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"[GAME] Mass Effect 2 - Arrival DLC "

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This thread has been linked to the game 'Mass Effect 2'.
Fri 02/03/12 at 22:03
Regular
"Braaains"
Posts: 439
For 360/PS3/PC

With Mass Effect 3 hitting stores - except Game and Gamestation that is - a week from now - it seems like a good time to take a look at the final piece of downloadable content for Mass Effect 2. Simply titled 'Arrival', the DLC, which costs just over a fiver, has Commander Shepard tracking down a scientist who believes a Reaper invasion is imminent. The Reapers are Mass Effect's chief bad guys, and having them turn up all of a sudden would be bad news. So, as Shepard, you have to sort things out.

You can play Arrival both before and after completing Mass Effect 2's main storyline. However, whether you'd want to or not is an entirely different matter as Arrival is a pretty dull and uninspiring affair. For a start, you're forced to go through the mission on your own, with none of your squad-mates in tow. So you don't have their comments and wisecracks to liven things up. Oddly, this lack of squadmates also means that Shephard ends up talking to him/herself at a couple of points. You do temporarily get to team up with the scientist you are sent to rescue, but her voice acting is so terrible you'll find yourself wishing that she'd catch a bullet just to shut her up.

Having you roaming around on your own would seem like an ideal opportunity to let you employ a bit of stealth but, no. Arrival is largely a shoot-em-up oriented piece of DLC. The game's levels are extremely linear and the level graphics are largely recycled from the main game so you get the feeling you've seen it all before. But on the bright side, maybe there'll be a few interesting moral choices to live things up? Er, no.

There's only one point in Arrival where you get to make a moral decision, and it ultimately has no effect since the game overrides your decision anyway. Without giving too much away, Arrival sets up the start of Mass Effect 3, where you've had your command taken away from you. But what if you don't buy Arrival? Apparently the events in this DLC are still taken to have happened anyway, which is damn odd. Essentially, Arrival is a fairly poor piece of downloadable content, and is almost a paid advert for Mass Effect 3. You're better off saving your money to go towards that game and leaving this mediocre cash-grab alone.
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Fri 02/03/12 at 22:03
Regular
"Braaains"
Posts: 439
For 360/PS3/PC

With Mass Effect 3 hitting stores - except Game and Gamestation that is - a week from now - it seems like a good time to take a look at the final piece of downloadable content for Mass Effect 2. Simply titled 'Arrival', the DLC, which costs just over a fiver, has Commander Shepard tracking down a scientist who believes a Reaper invasion is imminent. The Reapers are Mass Effect's chief bad guys, and having them turn up all of a sudden would be bad news. So, as Shepard, you have to sort things out.

You can play Arrival both before and after completing Mass Effect 2's main storyline. However, whether you'd want to or not is an entirely different matter as Arrival is a pretty dull and uninspiring affair. For a start, you're forced to go through the mission on your own, with none of your squad-mates in tow. So you don't have their comments and wisecracks to liven things up. Oddly, this lack of squadmates also means that Shephard ends up talking to him/herself at a couple of points. You do temporarily get to team up with the scientist you are sent to rescue, but her voice acting is so terrible you'll find yourself wishing that she'd catch a bullet just to shut her up.

Having you roaming around on your own would seem like an ideal opportunity to let you employ a bit of stealth but, no. Arrival is largely a shoot-em-up oriented piece of DLC. The game's levels are extremely linear and the level graphics are largely recycled from the main game so you get the feeling you've seen it all before. But on the bright side, maybe there'll be a few interesting moral choices to live things up? Er, no.

There's only one point in Arrival where you get to make a moral decision, and it ultimately has no effect since the game overrides your decision anyway. Without giving too much away, Arrival sets up the start of Mass Effect 3, where you've had your command taken away from you. But what if you don't buy Arrival? Apparently the events in this DLC are still taken to have happened anyway, which is damn odd. Essentially, Arrival is a fairly poor piece of downloadable content, and is almost a paid advert for Mass Effect 3. You're better off saving your money to go towards that game and leaving this mediocre cash-grab alone.

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