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"Got Wipeout Fusion today...."

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Thu 07/02/02 at 18:32
Regular
Posts: 787
I didn't think it was out till Friday but SR must love me. :-)

I claimed it for a gameaday prize a while back and it arrived this morning. I played the demo on the official mag loads and loved it so I new wouldn't be disappointed. And I'm not. It is absolutely brilliant. Loads more weapons than the demo has and the ships actually handle really differently.

I love it!

I have never played a previous wipeout game in any great length. I played the original a few times but only for a few minutes, so it's all new to me. And it is brilliant.

Anyone else got it yet?

Or do SR just love ME, and ONLY me? :-D
Fri 08/02/02 at 21:57
Regular
Posts: 6,702
WòókieeMøn§†€® wrote:
> One review I read (can't remember which mag)

As devo said, it was PSM2. The reason I nearly didn`t buy it. Most other mags have been putting it around the 9 mark, but PSM2 said 73, but I decided for the first time to just ignore them :-)

One complaint was that it was too hard... but to me, whilst I`m no expert gamer, the harder the better as it could mean I`m still playing in a couple of months time.
Fri 08/02/02 at 21:41
Regular
Posts: 23,218
the demo was decent when i played it, is it worth £40?
Fri 08/02/02 at 20:51
Regular
"Back For Good"
Posts: 3,673
Whats the soundtrack like?
Fri 08/02/02 at 20:48
Posts: 0
Wookiee, about the dead ends, yes I've seen AI ships get stuck. Though it's still too early to say how many levels this affects.

Also I remember one mag mentioning slow down. I've seen one case of slow down in two hours play so far. So that doesn't seem to be much of a problem, at the moment at least.
Fri 08/02/02 at 14:24
Posts: 0
I think that was in PSM2. I haven't seen that yet, but then again I haven't played it that much. I'll keep an eye out.

One thing I have seen is when going down the final straight, I was behind one other ship. I had the greater acceleration, and rather than like in most games where you would whizz past the ship ahead, without it seemingly acknowledging your existence, it pulled up in front of me, and blocked me. Neat.

One particularly cool thing I have seen was following a pack of ships blowing the proverbial out of each other, one was hit, knocked off the track, and blew up in a wall. In fact, whereas with previous Wipeouts you could feel like the race was between you and the others, it's now every man and woman for theirselves. Your opponents are far more aggressive between each other.
Fri 08/02/02 at 13:48
"High polygon count"
Posts: 15,624
WòókieeMøn§†€® wrote:
> It also said that is an AI ship

*if an AI ship
Fri 08/02/02 at 13:48
"High polygon count"
Posts: 15,624
One review I read (can't remember which mag) said that some tracks have dead-ends. It also said that is an AI ship goes down one of these dead-ends, it just sits there and makes no attempt to turn around and get out.

Can anyone verify or refute this?
Fri 08/02/02 at 13:44
Posts: 0
I like Florien Heights and Mandrasee (shee, whatever...) in reverse. So far I like the game a lot. Maybe PSM2 under rated it? I guess time will tell.

One thing they did mention in the review was that the removal of the '3-2-1 go' felt wrong. I thought it would too, but the new start method works just as well. And you can get a boosted start just as easily. I'm not sure what they were complaining about there....
Thu 07/02/02 at 19:01
Posts: 0
Me neither. I have unlocked quite a few tracks though. And the latest weapon I have unlocked is mines. Not played it too much yet however.
Thu 07/02/02 at 18:45
Regular
"Whatever!"
Posts: 9,320
Favourite ship - Same one as you, the one from the demo!! Havent unlocked any other ships as yet mind!!

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