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Funny then that now Yamauchi says that too much emphasis on reality is leading to too many similar games, that aren't much fun.
A realistic looking Zelda, as seen Spaceworld 2000, was scrapped, as it didn't fit in with the image of the game, apparently. Forget rumours that the realistic look is returning for now, we can only asume that what we have seen is what we shall get - but where did it stop being project reality, and start being project fun?
Technical demos for the N64 involved such dazzling visuals as a car and a helicopter going around a town. It looked great.
So called technical demos of the Gamecube concentrated on fun. Luigi's Mansion, 128 Marios, Mieowth's Party.
Rather than looking at what the machine can do, it seems that Nintendo were looking at what type of fun games thay can create.
With this information I propose that Nintendo are a generation ahead of the competition in terms of their aims for their console.
Both the Xbox and PS2 have had games that display incredible levels of realism in play. Sometimes this is great fun, others it can deter from gameplay.
Nintendo's games seem to throw reality out of the window, just look at Pikmin.
That said 'Project Reality' didn't exactly bring us realistic games, did it?
Clunky development kits meant that developers that had seen the promise of the technical demos were never able to realise their visions - not on the N64.
In fact, the best games on the N64 were the games set in fantasy. Mario64, Banjo, Conker. The only developers that achieved anything with an impressive, realistic look, were Rare, with Perfect Dark and Goldeneye.
Nintendo's lack of output on the platform seems to be an indication of scrapped projects aplenty, maybe projects that were supposed to deliver this so called reality?
Could the words of Mr Yamauchi be more representative of Nintendo's failing in this department, rather than real disillusion at the number of realistic games on the market?
(Sorry, I haven't bound the accent keys yet().
"Skies of Arcadia is also coming out on PS2."
Meh meh meh meh... coming out on Gamecube too. :0P
;0)
Then again, N64 codenamed
> Project Reality - what do we read into the Gamecube's codename having been
> Dolphin?
Now that's an interesting question...
Hopefulyy that it'll swim, not sink.
So, what are the chcharacteristics of dolphins?
Live underwater.
Intelligent.
Helpful to humans (allegedly).
Often provide entertainment in shows, or relaxation when bathed with.
Sleek, graceful.
Any more?
Seems that they prefer for it to stick to sports and racing titles. Which does make it strange that Nintendo haven't developed a regular racing game lately. Excitebike was close, I guess.
Rare seem to be able to mix it up a little better, with a realistic look to Perfect Dark, yet other games like Banjo Kazooie.
Maybe the real question is asking what Nintendo were hoping for from 'Project Reality'?
The pyshics in a game like WaveRace were outstanding, so they achieved it in those areas.
Surely the intention was never to have 'realistic' sims though. Go to school, play 'The Office'. Again it's a case of taking what you want and making up the rest.
Then again, N64 codenamed Project Reality - what do we read into the Gamecube's codename having been Dolphin?
Well, I for one am quite happy that someone is still making unrealistic games. Why do you think Jak and Daxter was so popular on the PS2.
But, yes, you also need a good mix of game types and having a realistic setting can be just as good as a fantasy one in some cases. What we need are either more developers who can concentrate on each of their specialised areas for one console, or developers who can straddle the divide and program in both realistic and fantasy styles.
But then... is realism that imaginative? Think about it. All you have to do is comply to a set of rules, set about the Earth... Surrealism is much more imaginative, surely.
That of course doesn't make it any better, I thought I'd just say.
Skies of Arcadia rules you all.
But one the other hand... realism imposes so many, many constraints. Where's the fun if the physics of every game you play are exactly the same. Does anyone think perhaps this is why we tire of games so easily these days?
So, yes I'd like to see what Nintendo can do with realism, but I don't for one moment want them to give up on the more surreal games.