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Dixon, EB etc have flyers with 233 MHz on them.
Most other articles I have seem and web sites say 250MHz.
With the exception of activexbox.com
Dixon, EB etc have flyers with 233 MHz on them.
Most other articles I have seem and web sites say 250MHz.
With the exception of activexbox.com
Sonic ;)
"An NVIDIA graphics processing unit (GPU), delivering more than three times the graphics performance of other consoles"
which would the ps2 graphics unit times 3 or maybe the gamecube time 3.
which i guess is a fake spec.
> the offical web site (xbox.com) has down to (or should i say up to)
> :-
"An NVIDIA graphics processing unit (GPU), delivering more than three
> times the graphics performance of other consoles"
which would the ps2
> graphics unit times 3 or maybe the gamecube time 3.
which i guess is a fake
> spec.
Also says 250 in some part.
GPU = 250MHz
Initially, the CPU was going to be 600MHz, and the GPU 300MHz, pushing over 300m polygons per second. However, during development they found that this was not a very good balance (GPU was too powerful for the CPU).
So, to trike a more even balance they changed the specs. to the figures I guoted at the top, still pushing 125m polygons per second (with no effects).
This actually resulted in no loss in quality for the games games, and a more balanced system for developers to use. They can now push the GPU to the limit and the CPU can keep up.
> CPU = 733Mhz
GPU = 250MHz
Initially, the CPU was going to be 600MHz, and the
> GPU 300MHz, pushing over 300m polygons per second. However, during development
> they found that this was not a very good balance (GPU was too powerful for the
> CPU).
So, to trike a more even balance they changed the specs. to the figures
> I guoted at the top, still pushing 125m polygons per second (with no
> effects).
This actually resulted in no loss in quality for the games games,
> and a more balanced system for developers to use. They can now push the GPU to
> the limit and the CPU can keep up.
Thank you.