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"Too Commercialised?"

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Thu 26/12/02 at 17:47
Regular
Posts: 787
This Christmas was worse than the last few. No, the goodwill is still there, but only just. The focus of Christmas is now becoming presents. Receiving was never the main point of Christmas, it was meant to be a time of goodwill, peace on earth, celebrating the Birth of Jesus, and other such things. Unfortunately, people seem to forget this. The run up to Christmas started mid November, much earlier than previous years. Christmas is, well, too commercialised.

With the fear of this post turning into my hate of Christmas commercialism, I'll get onto the point. Are computer games, in general, too commercialised?

ARGUMENTS FOR


Gaming used to buy enjoyable, yes, it still is, but there's a certain 'feeling', something out of place that gives it a negative feel. Maybe it's the advertising, I don't know, but I do know that it is different. In the past, people such as Shigeru Miyamoto created games because they enjoyed doing so. The Zelda series being a prime example. Link is Shigsy. By this I mean his younger self. In his past, Shigeru would adventure into the caves around near his home, and he wanted to share these experiences with the world. He channeled his thoughts, his emotions and his memories into Link, and created a world where exploration was the order of the day. It was magic. However, this is not always the case. EA, the company behind SSX, Medal of Honor and other such games has created Ty, the Tasmanian tiger. It's another clone of Crash Bandicoot. Its main point was to earn money. There was no effort involved; no love was put into it. It was overly rushed. Another game to make another profit for EA. Commercialism at its best.

ARGUMENTS AGAINST


Computer games still hold some magic. Metroid Prime was nurtured, and it shows. It broke the mold of modern games. Gone are the devilishly similar 'strafe and shoot' tactics, definitely welcome. Retro studios have taken time with Metroid Prime. They don't care about profit. They wanted to create a new gaming experience like no other. They wanted to break the mold, set free and create huge worlds to explore. On a scale of 1 to 10, the time, effort and love implemented into Metroid Prime would be 11. Retro studios wanted one thing. To create a game that would put them on the map, make them feel proud and reward them for their efforts, unlike EA.


And so, I leave you with the question that started this post. Are Computer Games too commercialised?

Microchips
There have been no replies to this thread yet.
Thu 26/12/02 at 17:47
Regular
"Jog on, sunshine"
Posts: 8,979
This Christmas was worse than the last few. No, the goodwill is still there, but only just. The focus of Christmas is now becoming presents. Receiving was never the main point of Christmas, it was meant to be a time of goodwill, peace on earth, celebrating the Birth of Jesus, and other such things. Unfortunately, people seem to forget this. The run up to Christmas started mid November, much earlier than previous years. Christmas is, well, too commercialised.

With the fear of this post turning into my hate of Christmas commercialism, I'll get onto the point. Are computer games, in general, too commercialised?

ARGUMENTS FOR


Gaming used to buy enjoyable, yes, it still is, but there's a certain 'feeling', something out of place that gives it a negative feel. Maybe it's the advertising, I don't know, but I do know that it is different. In the past, people such as Shigeru Miyamoto created games because they enjoyed doing so. The Zelda series being a prime example. Link is Shigsy. By this I mean his younger self. In his past, Shigeru would adventure into the caves around near his home, and he wanted to share these experiences with the world. He channeled his thoughts, his emotions and his memories into Link, and created a world where exploration was the order of the day. It was magic. However, this is not always the case. EA, the company behind SSX, Medal of Honor and other such games has created Ty, the Tasmanian tiger. It's another clone of Crash Bandicoot. Its main point was to earn money. There was no effort involved; no love was put into it. It was overly rushed. Another game to make another profit for EA. Commercialism at its best.

ARGUMENTS AGAINST


Computer games still hold some magic. Metroid Prime was nurtured, and it shows. It broke the mold of modern games. Gone are the devilishly similar 'strafe and shoot' tactics, definitely welcome. Retro studios have taken time with Metroid Prime. They don't care about profit. They wanted to create a new gaming experience like no other. They wanted to break the mold, set free and create huge worlds to explore. On a scale of 1 to 10, the time, effort and love implemented into Metroid Prime would be 11. Retro studios wanted one thing. To create a game that would put them on the map, make them feel proud and reward them for their efforts, unlike EA.


And so, I leave you with the question that started this post. Are Computer Games too commercialised?

Microchips

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