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The more observant of you out there many know some of my dislikes. Along with the usual unoriginality, poorly made and cloned games, I also have my own list of liked and dislike genres. The ones I’m not too keen on - racing and shooting. Many of you out there could understand my choices too. I like a good adventure; one which poses challenge in form of logic, rather than reactions. I’m not meaning to boast, but I love games like Final Fantasy 7 because if you’re rather clever like me, thinking up awesome strategies is a joy. Games like Pokémon Gold, allowing stats to be welded together, are perfect for me since I can have loads of fun just staring at a screen of stats, working out what would be the absolute best. And as a side note, even the most hating of you people out there know what a phenomenon Pokémon is - I’m just putting this here because Word is correcting ‘Pokemon’ to ‘Pokémon’. Uncanny.
I usually don’t like the pre-Christmas rush for a few reasons. Games which are good, but aren’t fun are all too often around Christmas. Ratchet and Clank is a great game, but just isn’t very fun. It has great graphics, almost perfect gameplay, but is just plain boring. This is strange for me, because platform, RPG and adventure games are my utmost favourite. I’ve also been having niggles at Kingdom Hearts, despite being unbelievably polished it too is a bit boring. No no, the game which I’ve been constantly playing and having loads of fun on is, in fact Burnout 2. A game which combines the racing of my hated genre of ‘racing’, with the quick reactions of my other hated genre of ‘shooting’. But I love it. It’s almost a paradox, the complete opposite of Ice Cream pizza; two great things make one bad thing. The same can be said for Burnout 2 - two bad things make one unbelievably great thing.
Why do I like Burnout 2? Well anybody who has played it will know what I’m talking about when I say it’s just damned exciting. It doesn’t take too long to become pretty damned good. Learning what’s useful and what’s not isn’t a chore, and takes all of five minutes. Learning to get a boost within the first ten seconds isn’t hard either. But the game, at full pace, is damned exciting. It isn’t slow, it isn’t barren, and it isn’t subtle. Burnout 2 smacks of perfection, from the word ‘Go!’
I’m writing this post, two months after the game’s release, because after so much play I’ve realised that the game is brilliant. It deserves 10/10 in Edge, I should have given it 10/10 on ntsc-uk.com, and I feel it needs another review. The game has so many small features, such refined and perfected gameplay techniques, which make it an absolutely incredibly game to play. And I’m not exaggerating either, ‘absolutely incredible’, ‘unbelievably polished’ and ‘damned exciting’ aren’t understatements. There aren’t any boring sections, there aren’t any poorly made tracks and the roller coaster nature of the game provides constant thrills.
Okay, I’ll talk about the features which make the game so damn good. First of all, there’s the detail. The game looks fantastic, but it’s almost the exact opposite of so many other games. The textures on the cars are rubbish. Buses are poorly detailed. The Custom Cars are two tone, with nothing fancy except two different designs sprawled across the car. The environments aren’t much better. The textures on the roads are pretty simple, the grassy and muddy areas too aren’t particularly marvellous, and roadside scenery - buildings and such, are poor. And the game looks stunning. You see, the game doesn’t focus on detailed textures to make the game look good; it uses effects. Lighting cannot be more stressed here. You see, thanks to the lack of textures, the environments can be much, much more detailed. The cars have every little bump and dent on them; roadside buildings, houses and trees aren’t the usual 2D affair, but great looking 3D things. Even the traffic itself, which dawdles its way along is pretty detailed. But the lighting is so advanced, that everything produces an effect. The simple, yet bump-mapped roads reflect in the sunset, shine in the day and have great big shadows cast on them by the towering buildings. Every surface is reflective, every single car, every single window and every single road. And it is always the smoothest of smooth. Textures eat up the PS2’s processing power, but Burnout 2 uses fairly simple textures but incredibly advanced lighting. Result - smooth beaut.
I was really, really looking forward to Auto Modellista. Just look at it. I hate, I hate from the bottom of my heart Gran Turismo. Gran Turismo is slow, boring and detailed. Auto Modellista’s view is the anti-GT, which made it very appealing to me. It’s a shame it’s over so quickly, and has simpler handling, because Auto Modellista is pretty much Burnout 2 with lines. Minus boosting, minus traffic, minus some of the greater reflections. What a shame. But whatever the case, if you too were looking forward to Auto Modellista, you’ll love Burnout 2. It’s exactly what AM should have been.
