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> Vice City GTA3 San Andreas
he speaks good sense making words.
SA got too complex and bitg for its own good. vice city was just awesomeness
That said, the visual representation of '80s Miami in Vice City was excellent; with the gas-guzzlers you'd expect and the characters clearly modelled on other films (e.g Ken Rosenberg as Sean Penn, Carlito's Way). Likewise, although I thought the game was inferior, the involving and seedy atmosphere of Noo Yoik in GTA3 was supoib; and I could actually imagine it being the red light district - rather than the slightly overly glamorous version of an L.A ghetto in San Andreas.
The point to that post?.. I'm not sure there was one
it just doesn`t appeal to me. if they used the SA engine and stuck Vice City onto it, it`d rock, but boyz n` da hood? nah, not for me.
Daily Mail says - Very_Metal is closet racist. Oh, and San Andreas was bad because of the immigrants ;)
[EDIT] - i`ve just noticed that the content of this post nullifies my original point that i thought SA was poor, because i thought the game itself had some nice touches. therefore i retract my original statement on teh grounds that i hadn`t thought it through properly.
With AAAB at AS, I'm on track.
=)
>Shtuff.
Thanks. You should be a lawyer. Or a therapist.
And that post deserves a thread in itself.:)
Likewise, I prefer the missions - they seem to have a little more variety than in previous titles. And, of course, the sheer scale of the game is pretty damn impressive.
I still think GTA3 has the hardest missions; I started having to do multi-retakes on certain missions from a few into Azukas. However, I only got a bit further than that because I've always preferred the other two games.
It's the little, yet important, things that help make the game. In Vice City it was the ability to jump out of a moving car; something which really hinders GTA3, as if the Police are after you on a mission it's more than a bit hard to try and manouvre the smoking getaway vehicle from the Police's range and bring it to a standstill. Vice City also introduced flight in a big way, which speaks for itself. In San Andreas it was the ability to swim and parachute, which helped vastly. After all - it meant when on a chase that sheer drops and water were no longer a problem.
San Andreas is the game which I can feel is most realistic, as you move through a huge environment that resembles several American states more than a city; passing through open country and outpost communities, desert etc. L.A is a good representation, as is Vegas - and the different atmospheres of each is clear. GTA3 also accomplished a realistic atmosphere, of New York, in Portland - yet there is little change over the bridge. Vice City did Miami well, and things like Little Haiti and Havana offer some diversity - but only in gang clones.
> Oh, and;
>
> San Andreas > Vice City > GTA 3
Yep. In my opinion SA probably only beats VC for sheer scale, though.