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"Three cheers for massively out of place stealth sections."

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Fri 21/07/06 at 13:57
Regular
"Braaains"
Posts: 439
The Thief games have a hell of a lot to answer for. No, they weren't responsible for sparking a crimewave, at least to my knowledge. Their influence was far more insidious than that. Thanks to the worldwide success of the games, nearly every shoot-em-up released since then has had some godawful stealth level shoehorned into it. Apparently it's okay to force you, to drop the run-and-gun tactics you've been employing throughout the majority of their game and start sneaking around. No, it'd just be too easy to go up to that bad guy and smash his face in with the butt of your rifle and then mow down every last one of his compatriots.

It's as jarring as finding a wire-fighting scene slap bang in the middle of Schindler's List. It's enough to make me want to go back in time and sterilize the parents of everyone involved in the Thief series. I mean, what brain-wrong makes a games designer thinks that someone who's purchased their product in the belief it's straight shoot-em-up, and hence a genre they enjoy, would want to find an entirely sneaking-focused level forced on them. It boggles the mind, it really does.

Granted, it's said that variety is the spice of life, but most stealth sections don't in any way blend with the rest of the game and feel like they've been dropped in. In the worse case scenario, you find yourself carrying a load of weapons, yet you can't shoot any enemies. Why? Because shooting one guy will bring his comrades running. The very same comrades you were merrily slaughtering five minutes ago. Please, games designers, just think next time. Stealth games are a distinct genre - as are 3D shoot-em-ups, and never the twain shall meet.
Thu 27/07/06 at 20:30
Regular
"lets go back"
Posts: 2,661
I quite like it when they have a stealth section in which you can shoot people to blow your cover. If you want to do it stealthy you can but there is the possibility to shoot everyone too.

I hate it when you have to redo the section for making a noise or getting spotted.
Fri 21/07/06 at 13:57
Regular
"Braaains"
Posts: 439
The Thief games have a hell of a lot to answer for. No, they weren't responsible for sparking a crimewave, at least to my knowledge. Their influence was far more insidious than that. Thanks to the worldwide success of the games, nearly every shoot-em-up released since then has had some godawful stealth level shoehorned into it. Apparently it's okay to force you, to drop the run-and-gun tactics you've been employing throughout the majority of their game and start sneaking around. No, it'd just be too easy to go up to that bad guy and smash his face in with the butt of your rifle and then mow down every last one of his compatriots.

It's as jarring as finding a wire-fighting scene slap bang in the middle of Schindler's List. It's enough to make me want to go back in time and sterilize the parents of everyone involved in the Thief series. I mean, what brain-wrong makes a games designer thinks that someone who's purchased their product in the belief it's straight shoot-em-up, and hence a genre they enjoy, would want to find an entirely sneaking-focused level forced on them. It boggles the mind, it really does.

Granted, it's said that variety is the spice of life, but most stealth sections don't in any way blend with the rest of the game and feel like they've been dropped in. In the worse case scenario, you find yourself carrying a load of weapons, yet you can't shoot any enemies. Why? Because shooting one guy will bring his comrades running. The very same comrades you were merrily slaughtering five minutes ago. Please, games designers, just think next time. Stealth games are a distinct genre - as are 3D shoot-em-ups, and never the twain shall meet.

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