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For many long years gamers have been able to throw their heroes off of cliffs, allow them to be eaten by wild animals, and let them get shot in the face, safe in the knowledge that said character would bounce right back moments later, as if nothing had happened
But as of today, such activities by these game characters have been banned, and they will be limited to one life only, and no continues.
As such it seems that all new games will have to radically change from the tradition going back to the early days of gaming. Even Pac-Man had multiple lives, so this will shake gaming to its very foundations.
Of course, developers are already working on ways around this. "If our character takes a number of hits, enough that maybe would have lead to his death in the past, well rather than losing a life, we can cut to an FMV-sequence, showing the character retreating, and having his wounds healed." Said Alfonso Genoacake, of VD Games.
Still, how's that going to help when your character misses a platform, and plummets to their doom? Will we see a cut-scene in which they hit a trampoline, and bounce back to the start of the section? Sounds a little ridiculous to me. No, what seems more likely is the use of save points, and having to go back to a previously saved game, as is the case with many of today's games anyway.
Of course, this will create havoc in the GBA market, in which many games stand by the 'lose a life and be reincarnated' method.
This new ruling will also spoil many of the plots of gaming super-villains.
In the past Zelda games have been notorious to resurrect boss characters. But if Link destroys them again, they will have to stay dead. Mind you, that will o doubt lead to 'son-of' scenarios, and come the 13th adventure we could well have to defeat the son-of the son-of the son-of the son-of some dinosaur thing that dies when it eats bombs. Or something.
There was some good news though, with the proposed ban on cloning being rejected. As such henchman can be turfed out of the factories at the same rate as ever, keeping those typical gaming heroes busy.
It is thought that some developers are now working on installing clone based systems into their games, and when the character dies, a clone replaces it, in order to get around the new resurrection laws.
If so, eek!!
For many long years gamers have been able to throw their heroes off of cliffs, allow them to be eaten by wild animals, and let them get shot in the face, safe in the knowledge that said character would bounce right back moments later, as if nothing had happened
But as of today, such activities by these game characters have been banned, and they will be limited to one life only, and no continues.
As such it seems that all new games will have to radically change from the tradition going back to the early days of gaming. Even Pac-Man had multiple lives, so this will shake gaming to its very foundations.
Of course, developers are already working on ways around this. "If our character takes a number of hits, enough that maybe would have lead to his death in the past, well rather than losing a life, we can cut to an FMV-sequence, showing the character retreating, and having his wounds healed." Said Alfonso Genoacake, of VD Games.
Still, how's that going to help when your character misses a platform, and plummets to their doom? Will we see a cut-scene in which they hit a trampoline, and bounce back to the start of the section? Sounds a little ridiculous to me. No, what seems more likely is the use of save points, and having to go back to a previously saved game, as is the case with many of today's games anyway.
Of course, this will create havoc in the GBA market, in which many games stand by the 'lose a life and be reincarnated' method.
This new ruling will also spoil many of the plots of gaming super-villains.
In the past Zelda games have been notorious to resurrect boss characters. But if Link destroys them again, they will have to stay dead. Mind you, that will o doubt lead to 'son-of' scenarios, and come the 13th adventure we could well have to defeat the son-of the son-of the son-of the son-of some dinosaur thing that dies when it eats bombs. Or something.
There was some good news though, with the proposed ban on cloning being rejected. As such henchman can be turfed out of the factories at the same rate as ever, keeping those typical gaming heroes busy.
It is thought that some developers are now working on installing clone based systems into their games, and when the character dies, a clone replaces it, in order to get around the new resurrection laws.