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I can only really think of one game that dared to make the gamer lose. Imagine this, you are playing a game where your character is trying to make his way home; he must overcome several perils to do so. When you reach the climax of the game your Girlfriend of whom has appeared numerous times in the game is killed, and instead of getting home you are forced to sit on the throne as king of the land and as the game comes to a close you hear this speech:
“Well here I am, King, King of all the land. Who woulda thought that? Not me. I guess you know who these people are now, I know I certainly do, I don’t wanna know them. *Sigh* I guess its true what they say the grass is always greener and you don’t know what you truly have until its gone….
Gone
Gone.”
For those that didn’t know that was from the N64 hit Conkers Bad Fur Day, the game is one of the daftest laugh a minute games I have ever played and as the almost (a few thunder strikes) silent credits rolled by I am gob smacked… what just happened? It caused an uproar amongst the biggest Conker fans, I owned a Conker dedicated website that proved rather popular and I constantly got e-mails saying, “is there a way we can get the good ending?” and I always replied no, there was no good ending. But the ending perfectly made the audience desire more, I wanted a Conker sequel from the moment the game ended and if a sequel does appear I will buy an X-box simply for it.
But depressing, heart-wrenching scenes are not easy to pull off. There are several gaming moments that are supposed to leave you upset, Lylat Wars featured such a moment when it appeared that Fox McCloud had died… but really the white screen that followed that was supposed to leave me in shock was relatively annoying, it wasn’t until his dead Dad appeared to save him that I truly managed to break a coy smile at the game, but even the concept of Fox’s Dad being dead didn’t upset me. The reason for this is because Starfox is a flying game and other than a few moments the interaction from you to the characters are relatively thin, there isn’t a connection, if someone happens to die you won’t be upset because you didn’t really ‘know’ them anyway. Nevertheless now 3 Starfox games have been released if Slippy did mess up once again and his legs served to unsuspecting French men you probably would feel a little sad, Slippy is irritating but he is still a star. So do tearjerkers only work in game series’ and RPG/Adventure games?
No it is all down to the interaction, if you spend a game getting close to a character and enjoying their little comments if they die or leave you will be a little saddened by the fact… remember the death of the Robot Dr. Carol in Perfect Dark? It’s a sodding computer and yet I was still left upset. It reminds me of Castaway… I couldn’t believe Wilson got washed away… despite the fact he was Volleyball and didn’t actually do anything. Are tearjerkers more to do with your characters reactions to the certain people? Link obviously loved Saria, is this why I was upset to leave her? Dr. Carol was a highly irritating robot that often cost me my mission and yet Joanna really liked the character, which might explain despite despising the annoying character I stood their for a minute trying to pick her up. Conker’s girlfriend Berrie was a stereotypical annoying American, obsessed with her looks and sprouting such crap as “Whatever” and “Obviously”. Those people are so infuriating, but Conker loved her, so technically I did to.
Dringo.
I can only really think of one game that dared to make the gamer lose. Imagine this, you are playing a game where your character is trying to make his way home; he must overcome several perils to do so. When you reach the climax of the game your Girlfriend of whom has appeared numerous times in the game is killed, and instead of getting home you are forced to sit on the throne as king of the land and as the game comes to a close you hear this speech:
“Well here I am, King, King of all the land. Who woulda thought that? Not me. I guess you know who these people are now, I know I certainly do, I don’t wanna know them. *Sigh* I guess its true what they say the grass is always greener and you don’t know what you truly have until its gone….
Gone
Gone.”
For those that didn’t know that was from the N64 hit Conkers Bad Fur Day, the game is one of the daftest laugh a minute games I have ever played and as the almost (a few thunder strikes) silent credits rolled by I am gob smacked… what just happened? It caused an uproar amongst the biggest Conker fans, I owned a Conker dedicated website that proved rather popular and I constantly got e-mails saying, “is there a way we can get the good ending?” and I always replied no, there was no good ending. But the ending perfectly made the audience desire more, I wanted a Conker sequel from the moment the game ended and if a sequel does appear I will buy an X-box simply for it.
But depressing, heart-wrenching scenes are not easy to pull off. There are several gaming moments that are supposed to leave you upset, Lylat Wars featured such a moment when it appeared that Fox McCloud had died… but really the white screen that followed that was supposed to leave me in shock was relatively annoying, it wasn’t until his dead Dad appeared to save him that I truly managed to break a coy smile at the game, but even the concept of Fox’s Dad being dead didn’t upset me. The reason for this is because Starfox is a flying game and other than a few moments the interaction from you to the characters are relatively thin, there isn’t a connection, if someone happens to die you won’t be upset because you didn’t really ‘know’ them anyway. Nevertheless now 3 Starfox games have been released if Slippy did mess up once again and his legs served to unsuspecting French men you probably would feel a little sad, Slippy is irritating but he is still a star. So do tearjerkers only work in game series’ and RPG/Adventure games?
No it is all down to the interaction, if you spend a game getting close to a character and enjoying their little comments if they die or leave you will be a little saddened by the fact… remember the death of the Robot Dr. Carol in Perfect Dark? It’s a sodding computer and yet I was still left upset. It reminds me of Castaway… I couldn’t believe Wilson got washed away… despite the fact he was Volleyball and didn’t actually do anything. Are tearjerkers more to do with your characters reactions to the certain people? Link obviously loved Saria, is this why I was upset to leave her? Dr. Carol was a highly irritating robot that often cost me my mission and yet Joanna really liked the character, which might explain despite despising the annoying character I stood their for a minute trying to pick her up. Conker’s girlfriend Berrie was a stereotypical annoying American, obsessed with her looks and sprouting such crap as “Whatever” and “Obviously”. Those people are so infuriating, but Conker loved her, so technically I did to.
Dringo.
Also I don't think you could cry at a game because it is less real than a film because you are controlling it all. Films can be perceived as being real or having really happened because the people are real in them, not animated.
Great post though
:Capslock:
...pass the tissues!
Brings back painful memories.
*Sob*
That's the only time I've ever cried (well, shed a tear) for film, book or game.
Except for Stone Of Tears by Terry Goodkind.
The best book I've ever read - Sword of Truth series - even than LOTR. Seroiusly - if you like fantasy, go read it.
Nice post.
I think games are getting better are displaying emotions better, with better graphics and sound. FFX nearly got me on a few occasions
But seeing as the whole game pushes a positive vibe about life, you won't be crying at it.
You got issues lad :D
[--Sylphetic--]