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"Enemy-free Adventures"

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Mon 13/01/03 at 13:37
Regular
Posts: 787
Enemies - every adventure has them.
There's always someone's good-for-nuthin' behind to kick, someone's gormless face to stomp on, and someone's dumb brains to blow out.
And this is cool.
It's always enjoyable seeing your enemy's internal spagetti bolanaise make pretty pictures on a white wall.

But wait.

Wouldn't it be refreshing to play a "third-person action adventure" where there were no enemies whatsoever?
I think so.

A game consisting of just "you against the gameworld" - just "you against the architecture" (so to speak).
No enemies, no guns, no killing.
Just an acrobatic lead character whose sole purpose would be to negotiate an extravagant assault-course full of visual puzzles and hidden pitfalls.

Whether realistic or fantasy, I'm pointing my finger at a "pure & simple" atmospheric platformer.
Now that would be refreshing.

Perhaps the game would place you in the boots of a treasure hunter on a mysterious island.
The controllable character could be an expert climber - be it on mountains or mid the ruins of ancient temples.
Visual puzzles could play a big part in the gameplay - kind of Myst-style interaction with curious technology.
Perhaps you could be searching to prove the existence of a mythical beast like Bigfoot (for example) in the mountainous forests of British Columbia. The player would need to secure video footage of the creature.

All this kind of thing would be held together by creating a detailed and incredibly interactive gameworld, and by never straying away from the fact that it must be a "jumpy-climby-swingy" platformer at heart.

Take away enemies from the adventure/platformer genre and the flood-gates open revealing countless new possibilities.

Hell, action adventures with no enemies to snuff could even be the next new genre waiting to happen....(?)
There have been no replies to this thread yet.
Mon 13/01/03 at 13:37
Regular
Posts: 3,182
Enemies - every adventure has them.
There's always someone's good-for-nuthin' behind to kick, someone's gormless face to stomp on, and someone's dumb brains to blow out.
And this is cool.
It's always enjoyable seeing your enemy's internal spagetti bolanaise make pretty pictures on a white wall.

But wait.

Wouldn't it be refreshing to play a "third-person action adventure" where there were no enemies whatsoever?
I think so.

A game consisting of just "you against the gameworld" - just "you against the architecture" (so to speak).
No enemies, no guns, no killing.
Just an acrobatic lead character whose sole purpose would be to negotiate an extravagant assault-course full of visual puzzles and hidden pitfalls.

Whether realistic or fantasy, I'm pointing my finger at a "pure & simple" atmospheric platformer.
Now that would be refreshing.

Perhaps the game would place you in the boots of a treasure hunter on a mysterious island.
The controllable character could be an expert climber - be it on mountains or mid the ruins of ancient temples.
Visual puzzles could play a big part in the gameplay - kind of Myst-style interaction with curious technology.
Perhaps you could be searching to prove the existence of a mythical beast like Bigfoot (for example) in the mountainous forests of British Columbia. The player would need to secure video footage of the creature.

All this kind of thing would be held together by creating a detailed and incredibly interactive gameworld, and by never straying away from the fact that it must be a "jumpy-climby-swingy" platformer at heart.

Take away enemies from the adventure/platformer genre and the flood-gates open revealing countless new possibilities.

Hell, action adventures with no enemies to snuff could even be the next new genre waiting to happen....(?)

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