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The Atari, it's early predecessors, the master system, NES, Amstrad, Spectrum, Commodore C64, all lacked one thing which did not appear until Legend Of Zelda on the SNES.
I remember me and a friend gaming for 6 hours straight to try and complete the original DIzzy game on the Amstrad, only to get to the final screen and die.
Another time my friend literally threw the joystick out of the window when his player controlled Robocop lost it's last life in the game.
So, how many of you are still non the wiser ? Well maybe you've grown used to it; the ability to return from the dead, protect your progress, horde game items for the future.
Legend of Zelda was the first game I remember to have an in built save function as part of the cartridge. Until then most games had no way for you to save progress, some had passwords but they were few and far between I can tell you ! The ability to save the game, your stats, your collected items, your level, is taken for granted now, and a necessity in a majority of games today.
Many rely on it for functionality - what's the point in completing MGS2, for example, if as soon as you switch off you lose the bandana and stealth suit ? There isn't any ! Unlocking cars on Sega GT2002 ? Waste of time ! Coins in Mario Sunshine ? Yeah, pipdream !
So, the next time you becry the price of memory cards, or reminisce about the mythical golden age of gaming remember it wasn't all that rosy.
let the humorous monkey-spanking begin!
> Mystique wrote:
> Starlight...Stardust....Hmmmmmmmm
>
> ? Stardust is one of my favourite graphic novels, it's a beautiful
> book in hardback.
Starlight's some geezar on here.
Just ignore Myst, she'll usually go away - or spank any monkey's you may have in your posestion.
Mind how you go.
He's likes man-love
Kinda like an RPG - you had to talk to people and fight bosses.
Would have taken about 7-8 straight hours to complete.
I could do the 1st bit over in my head right now the amount of times I did it.
The Atari, it's early predecessors, the master system, NES, Amstrad, Spectrum, Commodore C64, all lacked one thing which did not appear until Legend Of Zelda on the SNES.
I remember me and a friend gaming for 6 hours straight to try and complete the original DIzzy game on the Amstrad, only to get to the final screen and die.
Another time my friend literally threw the joystick out of the window when his player controlled Robocop lost it's last life in the game.
So, how many of you are still non the wiser ? Well maybe you've grown used to it; the ability to return from the dead, protect your progress, horde game items for the future.
Legend of Zelda was the first game I remember to have an in built save function as part of the cartridge. Until then most games had no way for you to save progress, some had passwords but they were few and far between I can tell you ! The ability to save the game, your stats, your collected items, your level, is taken for granted now, and a necessity in a majority of games today.
Many rely on it for functionality - what's the point in completing MGS2, for example, if as soon as you switch off you lose the bandana and stealth suit ? There isn't any ! Unlocking cars on Sega GT2002 ? Waste of time ! Coins in Mario Sunshine ? Yeah, pipdream !
So, the next time you becry the price of memory cards, or reminisce about the mythical golden age of gaming remember it wasn't all that rosy.