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01101001
You just made it rather unclear!
Damn you!
The carts were, and have always been measured in Mega BITS - Mb.
This is 8 times the number of MegaBytes - MB.
What Dringo is trying to say is that the games ranged from 512 Mb (64 MB) to 64Mb (8MB).
Carts have always been far, far more expensive to make with high data volumes. They have never come close to CDs, which is why N64 owners never got FMV footage.
Sonic
> Wait, are we talking about saved data or game data?
>
> 512 mbits is a bit low isn't it?
N64 carts never reached the heights of CD's etc...
The early N64 games were 64MB very small games... the larger games like Goldeneye and Mario were at the time a massive 128 mb...
Then Zelda stunned us all with a 256 mb CART (they are the maximum size of the GBA ones).
Nintendo unleashed the add on memory that made big 256 games (Donkey Kong, Perfect Dark and Zelda) even bigger... then Resident Evil stormed it all wit a cart staggering 512 MB...
Don't ask me what the MB stands for mind... bites... bits.... whatever something like that.
Sorry.
*Walks away*
512 mbits is a bit low isn't it?
The cart sizes ranged right down to 64Mb for Mario Kart, and Mario 64 was 128Mb. Zelda made 256Mb.
Sonic