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"Life imitating games"

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Mon 21/01/02 at 19:05
Regular
Posts: 787
When you next hear the argument of games trying to get as close to real-life as they can, spare a thought for the argument of “life imitating games”. I came to this conclusion while walking down my street, so in theory, I have tested my assumption.

It all boils down to how much games take a hold of your life, I.E, when you go to bed at night, are you thinking of getting a good nights rest? .. Or are you thinking of which star-studded player to add next to your makeshift dream team in ISS? Consider this when you read my pointers…

Goldeneye:

It was the nineteenth time that I’d played on Secret Agent in the control room, all the while trying to get that elusive infinite ammo cheat. It got to the point where after all the matchsticks to keep my eyes open had broken; I had to go to bed. When I was in bed however, I would keep hearing noises in my head, the sound of a siren going off, and the noise from an Uzi entering a bodyguard and passing through the other end. This series of noises kept repeating until they sent me off to sleep.
Now, when I was in the street the next day, I would look at someone, and would picture a red cross-hair appear over their body, and suddenly those noises would come back to haunt me ever more.

Skies of Arcadia:

Many people may not have played this, but it was one of my favorites. After about 3 hours of play, after all the random battles I had encountered, it was time to go to bed (I play most of my games at night, so you'll excuse the repeated use of that sentence). As I was trying to get to sleep, I kept hearing that orchestral music, when you'd just beaten an enemy, and this kept playing over and over.
This experience was carried over to the real world. When I was doing something as simple as walking up or down stairs, My mind kept conjuring up these images, were the screen dissects into hundreds of squares, and I would be ready for combat.
It's funny how it happened when I was nearing the toilet, but that's another story...

Mario Kart: Super Circuit:

This game was stuck in my head, purely because of the music, which is great for the GBA. After a while of playing it, I ended up completing the 50cc challenge, and then I done it again to try and better my score.
Suddenly, whenever I tried to think of anything, I kept hearing these annoying little ping noises, y'know the ones when you pick the coins up? THEM noises.

In conclusion, although you all may not have done this (...or simply deny it to anyone), it shows that games can in fact reach out of the flat screen, and overtake your world with its colors and sounds as the necessary needs to immerse you become plain for all to see
There have been no replies to this thread yet.
Mon 21/01/02 at 19:05
Regular
"5 European Cups!!!"
Posts: 5,795
When you next hear the argument of games trying to get as close to real-life as they can, spare a thought for the argument of “life imitating games”. I came to this conclusion while walking down my street, so in theory, I have tested my assumption.

It all boils down to how much games take a hold of your life, I.E, when you go to bed at night, are you thinking of getting a good nights rest? .. Or are you thinking of which star-studded player to add next to your makeshift dream team in ISS? Consider this when you read my pointers…

Goldeneye:

It was the nineteenth time that I’d played on Secret Agent in the control room, all the while trying to get that elusive infinite ammo cheat. It got to the point where after all the matchsticks to keep my eyes open had broken; I had to go to bed. When I was in bed however, I would keep hearing noises in my head, the sound of a siren going off, and the noise from an Uzi entering a bodyguard and passing through the other end. This series of noises kept repeating until they sent me off to sleep.
Now, when I was in the street the next day, I would look at someone, and would picture a red cross-hair appear over their body, and suddenly those noises would come back to haunt me ever more.

Skies of Arcadia:

Many people may not have played this, but it was one of my favorites. After about 3 hours of play, after all the random battles I had encountered, it was time to go to bed (I play most of my games at night, so you'll excuse the repeated use of that sentence). As I was trying to get to sleep, I kept hearing that orchestral music, when you'd just beaten an enemy, and this kept playing over and over.
This experience was carried over to the real world. When I was doing something as simple as walking up or down stairs, My mind kept conjuring up these images, were the screen dissects into hundreds of squares, and I would be ready for combat.
It's funny how it happened when I was nearing the toilet, but that's another story...

Mario Kart: Super Circuit:

This game was stuck in my head, purely because of the music, which is great for the GBA. After a while of playing it, I ended up completing the 50cc challenge, and then I done it again to try and better my score.
Suddenly, whenever I tried to think of anything, I kept hearing these annoying little ping noises, y'know the ones when you pick the coins up? THEM noises.

In conclusion, although you all may not have done this (...or simply deny it to anyone), it shows that games can in fact reach out of the flat screen, and overtake your world with its colors and sounds as the necessary needs to immerse you become plain for all to see

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