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"A dynamic mixture of superb graphics, emotion evoking storylines, groundbreaking gameplay...."
I'm going for the more cynical approach. Only one thing makes a game good. Oh, and before I tell you what that is, I'd just like to point out that when I say "good", I mean a game that will be played for years to come and trandiscent generation barriers.
What makes games good is simplicity.
Think about any truely classic game. Tetris, Pacman, and even more modern games like SNES mario cart and Street Fighter are all totally simplistic.
Simplicity in games instantly makes them playable to anyone, and means they're easy to pick up. It is also the reason for their huge adictivness!
Of course, that's not quite enough to make a classic. To be truely great, the player has to feel he has achieved something by repeated playing. Oh, and fancy FMV sequences are not the answer! Instead most classics either give you a harder level to tackle, or in the case of games like Street Fighter, give the true expert player the cutting edge. Winning is entirely dependent on skill, and nothing else.
Now, coming back to the usual list of what makes great games....
Originality follows on from simplicity. If a game is simplistic to the level that it's becoming a true classic, it's either totally original or a copy of another game.
Oh, and simplicity leads directly to gameply too. If a games simplistic, then it'll obviously be easy to pick up and play. And ideally, more play time shouldn't make you bored of the game!
As for great graphics and sound... I don't think these are at all important to truely classic games. A thousand years ago people were playing chess- and they still will be in a thousand years time. Game like Tetris will follow suite- the number of hours spent playing the game is unbelievable! And that doesn't have great garphics.
So, there's my view on games. Simplicity is key. Let's see which modern games make it into the classic list. After all, Virua Tennis is a Pong Clone, and Rez is just an advanced old skool shooter!
Sonic
"A dynamic mixture of superb graphics, emotion evoking storylines, groundbreaking gameplay...."
I'm going for the more cynical approach. Only one thing makes a game good. Oh, and before I tell you what that is, I'd just like to point out that when I say "good", I mean a game that will be played for years to come and trandiscent generation barriers.
What makes games good is simplicity.
Think about any truely classic game. Tetris, Pacman, and even more modern games like SNES mario cart and Street Fighter are all totally simplistic.
Simplicity in games instantly makes them playable to anyone, and means they're easy to pick up. It is also the reason for their huge adictivness!
Of course, that's not quite enough to make a classic. To be truely great, the player has to feel he has achieved something by repeated playing. Oh, and fancy FMV sequences are not the answer! Instead most classics either give you a harder level to tackle, or in the case of games like Street Fighter, give the true expert player the cutting edge. Winning is entirely dependent on skill, and nothing else.
Now, coming back to the usual list of what makes great games....
Originality follows on from simplicity. If a game is simplistic to the level that it's becoming a true classic, it's either totally original or a copy of another game.
Oh, and simplicity leads directly to gameply too. If a games simplistic, then it'll obviously be easy to pick up and play. And ideally, more play time shouldn't make you bored of the game!
As for great graphics and sound... I don't think these are at all important to truely classic games. A thousand years ago people were playing chess- and they still will be in a thousand years time. Game like Tetris will follow suite- the number of hours spent playing the game is unbelievable! And that doesn't have great garphics.
So, there's my view on games. Simplicity is key. Let's see which modern games make it into the classic list. After all, Virua Tennis is a Pong Clone, and Rez is just an advanced old skool shooter!
Sonic
On "Rez" (I been playing it non-stop for the past four days) - I think what makes it original is the way the visuals, music/sound, control and vibration all combine to make up the flow of the game. It's unlike anything else in this respect. Rez could be a game we will be talking about in years come.
Sonic
If you mean the shooting will be faster, having played it for many an hour, I can't imagine the PS2 version being more smooth and slick.
> How exactly does it run faster when the whole game flows in sync with the fixed
> bpm (beats per minute) of the soundtrack's kick drum?
Nah...
The framerate is faster! The game actually runs faster...
You seem to be confusing the game running at the speed of the music, with the music running at the speed of the game... it's the latter idea that's actually used so that events in the game trigger the music.
Sonic
It's like music: when you start recording you never really know how it's going to sound when it's fully produced. A song you thought would be brilliant might turn out to be just okay, whereas a song you thought was just average might end up having that certain special "something". It's one thing to have an original idea, but it's another thing to be able to execute it perfectly. With so many people involved in game development, I'm not surprised that many games end up being filed under "Mediocre".
I hate people who say that this is good because of "the X factor"....
stupid, stupid, stupid idea! It just makes me think of Xbox or something!
Sonic
Oh no!
Watch out!
Here it comes again:
"X-FACTOR!"
Fools!
Sonic
You know what get on my nerves: people who say "no offence" then straightaway say something offensive.
Cinnamon