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Emotion portrayed by characters, but also games that provoke an emotion in the player.
The film industry has its ‘weepies’ or so called ‘chick-flicks’, (us guys have Arnie lowering into the steel at the end of T2!)
Long adventure games like Secret of Mana and Shenmue draw you into amazing and enormous stories, with such themes as love, hate, friendship and death.
When I first played through Secret of Mana: I didn’t just play it, I lived it.
The characters were fantastic, each having their own deeply emotional backgrounds. As the quest unfolds, they overcome their fears fight with their emotions and win the day as a strongly bonded team.
I defy anyone to play through Secret of Mana, totally immerse yourself in the story, and not shed a small tear at the end sequence and credits.
Although the graphics maybe fairly crude by today’s standards, if I played it again today, I would still enjoy the emotional roller coaster.
Although Shenmue has very poor voice acting, it is a very atmospheric adventure, with the hero setting off on an epic quest to avenge the death of his father. On the way, he finds love, death and friendship.
Operation Flashpoint, on the surface a simple war sim?
I like the emotional content it contains. Your character, David Armstrong, sees the harrowing sights of war at first hand, and he shows contempt at many of the orders coming at him. He seems to hate the futility of the war he is fighting.
His friends and colleagues are killed in front of his eyes, leading to many outpourings of emotion.
Many times, he is extremely nervous and scared of his situation, and throughout the game, I felt for this poor guy.
The same could be said for games like Zelda, Broken Sword 1 & 2, Final Fantasy 7 & 8 and Metal Gear Solid 1 & 2. Great games with huge amounts of emotion and brilliant characters.
In the new TOCA racing game you control the career of one driver, it would be nice to see if the character based side to a racer will succeed.
Games developers can make the most amazing looking game, but if it’s not populated with strong characters and well told story it turns out very shallow.
However, some people may regard many of these videogame stories and plots as pure cheese, with clichéd characters avenging dead parents or defeating their sworn nemesis.
But I like ‘em.
Are there too many mindless action, racing and sport games out there and not enough well crafted adventure games with great characters, gripping plots etc?
-={ Lara Fabian - The Dream Within }{ 04:40 || 128kbps }=-
Mmmm, this music rules. Actually, Final Fantasy music in general rules, although the stuff from the games isn't really listen-to`able. (This music is of course from the film). Has anyone heard the FFX music? Is it good?
>Actually, come to think of it, another major
> contributor to this effect, for me, is the music. It kind of gives me a warm,
> fuzzy feeling inside to hear the Final Fantasy VII theme tune kick in. Is that
> kinda sad? Oh well, I don't care!
Not that sad, i really like all the Zelda: Ocarina of Time and Final Fantasy 7 & 8 music. I totally understand how the music makes you feel (i just can't describe it!)
I completely agree with you on just about all the points you made, there. The only kind of games that truly draw me in are the likes of Zelda 64 and Final Fantasy VII - the epics. For me, it's all in the character design, the environments, the story and the atmosphere. Actually, come to think of it, another major contributor to this effect, for me, is the music. It kind of gives me a warm, fuzzy feeling inside to hear the Final Fantasy VII theme tune kick in. Is that kinda sad? Oh well, I don't care!
Having said all that, I still thoroughly enjoy games like GT3. Short, enjoyable bursts really add to the game's longeletivity (not a real word) and prevents me from getting bored of the game.
On another note, I suppose that's one of the reasons why games like GTA3 are so popular. You can play and enjoy the game whatever your gaming mood. If you feel like sitting down for a couple of hours and really getting drawn into the game, you can go for the missions which progress the story. On the otherhand, it you're after a quick 10-minute blast, driving round like a lunatic, carelessly shooting civilians out the side of your car can be equally enjoyable.
Just a thought...
Emotion portrayed by characters, but also games that provoke an emotion in the player.
The film industry has its ‘weepies’ or so called ‘chick-flicks’, (us guys have Arnie lowering into the steel at the end of T2!)
Long adventure games like Secret of Mana and Shenmue draw you into amazing and enormous stories, with such themes as love, hate, friendship and death.
When I first played through Secret of Mana: I didn’t just play it, I lived it.
The characters were fantastic, each having their own deeply emotional backgrounds. As the quest unfolds, they overcome their fears fight with their emotions and win the day as a strongly bonded team.
I defy anyone to play through Secret of Mana, totally immerse yourself in the story, and not shed a small tear at the end sequence and credits.
Although the graphics maybe fairly crude by today’s standards, if I played it again today, I would still enjoy the emotional roller coaster.
Although Shenmue has very poor voice acting, it is a very atmospheric adventure, with the hero setting off on an epic quest to avenge the death of his father. On the way, he finds love, death and friendship.
Operation Flashpoint, on the surface a simple war sim?
I like the emotional content it contains. Your character, David Armstrong, sees the harrowing sights of war at first hand, and he shows contempt at many of the orders coming at him. He seems to hate the futility of the war he is fighting.
His friends and colleagues are killed in front of his eyes, leading to many outpourings of emotion.
Many times, he is extremely nervous and scared of his situation, and throughout the game, I felt for this poor guy.
The same could be said for games like Zelda, Broken Sword 1 & 2, Final Fantasy 7 & 8 and Metal Gear Solid 1 & 2. Great games with huge amounts of emotion and brilliant characters.
In the new TOCA racing game you control the career of one driver, it would be nice to see if the character based side to a racer will succeed.
Games developers can make the most amazing looking game, but if it’s not populated with strong characters and well told story it turns out very shallow.
However, some people may regard many of these videogame stories and plots as pure cheese, with clichéd characters avenging dead parents or defeating their sworn nemesis.
But I like ‘em.
Are there too many mindless action, racing and sport games out there and not enough well crafted adventure games with great characters, gripping plots etc?