But in my opinion the greatest part of Burnout 2 is the boosting. For a realistic game to be perfect, it has to do everything right. Every detail, every single physic has to be spot on for it to be even a good game. Gran Turismo managed that, but the problem with reality is that it sucks. Reality bites. Burnout 2 looks fairly real, if quite majorly different to Gran Turismo. However, what makes the game non-realistic is the speed. The game is insanely fast. It provides thrills no other racing game can, rivalling first person shooters but without the ever-constant threat of a re-start due to death. The boost meter is so brilliant. Take risks make you go faster, and there was never a better concept. Driving on the wrong side of the road, shaving past cars, pulling insane slides and launching your car off a jump all contribute to the boost meter, and the way it’s done is perfection. It isn’t hard to dodge traffic at such high speeds, but the aim isn’t this. The aim is to keep boosting. To keep pulling risky manoeuvres, to keep dodging traffic, and to keep going damn well fast. This is unbelievable, and provides unrivalled thrills in the racing area.
I just love Burnout 2. I can keep playing, keep on racing championships and keep on driving, and never get bored. Every single race is fast, every single race can be perfected and it’s just stunning. The tracks are designed that cars do come in set patterns, so if you put time and effort in tracks can really pay off. I have twice raced a perfect race. A perfect race, entirely boosting. Imagine how great that felt for me, but imagine the tense speed thrill I must have felt. Unrivalled. The game is absolutely fun. The reason I haven’t posted this as a review, is because I want people to read it. I want you to see that this game is the pinnacle of racing, unrivalled in any genre and the most fun I have ever had in a game. Ever had. That’s rich coming from me; I’ve had superb times playing Ape Escape, Mario 64, Final Fantasy 4-10, and loads of other games. But none have ever been as fun to play as Burnout 2. It may follow the rules, be exceptional in some areas, but the fact remains. The fact that everything is done right. There are no tiny niggles. The handling is magical. The graphics are gorgeous. And even though other games have had high ratings, none come close to the enjoyment had from Burnout 2. It is fun, the most fun in any racing game. Better than Mario Kart, better than Gran Turismo, better than Ridge Racer. Absolute bliss.
> It's like a GT that doesn't take itself too seriously.
Exactly. That's my point - it isn't serious.
And the game is meant to be 'too fast' in places. That's what is so great.
I did like AM as well, though I've not played it much, it's like a GT that doesn't take itself too seriously. Then again, I liked GT, and Sega Rally, and Daytona and...oh, lots of car games.
The more observant of you out there many know some of my dislikes. Along with the usual unoriginality, poorly made and cloned games, I also have my own list of liked and dislike genres. The ones I’m not too keen on - racing and shooting. Many of you out there could understand my choices too. I like a good adventure; one which poses challenge in form of logic, rather than reactions. I’m not meaning to boast, but I love games like Final Fantasy 7 because if you’re rather clever like me, thinking up awesome strategies is a joy. Games like Pokémon Gold, allowing stats to be welded together, are perfect for me since I can have loads of fun just staring at a screen of stats, working out what would be the absolute best. And as a side note, even the most hating of you people out there know what a phenomenon Pokémon is - I’m just putting this here because Word is correcting ‘Pokemon’ to ‘Pokémon’. Uncanny.
I usually don’t like the pre-Christmas rush for a few reasons. Games which are good, but aren’t fun are all too often around Christmas. Ratchet and Clank is a great game, but just isn’t very fun. It has great graphics, almost perfect gameplay, but is just plain boring. This is strange for me, because platform, RPG and adventure games are my utmost favourite. I’ve also been having niggles at Kingdom Hearts, despite being unbelievably polished it too is a bit boring. No no, the game which I’ve been constantly playing and having loads of fun on is, in fact Burnout 2. A game which combines the racing of my hated genre of ‘racing’, with the quick reactions of my other hated genre of ‘shooting’. But I love it. It’s almost a paradox, the complete opposite of Ice Cream pizza; two great things make one bad thing. The same can be said for Burnout 2 - two bad things make one unbelievably great thing.
Why do I like Burnout 2? Well anybody who has played it will know what I’m talking about when I say it’s just damned exciting. It doesn’t take too long to become pretty damned good. Learning what’s useful and what’s not isn’t a chore, and takes all of five minutes. Learning to get a boost within the first ten seconds isn’t hard either. But the game, at full pace, is damned exciting. It isn’t slow, it isn’t barren, and it isn’t subtle. Burnout 2 smacks of perfection, from the word ‘Go!’
