ice Flan in Final Fantasy X only to recieve 675 Gil. exqueese me? bacon powder? "Did this game just fob me off with a bit money so that I'd think of what I can buy next rather then how this Ice Flan could possibly carry change??" was my initial reaction, afterwards I just felt ill and turned the computer off (by the plug might I add).

So there we go, I did it, I hopefully brought you people an insight of just how stupid the game industry think we are when it comes to gaming. But, as a grand finale, and to really blow the lid off this one, the games industry are making even bigger fools out of us when it comes to money.......by making us pay upto £40 for there games.

THANK YOU AND GOODNIGHT

*dead*

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