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Thought, caution and quick decisions are all required to complete a computer game, all of which will help you in real life. You pick up skills from games, you tend to gain some intelligence but the immersion doesn’t stop there. You soon become the game, you have feelings towards people, and each character is designed to create a certain perception about them. A dark and moody character tends to connote a weird or scary personality but does not necessarily make them evil. The ghost collector from Zelda Ocarina of Time isn’t bad but odd and slightly creepy, and you are so immersed in the game that you feel apprehensive of him but not hatred.
Gannon makes you feel hatred, he has destroyed the one gorgeous market square, his minions have killed you many a time and you desire revenge and compelled to continue in order to get it. Malon the farm girl dresses in white already a sign she is good (ignore the Bowser broach). Her sweet voice, clear skin and child like appearance makes you warm and trust the character. You can spot these codes and conventions in the upcoming sequel (may 3rd, get it in your calendar), just by looking at the character you can judge what they will be like.
All of this shows how the game immerses us into the adventure, you feel for individual characters, think about the adventure ahead of you and have feelings such as fear and apprehension. Yet there is always tell tale signs that stops you from falling into full immersion. Graphics increase immersion the more realistic or lovely the graphics are the more we feel it is real. Fog (in the game sense of the word) which blurs your view and helps ruin the immersion (unless fog was implemented deliberately like in Lost Kingdoms).
Music that stands out and does not blend into the background tends to effect the immersion and we can snap out of our transfixed state. But as gaming rolls the immersion we receive increases, Ocarina of Time immersed us but Majora’s Mask with it’s improved character interaction immersed us even more. I’ll put money on the wind waker immersing us further especially with the emphasis on movements and facial expressions. The fundamental difference with the wind waker though comes in the form of cel-shaded graphics. The stylized view is unbelievable in the sense of realism, yet the gameplay and the emotions conveyed by what is going on will make you look past them. Which is why reviewers of the game have stated that you almost forget the graphics are cel-shaded.
First person shooters have a distinct immersion problem, we do get immersed into First person shooters as the perspective is realistic but the type of game is mainly set up in levels. Once you have finished the level we have this menu and we snap out of our Zombiefied state. Loading times are also a problem as when you are in the middle of a game and it starts to load you relax and are no longer immersed, this is why Nintendo games load at the start and don’t need to load again, it is one element that makes the Nintendo difference.
Games suck us in and they try to keep us there as long as possible before they are forced to spit us back out again. As the future of gaming goes on we will be sucked in for longer and longer and the developers dream of full immersion in their games is getting closer and closer everyday.
Here’s to the future
Dringo
>
> When someone can make a Beat-'em-up immersive, i'll be happy :-)
Or in stiches...
When someone can make a Beat-'em-up immersive, i'll be happy :-)
Thought, caution and quick decisions are all required to complete a computer game, all of which will help you in real life. You pick up skills from games, you tend to gain some intelligence but the immersion doesn’t stop there. You soon become the game, you have feelings towards people, and each character is designed to create a certain perception about them. A dark and moody character tends to connote a weird or scary personality but does not necessarily make them evil. The ghost collector from Zelda Ocarina of Time isn’t bad but odd and slightly creepy, and you are so immersed in the game that you feel apprehensive of him but not hatred.
Gannon makes you feel hatred, he has destroyed the one gorgeous market square, his minions have killed you many a time and you desire revenge and compelled to continue in order to get it. Malon the farm girl dresses in white already a sign she is good (ignore the Bowser broach). Her sweet voice, clear skin and child like appearance makes you warm and trust the character. You can spot these codes and conventions in the upcoming sequel (may 3rd, get it in your calendar), just by looking at the character you can judge what they will be like.
All of this shows how the game immerses us into the adventure, you feel for individual characters, think about the adventure ahead of you and have feelings such as fear and apprehension. Yet there is always tell tale signs that stops you from falling into full immersion. Graphics increase immersion the more realistic or lovely the graphics are the more we feel it is real. Fog (in the game sense of the word) which blurs your view and helps ruin the immersion (unless fog was implemented deliberately like in Lost Kingdoms).
Music that stands out and does not blend into the background tends to effect the immersion and we can snap out of our transfixed state. But as gaming rolls the immersion we receive increases, Ocarina of Time immersed us but Majora’s Mask with it’s improved character interaction immersed us even more. I’ll put money on the wind waker immersing us further especially with the emphasis on movements and facial expressions. The fundamental difference with the wind waker though comes in the form of cel-shaded graphics. The stylized view is unbelievable in the sense of realism, yet the gameplay and the emotions conveyed by what is going on will make you look past them. Which is why reviewers of the game have stated that you almost forget the graphics are cel-shaded.
First person shooters have a distinct immersion problem, we do get immersed into First person shooters as the perspective is realistic but the type of game is mainly set up in levels. Once you have finished the level we have this menu and we snap out of our Zombiefied state. Loading times are also a problem as when you are in the middle of a game and it starts to load you relax and are no longer immersed, this is why Nintendo games load at the start and don’t need to load again, it is one element that makes the Nintendo difference.
Games suck us in and they try to keep us there as long as possible before they are forced to spit us back out again. As the future of gaming goes on we will be sucked in for longer and longer and the developers dream of full immersion in their games is getting closer and closer everyday.
Here’s to the future
Dringo