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And secondly. The. Graphics. RULE! But not that much. Whilst water effects look fantastic, they could have done much better. I know I'm being a bit fussy, but they could have put more effort in, and I would be impressed. Same with the story. The plot twist at the end removed all point in earlier parts of the story, which means I won't want to play it again.
In conclusion, they could have done a whole LOT better. So, for those of you who don't have it, wait for Rayman 3 and the next Zelda, ignoring the graphics of the latter. Nur.
And secondly. The. Graphics. RULE! But not that much. Whilst water effects look fantastic, they could have done much better. I know I'm being a bit fussy, but they could have put more effort in, and I would be impressed. Same with the story. The plot twist at the end removed all point in earlier parts of the story, which means I won't want to play it again.
In conclusion, they could have done a whole LOT better. So, for those of you who don't have it, wait for Rayman 3 and the next Zelda, ignoring the graphics of the latter. Nur.
I too think I'm crap at games but I completed this so quickly. Solving all the puzzles had the same anwsers and you just kept doing the same stuff and when it was different there was no challenge in it what so ever. The test of strength comes to mind...
The appeal I think the game has in it is that it is easy to complete and you can see how much % you have got done and usually it is a high number compared to your play time and also compared to all the other tough games you've played. I never complete games that often, I play for around 50% sometimes and then just give up or move onto another game I have. But Starfox kept me going because I knew I was very close to the end and so I wanted to complete it as I hardly ever complete stuff.
Overall, what a waste of development time.
That is all.
Rare obviously rushed the last 10% of the game after realising that Microsoft were just about ready to buy them!
4 years development time... "My @rse!!"
There's the final boss for a start (I won't say anymore incase some people HAVEN'T got there yet)! What did they do? Just see his picture and think `Yep, he'll do for now!`
And the KrazoaShrine for that last Krazoa Spirit... They obviously wanted to get this game finished ASAP!
But I still liked this game.
It did look incredible, it wasn't Zelda, it failed to live-up to all the previous hype, and the flying sections were way-too-short...
But I still liked it. And I feel there are a lot of potential areas in this game that Nintendo - or someone-else - could take into consideration for any future StarFox Adventure - starring Falco, perhaps??
It was dead simple, yes, but it wasn't THAT bad a game.
If you think Rayman's better, that's upto you.
I've played 2 Raman games myself, and I have to say that they were much-more linear this StarFox!
But I still don't understand why Fox never had his Blaster Gun-thingy from Super Smash Bros. Melée...?? Then we could've had a superb `Jet Force Gemini`-style game - if Rare had been bothered!
Before you had to get the Krazoa spirits before doing something more before (even though enough time wasn't spent on the levels) but when the last few came about it was "QUICK! Get the spirits! Do the same puzzles! Then lets end the game!".
Even the last boss sucked. I was there and thinking "Hold on, I've done EXACTLY the same thing before..."
I never knew that...