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Fortunately for us gamers, Rare made the most of what the N64 could do.
If I can count correctly, they released 11 titles over a 4 year period for the N64, most of which are of the highest quality.
Killer Instinct Gold was a decent enough beat 'em-up, even if it wasn't a great deal different from previous incarnations of the game. Yes it looked better, but it didn't offer much new. Still, it remained on of the top beat em-up's for the N64, due to a lack of competition!
Blast Corps was excellent though. Very original, and very playable. Th eidea of just smashing stuff with different trucks is just so addictive. It was also quite a challenge, too, with the truck getting cloe to those buildings on so many occasions. Then to add more life to the title Rare threw in all of the medals for you to try to achieve. Top stuff. I'd love to see a sequel to thins on the Gamecube, or at least to have it inspire another title.
Goldeneye 007 rules. It changed the FPS genre, especially on consoles. The deathmatch levels are great, and the single player game was so much more than a case of blasting away the enemies. Quite possibly the best game ever based on a movie.
Diddy Kong Racing was next from their pipeline, and it was a great racing game. The multiplayer was nothing to get excited about, Mario Kart still was the king in that area, but the single player game had such a long life. Not only did you have to win each race, you also had to collect all of the coins. Then there were the boss levels, which was a totally different type of race. Not to mention Wizpig!
Rare continued their trend of excellent games with Banjo Kazooie, some consider it to be an equel to Mario 64, though this one is based more on exploration, than the great deal of jumping around that was involved in Mario 64. Great characters, and a huge challenge.
Jet Force Gemini again offered something different. 3rd person view, lots of fun, and a good sized challenge I haven't played it much, as I don't own it, which is a shame, as I always thought it played well.
One of my personal favourites though, is Donkey Kong 64. This game was massive! Not only that but it had a great sense of humour too. The puzzles were fun, except for flying Diddy with his jetpack.
I've only just gotten hold of Perfect Dark, and I'm enjoying it. It's different enough from Goldeneye to be worth playing, and it has a long life, with you trying to achieve a perfect rating.
Mickey's Speedway USA I haven't played. Appaently it's alright, just not a Didy Kong Racing or Mario Kart beater. Still, a nice use of the Disney license.
Banjo Tooie was everything the original was, plus so much more. I haven't seen all of this game yet, probably not by a long way. There are so many little quirks in it that's it really fun to play. The levels are huge though, and you're likely to miss so much without very thorough investigation. Fortunately you don't have to find everything to progress, but the challenge is still there!
Their last release was Conker's Bad Fur Day, and it was one of my favourite games that I've played on the N64. It was humerous, but so much more than just toilet humour. The game itself was a series of different gameplay styles, from gunning down zombies to dodging bulls. Fun all the way through, and I want to see more on the Gamecube.
So from Rare's recent past, what can we learn about their future?
They're certainly busy on the GBA front, with Banjo Kazooie: Grunty's Revenge and Sabre Wulf likely to be in a platform vein and borrow from similar Rare games, Diddy Kong Pilot will build on those flying levels on Diddy Kong Racing and add the tilt technology, and Coconut Crackers is a puzzle game, something Rare haven't really dabbled in a great deal, though many of their games have featured puzzles.
They've not revealed too much for the Gamecube yet. We know Perfect Dark Zero is on it's way, though we have no details, could it be third person? We'll see.
We have seen three games though.
Star Fox Adventures: This is said to be Rare's take on a Zelda type game, with added space shooter levels. Can we expect a variety of colourful characters as are so familiar to Rare games? Will Star Fox continue to develop new moves much like the Kongs, and Banjo?
Kameo: Elements of Power seems to be a game that involves capturing and training monsters, and using them in your quest. It doesn't seem to be liek any Rare game we've seen lately, which is certainly good to see.
Donkey Kong Racing: It's name makes it sound like a Diddy Kong Racing clone, but it seems to be much more. Riding on the animals, through various terrain certainly has a great deal of potential for something a bit different.
It seems that Rare are keen to move on, to try new things. I'm sure we'll see popular character returning, but idon't think straight forward sequels will be on the cards.
It will certainly be worth looking out for that Rare logo in the future though, given their excellent titles from the last few years.
Especially if I buy them.
My favourite like everyone elses is Goldeneye, it's just so good.
I had all of those titles except the first 2 and Diddy Kong Racing. Great stuff. I didn't have Banjo Tooie for long though. I borrowed it.
I love you Nintendo :o)
Ermmm, I thought we were talking about Rare here? ;)
> Goldeneye sold me the N64.
Same here!!
Proving that there was more to the N64 than just Goldeneye.
Conker is my fave rare game. Shorter than thier other games, but much more enjoyable. Short and sweet is the way to go!
I loved one player Diddy Kong racing. Multiplayer was crap, but racing Wizpig and the other bosses was cool! Looking forward to Donkey kong racing, nice to see them trying out new ideas and not just doing an update of the N64 game.
