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Even though Sega Rally for the Sega Saturn was quite a fun racer, Gran Turismo seemed almost revolutionary at the time, with the most stunning realistic graphics and gameplay ever seen in a racer, with the inclusion of "hip" soundtracks. Playstation owners (like myself) scattered immediately to their local shops to get their own copy of this beauty, and unsurprisingly it stayed top of the charts for a very long time. But all this fun didn't last for long.
Soon enough, people got bored of seeing the same surroundings, listening to the same music and hearing the same engine noise coming from the same cars. It only seemed revolutionary for a second. Why? Because new games gave Polyphony Digital some hot competition, and once again racing games went back down to being one of the not so popular genres. I admit, I even fled astray to have a go on the good old Soul Blade now and then because Gran Turismo and all the other racing games available were not striking the media as anything special to their genre unlike Final Fantasy or Tomb Raider were at the time.
There were many other racing games like Colin McRae rally that impressed, but for me it wasn't until the next generation consoles came out that people really started to witness the true potential of a racing game. Firstly the PS2 with Polyphony Digital again, brought out the amazing sequel GT3 that really shocked everybody with so much realism. Then, again, Sony with Criterion developed a stunning innovative racer called Burnout, which further led to a fantastic sequel, Burnout 2. Microsoft's Xbox has its own fair share of impressive racing titles as well, like Project Gotham Racing, which gave the Gran Turismo people a run for their money, but all in all things so far are looking really good for the racing genre. Well, better than it previously was.
I am greatful for such racing franchises such as Need for Speed, V-Rally and all that because they have stuck with the industry to try and make racing games better. What I think developers need to do to make racing games more appealing and fun for gamers is to look at such a game as Burnout 2, and see how it performs so well. In my eyes, it is one of the most near perfect racing games around because it has mostly style, innovation and SPEED! It's the speed that really gives the game a boost when it's rated because at the end of the day, that is what most people want in a racer. The whole 'Burnout' idea is fantastic. To be able to give your vehicle a turbo charge, and to be in control of it is fantastic. It adds more experience, so who would get bored of it?
Another thing that makes Burnout 2 a role model for other racing games is that although it may not be totally realistic (which it doesn't need to be), it contains a just amount of realism that makes it that extra bit authentic, and it is always a good feeling to have, knowing that you own an authentic racer. It has realistic crashes, which look amazing, realistic surroundings with the traffic moping about everywhere and it sounds realistic. The sound of the cars burning rubber and traffic beeping; almost everything is there. However, I can't praise Burnout 2 alone because there have been other titles that have made an impressive mark in the industry, but still racing games need to be better.
We've seen games like GTA: Vice City and Shenmue given a lot of time for production and come out with astonishing results, so who's saying the same couldn't happen for say a racing game? Just imagine the shock if we had the perfect racing game!
Where I think most racing games go wrong is that they are maybe too original. Racing games will obviously lack interest if something new isn't added to the genre at any time. So what we basically need is MORE!
MORE speed - we need the thrills
MORE variety in cars - we need authenticity
MORE modes - we need longevity
MORE in depth gameplay - we need to be surprised
MORE in the graphics - we need something to admire
MORE tracks - we need to be involved differently
MORE crashes - we need realism
and...
MORE of a balance between realism and arcade racing - not too much realism
As a result, we will be guaranteed more of an experience!
So you see, when you think of a racing game, you sort of think that the motive itself isn't so interesting, racing around the same tracks and all that, but if more things were included, things can become a lot more interesting. We've come a long way anyway, from simply dodging oncoming blocks in linear fashion on gameboys and game gears, but yet still with the power and potential of computers today, racing seems like the only genre behind.
Go on developers, ANYBODY! Just make racing better!
Thanks
DR ~Z~
:)
Even though Sega Rally for the Sega Saturn was quite a fun racer, Gran Turismo seemed almost revolutionary at the time, with the most stunning realistic graphics and gameplay ever seen in a racer, with the inclusion of "hip" soundtracks. Playstation owners (like myself) scattered immediately to their local shops to get their own copy of this beauty, and unsurprisingly it stayed top of the charts for a very long time. But all this fun didn't last for long.
Soon enough, people got bored of seeing the same surroundings, listening to the same music and hearing the same engine noise coming from the same cars. It only seemed revolutionary for a second. Why? Because new games gave Polyphony Digital some hot competition, and once again racing games went back down to being one of the not so popular genres. I admit, I even fled astray to have a go on the good old Soul Blade now and then because Gran Turismo and all the other racing games available were not striking the media as anything special to their genre unlike Final Fantasy or Tomb Raider were at the time.
There were many other racing games like Colin McRae rally that impressed, but for me it wasn't until the next generation consoles came out that people really started to witness the true potential of a racing game. Firstly the PS2 with Polyphony Digital again, brought out the amazing sequel GT3 that really shocked everybody with so much realism. Then, again, Sony with Criterion developed a stunning innovative racer called Burnout, which further led to a fantastic sequel, Burnout 2. Microsoft's Xbox has its own fair share of impressive racing titles as well, like Project Gotham Racing, which gave the Gran Turismo people a run for their money, but all in all things so far are looking really good for the racing genre. Well, better than it previously was.
I am greatful for such racing franchises such as Need for Speed, V-Rally and all that because they have stuck with the industry to try and make racing games better. What I think developers need to do to make racing games more appealing and fun for gamers is to look at such a game as Burnout 2, and see how it performs so well. In my eyes, it is one of the most near perfect racing games around because it has mostly style, innovation and SPEED! It's the speed that really gives the game a boost when it's rated because at the end of the day, that is what most people want in a racer. The whole 'Burnout' idea is fantastic. To be able to give your vehicle a turbo charge, and to be in control of it is fantastic. It adds more experience, so who would get bored of it?
Another thing that makes Burnout 2 a role model for other racing games is that although it may not be totally realistic (which it doesn't need to be), it contains a just amount of realism that makes it that extra bit authentic, and it is always a good feeling to have, knowing that you own an authentic racer. It has realistic crashes, which look amazing, realistic surroundings with the traffic moping about everywhere and it sounds realistic. The sound of the cars burning rubber and traffic beeping; almost everything is there. However, I can't praise Burnout 2 alone because there have been other titles that have made an impressive mark in the industry, but still racing games need to be better.
We've seen games like GTA: Vice City and Shenmue given a lot of time for production and come out with astonishing results, so who's saying the same couldn't happen for say a racing game? Just imagine the shock if we had the perfect racing game!
Where I think most racing games go wrong is that they are maybe too original. Racing games will obviously lack interest if something new isn't added to the genre at any time. So what we basically need is MORE!
MORE speed - we need the thrills
MORE variety in cars - we need authenticity
MORE modes - we need longevity
MORE in depth gameplay - we need to be surprised
MORE in the graphics - we need something to admire
MORE tracks - we need to be involved differently
MORE crashes - we need realism
and...
MORE of a balance between realism and arcade racing - not too much realism
As a result, we will be guaranteed more of an experience!
So you see, when you think of a racing game, you sort of think that the motive itself isn't so interesting, racing around the same tracks and all that, but if more things were included, things can become a lot more interesting. We've come a long way anyway, from simply dodging oncoming blocks in linear fashion on gameboys and game gears, but yet still with the power and potential of computers today, racing seems like the only genre behind.
Go on developers, ANYBODY! Just make racing better!
Thanks
DR ~Z~