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Telltale are well known for their revival of the point and click adventures but The Walking Dead takes a slightly different approach to these adventures. As with their previous games, there is a focus on walking around and there are items to pick up, but these are encompassed in a rather neat crosshairs device which quickly allows you to use, pickup or talk using one of the 360s buttons.
You'll need to be quick in some cases because your life or the lives of others will depend on your reactions. Yes, it's an offshoot of the QuickTime event, but here it feels well thought out and not just a throwaway gimmick. Whe. A zombie ambles towards you while you choose whether to save person A or person B there's a real sense of panic. It stops becoming a choice between hammering X or Y, but turns in to a moral choice that is, at times, painful and almost impossible to make.
An even more impressive feature comes from the way decisions are made and how they affect your interactions with other survivors. Something you choose to mention or people you side with early on in the game will change the way they behave later on and, in some cases, will make things much harder for you when it really matters.
This system is far more impressive than other games which go out of their way to promise that your actions will determine different outcomes, it becomes obvious that Telltale's game really does depend on your choices. It's a feature which defines the game and even gives you a run down of how your choices compared to others who have played the game.
Gelling the action sequences, QuickTime events and discussion elements together is no mean feat, but the game manages it perfectly. Given the detailed environments this is all the more impressive.
Cell shading and some interesting comic style design make Walking Dead stand out, though it does seem to request too much of Microsoft's device at times. There are the occassional freezes and graphical glitches, noticeable mostly when the action gets heavy, but luckily they don't affect gameplay and it's still pretty impressive what the team have managed to do in making this feel like both a comic book and a dark thrilling survival horror adventure.
Even though this is only Episode 1 (the next episode is due very soon) The Walking Dead is easy to recommend to any fan of the show or the comics. Old time point and click adventurers should also take a shine to this new system, which ensures that the best use is made of the Xbox's joypad.
9/10
Telltale are well known for their revival of the point and click adventures but The Walking Dead takes a slightly different approach to these adventures. As with their previous games, there is a focus on walking around and there are items to pick up, but these are encompassed in a rather neat crosshairs device which quickly allows you to use, pickup or talk using one of the 360s buttons.
You'll need to be quick in some cases because your life or the lives of others will depend on your reactions. Yes, it's an offshoot of the QuickTime event, but here it feels well thought out and not just a throwaway gimmick. Whe. A zombie ambles towards you while you choose whether to save person A or person B there's a real sense of panic. It stops becoming a choice between hammering X or Y, but turns in to a moral choice that is, at times, painful and almost impossible to make.
An even more impressive feature comes from the way decisions are made and how they affect your interactions with other survivors. Something you choose to mention or people you side with early on in the game will change the way they behave later on and, in some cases, will make things much harder for you when it really matters.
This system is far more impressive than other games which go out of their way to promise that your actions will determine different outcomes, it becomes obvious that Telltale's game really does depend on your choices. It's a feature which defines the game and even gives you a run down of how your choices compared to others who have played the game.
Gelling the action sequences, QuickTime events and discussion elements together is no mean feat, but the game manages it perfectly. Given the detailed environments this is all the more impressive.
Cell shading and some interesting comic style design make Walking Dead stand out, though it does seem to request too much of Microsoft's device at times. There are the occassional freezes and graphical glitches, noticeable mostly when the action gets heavy, but luckily they don't affect gameplay and it's still pretty impressive what the team have managed to do in making this feel like both a comic book and a dark thrilling survival horror adventure.
Even though this is only Episode 1 (the next episode is due very soon) The Walking Dead is easy to recommend to any fan of the show or the comics. Old time point and click adventurers should also take a shine to this new system, which ensures that the best use is made of the Xbox's joypad.
9/10