I’m writing this post, two months after the game’s release, because after so much play I’ve realised that the game is brilliant. It deserves 10/10 in Edge, I should have given it 10/10 on ntsc-uk.com, and I feel it needs another review. The game has so many small features, such refined and perfected gameplay techniques, which make it an absolutely incredibly game to play. And I’m not exaggerating either, ‘absolutely incredible’, ‘unbelievably polished’ and ‘damned exciting’ aren’t understatements. There aren’t any boring sections, there aren’t any poorly made tracks and the roller coaster nature of the game provides constant thrills.
Okay, I’ll talk about the features which make the game so damn good. First of all, there’s the detail. The game looks fantastic, but it’s almost the exact opposite of so many other games. The textures on the cars are rubbish. Buses are poorly detailed. The Custom Cars are two tone, with nothing fancy except two different designs sprawled across the car. The environments aren’t much better. The textures on the roads are pretty simple, the grassy and muddy areas too aren’t particularly marvellous, and roadside scenery - buildings and such, are poor. And the game looks stunning. You see, the game doesn’t focus on detailed textures to make the game look good; it uses effects. Lighting cannot be more stressed here. You see, thanks to the lack of textures, the environments can be much, much more detailed. The cars have every little bump and dent on them; roadside buildings, houses and trees aren’t the usual 2D affair, but great looking 3D things. Even the traffic itself, which dawdles its way along is pretty detailed. But the lighting is so advanced, that everything produces an effect. The simple, yet bump-mapped roads reflect in the sunset, shine in the day and have great big shadows cast on them by the towering buildings. Every surface is reflective, every single car, every single window and every single road. And it is always the smoothest of smooth. Textures eat up the PS2’s processing power, but Burnout 2 uses fairly simple textures but incredibly advanced lighting. Result - smooth beaut.
I was really, really looking forward to Auto Modellista. Just look at it. I hate, I hate from the bottom of my heart Gran Turismo. Gran Turismo is slow, boring and detailed. Auto Modellista’s view is the anti-GT, which made it very appealing to me. It’s a shame it’s over so quickly, and has simpler handling, because Auto Modellista is pretty much Burnout 2 with lines. Minus boosting, minus traffic, minus some of the greater reflections. What a shame. But whatever the case, if you too were looking forward to Auto Modellista, you’ll love Burnout 2. It’s exactly what AM should have been.
But in my opinion the greatest part of Burnout 2 is the boosting. For a realistic game to be perfect, it has to do everything right. Every detail, every single physic has to be spot on for it to be even a good game. Gran Turismo managed that, but the problem with reality is that it sucks. Reality bites. Burnout 2 looks fairly real, if quite majorly different to Gran Turismo. However, what makes the game non-realistic is the speed. The game is insanely fast. It provides thrills no other racing game can, rivalling first person shooters but without the ever-constant threat of a re-start due to death. The boost meter is so brilliant. Take risks make you go faster, and there was never a better concept. Driving on the wrong side of the road, shaving past cars, pulling insane slides and launching your car off a jump all contribute to the boost meter, and the way it’s done is perfection. It isn’t hard to dodge traffic at such high speeds, but the aim isn’t this. The aim is to keep boosting. To keep pulling risky manoeuvres, to keep dodging traffic, and to keep going damn well fast. This is unbelievable, and provides unrivalled thrills in the racing area.
I just love Burnout 2. I can keep playing, keep on racing championships and keep on driving, and never get bored. Every single race is fast, every single race can be perfected and it’s just stunning. The tracks are designed that cars do come in set patterns, so if you put time and effort in tracks can really pay off. I have twice raced a perfect race. A perfect race, entirely boosting. Imagine how great that felt for me, but imagine the tense speed thrill I must have felt. Unrivalled. The game is absolutely fun. The reason I haven’t posted this as a review, is because I want people to read it. I want you to see that this game is the pinnacle of racing, unrivalled in any genre and the most fun I have ever had in a game. Ever had. That’s rich coming from me; I’ve had superb times playing Ape Escape, Mario 64, Final Fantasy 4-10, and loads of other games. But none have ever been as fun to play as Burnout 2. It may follow the rules, be exceptional in some areas, but the fact remains. The fact that everything is done right. There are no tiny niggles. The handling is magical. The graphics are gorgeous. And even though other games have had high ratings, none come close to the enjoyment had from Burnout 2. It is fun, the most fun in any racing game. Better than Mario Kart, better than Gran Turismo, better than Ridge Racer. Absolute bliss.