The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
What people don't expect is a boring, mundane "training level" developed to get you used to the controls of thr game. Not only is it just plain dull, but like the title says: first impressions count.
I once read a games reviewer write that he based much of his impression of a game on the first few levels. Whether you agree with his critical reviewing method, I bet most of you will agree with it.
So, why is it that so many games do start with a slowly paced level that's nothing like the actual style of the game? Far better, in my opinion, would be to put the player in the heat of the action- maybe with a few on screen prompts to indicate controls, but no more. If the player wants to develop their skills, and be taught how to play rather than learn it themselves, then you could include a training mode- something that games like Lylat Wars have done in the past.
Sonic
> If you're really interested in cutscenes, I have a separate topic on them!
I know that cutscenes aren't the idea of the topic but they bear relevance atleast.
When you first boot up a game, you're first presented with a cutscene.
Majoras Mask had a pretty long, drawn out and boring beginning which left me with a bad impression.
Once I got into it (after about an hour's play...), however, it turned out to be one of the best games I'd played in a long time.
On Perfect Dark, the cutscene is there if you'd rather get into the storyline, but you can skip it if you just want to get straight into the action!
If I can be botherd!
If you had a topic called "I like the PS2" I wouldn't talk about PS2 mouse ports now, would I!
Sonic
Or if my friends reccomended it.
I agree with sonic, first impressions always count!
If you had a topic called "I like the PS2" I wouldn't talk about PS2 mouse ports now, would I!
Sonic
First impressions might be damaged by having to sit through some long cut scene when you really want to play the damn game.
Sonic
Like on Perfect Dark.
If you get the story AFTER controllig your character for a while (even just a couple of minutes) the story will have a greater impact.