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"Direct info from Nintendo"

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Wed 23/01/02 at 11:31
Regular
Posts: 787
I recently contacted Nintendo regarding the exact specifications of the gamecube.

As a result i can officially say that Nintendo revealed to me that the gamecube games are made on 1.5gig cd's using a special compression system.

So how can the Gamecube compete with Xbox and Ps2 in the console market when xbox and ps2 games have the ability to be up to 11 times bigger?

let me know what your thoughts are.........
Fri 25/01/02 at 01:06
Regular
Posts: 370
not that it really matters but the mario 64 rom of the game was only 5mb big, just shows nintendo can make great games with a small size.
Thu 24/01/02 at 21:51
Regular
"Trout a la creme"
Posts: 2,858
fortunately my earlier mess up with the memory sizes didn't go unnoticed.
Thu 24/01/02 at 17:26
Regular
"Peace Respect Punk"
Posts: 8,069
no, the PS2 games will not be X times bigger than the PSX games, simply because more space is taken by textures more complex character models, blah de blah, and that's asuming any developers even bother to use all the space!

It wil make no difference, GC discs are smaller, but we simply use multiple discs, like tons of PSX and PC games do!

It will have no bearing to the casual gamer, as they won't likely be interested in the amount of data per disc will they?
Thu 24/01/02 at 17:04
Posts: 0
yes and eventually they will do, can i ask what your point is???

SonicRav for a regular your posts always go full circle and manage to take up a lot of words without meaning anything, most unusual.
Thu 24/01/02 at 11:43
Regular
"---SOULJACKER---"
Posts: 5,448
Bobdefish wrote:
> yes it does, we live in fikkle times with many people waiting for an excuse to
> diss gamecube.

I wasn't saying that its a bad thing that the capacity is so
> small, but this is going to lead to smaller games.



Well, the PS2 disc have dozens of times the space of PS1 games... so PS2 games should be dozens of times bigger by your theory?

Sonic
Thu 24/01/02 at 11:07
Posts: 0
Firstly what was said about cartridges was totally wrong they were 64 odd mb, this is why they were (and still are) very expensive to buy.

I know that ps2 and other systems dont fuly use the capacity of dvd yet (9.4gb per layer) but in the near future they will and i dont see how gamecube will keep up.

This topic isn't supposed to be a critisism of gamecube though, i own one myself but i wonder how successfukl this console will be compared to its competition.

Casual gamers wil always go for the ps2, especially comapred to gamecube because of the added fact of a dvd palyer thrown in for the £199, and the harder gamer will in my mind prob go for xbox, which just elft me wondering what gamecube will achieve apart from perhaps hitting the normal nintendo fan.
Thu 24/01/02 at 07:43
Regular
"PC Gaming Founder"
Posts: 2,136
In actual fact, an awful lot of PS2 games don't use DVDs at all. In a lot of cases, a CD has a sufficiently large capacity.
1.5Gb is an awesome amount of space and only the likes of Squaresoft are ever likely to need more. For example, Rogue Squadron 2 on Gamecube only took up about 200mb, until they decided to add the scenes from the films and the 'making of' feature.
Thu 24/01/02 at 01:28
Regular
Posts: 8,220
Leftback wrote:
one instance of when size doesn't matter...... its what
> you do with it that counts.


I wish i'd never said that to you now, i was just trying to protect your feelings ; D
Wed 23/01/02 at 22:30
Regular
"Jim Jam Jim"
Posts: 5,626
Leftback wrote:
> 1.5 Giga bytes= 1 game cube disc
Ocarina of time was put on a 256 mega byte
> cartridge
super mario 64 on a 64 mega byte cartridge

There mega bits not bytes. So Mario 64 was only 8 Mega bytes of data. A few mp3's songs at decent compression is bigger than this.

The 1.5GB should contain tons of info. PS2 DVD's and the X-Box DVD's are only 4.7 GB, Iam sure that in time they will use dual layer and dual sided to give about 18GB of data.

As others have said the 8cm discs will be cheap and having 4 for a game wouldnt matter.
Wed 23/01/02 at 21:21
Regular
"Trout a la creme"
Posts: 2,858
1.5 Giga bytes= 1 game cube disc
Ocarina of time was put on a 256 mega byte cartridge
super mario 64 on a 64 mega byte cartridge

the N64 carts could not compare to the amount of memory on a cd which the playstation uses, yet the N64 had some huge games and some of which (debateably) are better than most playstation games.

one instance of when size doesn't matter...... its what you do with it that counts.

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