How important will Rare be in the Gamecube's future? they carried the N64 through its like no doubt. But the Gamecube has much larger 3rd party support now, will Rare be as important? As long as they keep producing quality games i dont bloody care!
Donkey Kong 64 was a disappointment though.
Despite being a great game, it wasn't faithful to its Snes forebearer and wasn't what a Donkey Kong games should've been.
As for Rare's future projects, Kameo and Dinosaur Planet are looking super (although they lack multiplayer modes) and Rare haven't adopted (hopefully) this silly "short but sweet" policy that hardcore fans are stewing Nintendo for.
Donkey Racing has potential and it's nice to see them actually riding the animals again instead of being turned into them in a really corny way! *cough* DK64 *cough* :-D
Still, all we've seen is E3's FMV so I've no idea how this game will actually turn out.
I hope that it'll be good.
Fortunately for us gamers, Rare made the most of what the N64 could do.
If I can count correctly, they released 11 titles over a 4 year period for the N64, most of which are of the highest quality.
Killer Instinct Gold was a decent enough beat 'em-up, even if it wasn't a great deal different from previous incarnations of the game. Yes it looked better, but it didn't offer much new. Still, it remained on of the top beat em-up's for the N64, due to a lack of competition!
Blast Corps was excellent though. Very original, and very playable. Th eidea of just smashing stuff with different trucks is just so addictive. It was also quite a challenge, too, with the truck getting cloe to those buildings on so many occasions. Then to add more life to the title Rare threw in all of the medals for you to try to achieve. Top stuff. I'd love to see a sequel to thins on the Gamecube, or at least to have it inspire another title.
Goldeneye 007 rules. It changed the FPS genre, especially on consoles. The deathmatch levels are great, and the single player game was so much more than a case of blasting away the enemies. Quite possibly the best game ever based on a movie.
Diddy Kong Racing was next from their pipeline, and it was a great racing game. The multiplayer was nothing to get excited about, Mario Kart still was the king in that area, but the single player game had such a long life. Not only did you have to win each race, you also had to collect all of the coins. Then there were the boss levels, which was a totally different type of race. Not to mention Wizpig!
Rare continued their trend of excellent games with Banjo Kazooie, some consider it to be an equel to Mario 64, though this one is based more on exploration, than the great deal of jumping around that was involved in Mario 64. Great characters, and a huge challenge.
Jet Force Gemini again offered something different. 3rd person view, lots of fun, and a good sized challenge I haven't played it much, as I don't own it, which is a shame, as I always thought it played well.
One of my personal favourites though, is Donkey Kong 64. This game was massive! Not only that but it had a great sense of humour too. The puzzles were fun, except for flying Diddy with his jetpack.
I've only just gotten hold of Perfect Dark, and I'm enjoying it. It's different enough from Goldeneye to be worth playing, and it has a long life, with you trying to achieve a perfect rating.
Mickey's Speedway USA I haven't played. Appaently it's alright, just not a Didy Kong Racing or Mario Kart beater. Still, a nice use of the Disney license.
Banjo Tooie was everything the original was, plus so much more. I haven't seen all of this game yet, probably not by a long way. There are so many little quirks in it that's it really fun to play. The levels are huge though, and you're likely to miss so much without very thorough investigation. Fortunately you don't have to find everything to progress, but the challenge is still there!
Their last release was Conker's Bad Fur Day, and it was one of my favourite games that I've played on the N64. It was humerous, but so much more than just toilet humour. The game itself was a series of different gameplay styles, from gunning down zombies to dodging bulls. Fun all the way through, and I want to see more on the Gamecube.
So from Rare's recent past, what can we learn about their future?
They're certainly busy on the GBA front, with Banjo Kazooie: Grunty's Revenge and Sabre Wulf likely to be in a platform vein and borrow from similar Rare games, Diddy Kong Pilot will build on those flying levels on Diddy Kong Racing and add the tilt technology, and Coconut Crackers is a puzzle game, something Rare haven't really dabbled in a great deal, though many of their games have featured puzzles.
They've not revealed too much for the Gamecube yet. We know Perfect Dark Zero is on it's way, though we have no details, could it be third person? We'll see.
We have seen three games though.
Star Fox Adventures: This is said to be Rare's take on a Zelda type game, with added space shooter levels. Can we expect a variety of colourful characters as are so familiar to Rare games? Will Star Fox continue to develop new moves much like the Kongs, and Banjo?
Kameo: Elements of Power seems to be a game that involves capturing and training monsters, and using them in your quest. It doesn't seem to be liek any Rare game we've seen lately, which is certainly good to see.
Donkey Kong Racing: It's name makes it sound like a Diddy Kong Racing clone, but it seems to be much more. Riding on the animals, through various terrain certainly has a great deal of potential for something a bit different.
It seems that Rare are keen to move on, to try new things. I'm sure we'll see popular character returning, but idon't think straight forward sequels will be on the cards.
It will certainly be worth looking out for that Rare logo in the future though, given their excellent titles from the last few years.