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First person shooters are the most notable for this simply by way of the standard of your backup. You are in heavy combat, grenades bullets and other solid objects flying past your head and then, your team arrive, ‘I’m saved’ you think, but then it comes your team of 10-12 men stand there and shoot all right but what at is beyond you. They hit nothing and when they do it isn’t nearly enough for a good old fashioned frag!
Think about it, there are those people in wars that well wouldn’t shoot Hitler if he was knifing their mum. You remember the guy in ‘Saving private Ryan’ who wouldn’t even take a pot shot at the nazi stabbing his comrade in the chest! So why can’t we be such wusses? There is always one in a platoon why not make it you? Hide behind a rock until you hear the screams subside and then walk out hands in the air saying ‘Oh deary me the fight was over here!?’ or ‘I was shooting from afar, to protect you all!’
So what are these ‘team-mates’ good for? Well I have devised a few ‘cunning’ plans listed below:
1: Hit and Run:
Your mission is simple you must go to your comrade in arms with a nice pistol or assault rifle and greet or acknowledge your pal. Now you must wait until he lets his guard down and, in this moment ‘pop a cap in his-‘ uh bottom (kill him) now your team should be against you, if they aren’t repeat the process. When your team is against you, you will be faced with two options:
1: Training- take this opportunity to practise your evasion and cover or even plain old moving target practise. This period of training could well be vital in handling multiple enemies (notice the way they can hit you and not the opposition)
2: Kill them for their ammo and guns. Simple yet effective and it will top up all of your ammo fears.
2: Human shields
Well the name says it all really, simply find a few marines (or whoever is on your ‘team’) and stand behind them in the midst of a raging battle, of course your makeshift shield will start to…well die after a while.
There are a few games which do let your team mates hurt others (Unreal to name but one).
Of course their ‘inaccuracy’ isn’t the only thing that seems to me a problem with AI, another part of my nag is about the deaths of them, you will often see your AI buddies battling through a horde of alien scum all guns blazing simply to be taken down, however if you carry on for a few hundred yards you will find that they have all respawned (or at least in a lot of games)
There are two things wrong with this scene. The first is the apparent ease in which they die. They fall or keel over and cease to exist after a few puny shots! Now compare this to your life and it really is ridiculous, you will probably find it quite hard to die (the size of your health and shield metres aiding this) however your team (often of the same race) will die easily making it seem as if they have no shield and a poor health. The second thing wrong is obviously the respawing, mean in a planet/ area with no transportation capabilities it somewhat spoils the effect to see comrades around every corner, new and armed.
So whilst AI has undoubtedly got a lot better it still has a long way to go and even in games like Halo, praised for such AI never before seen in the world of VR there where still obvious and noticeable changes that must be made.
Nag over.
First person shooters are the most notable for this simply by way of the standard of your backup. You are in heavy combat, grenades bullets and other solid objects flying past your head and then, your team arrive, ‘I’m saved’ you think, but then it comes your team of 10-12 men stand there and shoot all right but what at is beyond you. They hit nothing and when they do it isn’t nearly enough for a good old fashioned frag!
Think about it, there are those people in wars that well wouldn’t shoot Hitler if he was knifing their mum. You remember the guy in ‘Saving private Ryan’ who wouldn’t even take a pot shot at the nazi stabbing his comrade in the chest! So why can’t we be such wusses? There is always one in a platoon why not make it you? Hide behind a rock until you hear the screams subside and then walk out hands in the air saying ‘Oh deary me the fight was over here!?’ or ‘I was shooting from afar, to protect you all!’
So what are these ‘team-mates’ good for? Well I have devised a few ‘cunning’ plans listed below:
1: Hit and Run:
Your mission is simple you must go to your comrade in arms with a nice pistol or assault rifle and greet or acknowledge your pal. Now you must wait until he lets his guard down and, in this moment ‘pop a cap in his-‘ uh bottom (kill him) now your team should be against you, if they aren’t repeat the process. When your team is against you, you will be faced with two options:
1: Training- take this opportunity to practise your evasion and cover or even plain old moving target practise. This period of training could well be vital in handling multiple enemies (notice the way they can hit you and not the opposition)
2: Kill them for their ammo and guns. Simple yet effective and it will top up all of your ammo fears.
2: Human shields
Well the name says it all really, simply find a few marines (or whoever is on your ‘team’) and stand behind them in the midst of a raging battle, of course your makeshift shield will start to…well die after a while.
There are a few games which do let your team mates hurt others (Unreal to name but one).
Of course their ‘inaccuracy’ isn’t the only thing that seems to me a problem with AI, another part of my nag is about the deaths of them, you will often see your AI buddies battling through a horde of alien scum all guns blazing simply to be taken down, however if you carry on for a few hundred yards you will find that they have all respawned (or at least in a lot of games)
There are two things wrong with this scene. The first is the apparent ease in which they die. They fall or keel over and cease to exist after a few puny shots! Now compare this to your life and it really is ridiculous, you will probably find it quite hard to die (the size of your health and shield metres aiding this) however your team (often of the same race) will die easily making it seem as if they have no shield and a poor health. The second thing wrong is obviously the respawing, mean in a planet/ area with no transportation capabilities it somewhat spoils the effect to see comrades around every corner, new and armed.
So whilst AI has undoubtedly got a lot better it still has a long way to go and even in games like Halo, praised for such AI never before seen in the world of VR there where still obvious and noticeable changes that must be made.
Nag over.