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As for the sequels, there are two categories: a large number of games whose predecessor(s) weren't released a long time ago, and then we have series that receive an update after slumbering for years, most prominently Sega classics a la Shinobi or Panzer Dragoon as well as Nintendo's Metroid, or Tecmo's Rygar and Ninja Gaiden. As you can easily figure, the first group is much larger. Onimusha 2, Final Fantasy XI, WildARMS Advanced, Legaia Duel Saga, Grandia Xtreme, Suikoden 3, Devil May Cry 2, Grand Theft Auto Vice City, Zelda, Mario Sunshine, Resident Evil Zero, Popolocrois 3, Dino Crisis 3, House of the Dead 3, Crazy Taxi High Roller, Phantasy Star Online Episode I and II, Sega GT 2002, Torneko 3, Tekken 4, Castlevania White Night Concerto, Tomb Raider Dark Angel, not to mention the usual annual update for all sports games you can possibly think of (or don't even want to think of). In short, the usual critics, who constantly remind you of how this industry lacks creativity will have a lot of ammunition at their disposal, and publishers, much like Conker in Bad Fur Day, will have dollars, dollars and more dollars (respectively yen or euro) in their eyes.
Despite a slow start, several of this year's releases seem to have a lot of promise. RPG fans will finally get a solid offering of games on the next generation consoles this fall, with Kingdom Hearts, Grandia Xtreme and Legaia Duel Saga all being available as well as Suikoden 3 and WildARMS Advance being released in a few weeks on this side of the Pacific. By December, importers and Japanese fans might as well already play Unlimited SaGa, Dark Chronicle and RPG Maker 5 on their PS2s, Shin Megami Tensei NINE on Xbox, Eternal Arcadia Legends on GameCube and Final Fantasy Tactics Advance on their GBAs.
So, will this year be interesting or yet another boring year with few games to pick up and even fewer to enjoy? Looking at the release schedules should be enough for many fans, in particular Nintendo and Sony fanboys, to get excited. Big N has three big aces up their sleeves: new incarnations of its two biggest franchises, and finally after years of waiting, a new Metroid game. Add Biohazard Zero to the bunch and there you have a great year for a company that after 50 years, saw the resignation of its almighty President and verbal Yokozuna, Hiroshi Yamauchi. With him gone, Tecmo producer and Team Ninja boss Tomonobu Itagaki will easily win the award for the most outspoken industry VIP.
Despite the initial problems that accompanied the launch of its ambitious online service platform, Square should be back in the black by the end of the fiscal year, thus finally recovering from the aftershocks of the commercial disaster that was Final Fantasy The Movie.
And the games? Oh yeah, it was supposed to about games in the first place. Call me insane, but for the first time in years, no RPG will hold the title for the best selling game of the year in Japan. Odds are that this year's best selling game will either be an action adventure (Onimusha 2, Biohazard The 0th Pre-prequel or the new zel-shaded Zelda) or God forbid, a soccer simulation (Konami's Winning Pro Soccer Eleven). In the meantime, each and every developer of PC hentai adventures will cut the major selling point out of its game and then port them over to the good old Dreamcast (just too bad for DC users, that Sega has abandoned the infamous yellow and red labels from the Saturn age, which made interesting games easily recognizable).
So will it be a special year or yet another slow year, you ask? Well, depending on your perspective, it will be either both, either or neither. As always some people will jump for joy, while others will continue to rant about the lack of innovative software. I would just put it this way: After the heated introduction phase of the current generation of hardware, we will just have a "normal" year, with software not hardware being once again at the center of attention. But what is normal again?
> http://www.rpgfan.com/editorials/2002/10-09.html
You clever you! How do you find these things?
As for the sequels, there are two categories: a large number of games whose predecessor(s) weren't released a long time ago, and then we have series that receive an update after slumbering for years, most prominently Sega classics a la Shinobi or Panzer Dragoon as well as Nintendo's Metroid, or Tecmo's Rygar and Ninja Gaiden. As you can easily figure, the first group is much larger. Onimusha 2, Final Fantasy XI, WildARMS Advanced, Legaia Duel Saga, Grandia Xtreme, Suikoden 3, Devil May Cry 2, Grand Theft Auto Vice City, Zelda, Mario Sunshine, Resident Evil Zero, Popolocrois 3, Dino Crisis 3, House of the Dead 3, Crazy Taxi High Roller, Phantasy Star Online Episode I and II, Sega GT 2002, Torneko 3, Tekken 4, Castlevania White Night Concerto, Tomb Raider Dark Angel, not to mention the usual annual update for all sports games you can possibly think of (or don't even want to think of). In short, the usual critics, who constantly remind you of how this industry lacks creativity will have a lot of ammunition at their disposal, and publishers, much like Conker in Bad Fur Day, will have dollars, dollars and more dollars (respectively yen or euro) in their eyes.
Despite a slow start, several of this year's releases seem to have a lot of promise. RPG fans will finally get a solid offering of games on the next generation consoles this fall, with Kingdom Hearts, Grandia Xtreme and Legaia Duel Saga all being available as well as Suikoden 3 and WildARMS Advance being released in a few weeks on this side of the Pacific. By December, importers and Japanese fans might as well already play Unlimited SaGa, Dark Chronicle and RPG Maker 5 on their PS2s, Shin Megami Tensei NINE on Xbox, Eternal Arcadia Legends on GameCube and Final Fantasy Tactics Advance on their GBAs.
So, will this year be interesting or yet another boring year with few games to pick up and even fewer to enjoy? Looking at the release schedules should be enough for many fans, in particular Nintendo and Sony fanboys, to get excited. Big N has three big aces up their sleeves: new incarnations of its two biggest franchises, and finally after years of waiting, a new Metroid game. Add Biohazard Zero to the bunch and there you have a great year for a company that after 50 years, saw the resignation of its almighty President and verbal Yokozuna, Hiroshi Yamauchi. With him gone, Tecmo producer and Team Ninja boss Tomonobu Itagaki will easily win the award for the most outspoken industry VIP.
Despite the initial problems that accompanied the launch of its ambitious online service platform, Square should be back in the black by the end of the fiscal year, thus finally recovering from the aftershocks of the commercial disaster that was Final Fantasy The Movie.
And the games? Oh yeah, it was supposed to about games in the first place. Call me insane, but for the first time in years, no RPG will hold the title for the best selling game of the year in Japan. Odds are that this year's best selling game will either be an action adventure (Onimusha 2, Biohazard The 0th Pre-prequel or the new zel-shaded Zelda) or God forbid, a soccer simulation (Konami's Winning Pro Soccer Eleven). In the meantime, each and every developer of PC hentai adventures will cut the major selling point out of its game and then port them over to the good old Dreamcast (just too bad for DC users, that Sega has abandoned the infamous yellow and red labels from the Saturn age, which made interesting games easily recognizable).
So will it be a special year or yet another slow year, you ask? Well, depending on your perspective, it will be either both, either or neither. As always some people will jump for joy, while others will continue to rant about the lack of innovative software. I would just put it this way: After the heated introduction phase of the current generation of hardware, we will just have a "normal" year, with software not hardware being once again at the center of attention. But what is normal again?