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However, just having a plot doesn't constitute a great game. You still need the elements such as graphics, sound and gameplay, but a plot is also essential. As mentioned before, Airblade does have a plot, but it isn't a brilliant plot, and isn't the type to hold the audience. Therefore, it is just as ineffective as not having a plot at all. But those games that do have a good plot are all the better for it. I couldn't leave Final Fantasy 9 for days; I spent almost every day of last Easter playing it, mainly because I wanted, no, needed to see the next plot advancement, I just had to see what was awaiting the heroes around the next corner.
So I have established that plot is an important issue. As stated before, a good plot purely depends on the competence of the writers. But the script also holds together a game.
Take a Net Yaroze game, a fairly decent, if technically laid-back game, translated by the Japanese Uni-student who made it. "Cave is by a large dragon enforced", was a sentence I once came across whilst divulging in a game on the Demo-discs of old. Now I know that in every mediocre+ game this isn't a problem, but some of the top games of the time still suffer from having a bad script.
Devil May Cry: (Spoken by big bird-boss) "Flock off, feather face - or you can stick around and find out the hard way". Hmmmm. Or how about (Spoken by Scorpion boss) "I hope you've got something inside that big body of yours". More Hmmmm.
Often lazy, ignorant or just totally stupid developers will offer such a stupid or unimpressive translation that the game suffers for this too. Dumb-assed one liners are often what developers resort to, and it is downright shameful. The 'wit', if actually present, is so terrible that a five year old with an under-1,000 vocabulary could do better.
But plot and script are often bad, some games have such ingenious and downright funny scripts that they become more of a stand-up comedy than just an ordinary theatre lay. Some of the in-jokes in Rare's games are hilarious, yet contain that subtle humour that only devoted gamers would understand. Plotwise, RPGs are easily the most advanced, and until the re-arrival of Interactive Movies, will be the choice for people wanting a good captivating banter.
So while I know that there are ten times as many bad games as good, often the worst games can contain the best plot, and until developers decide to put a little time into weaving a wonderful tale, plot will always be bettered by graphics or gameplay, and often both. Only games with truly absorbing plots become the best, so to be in with a chance, the plot should be a much bigger aspect in vide-game development.
Odd that
Sonic
> But
> games that do have plots have to have good plots.
--------------
Well, duh!
> ½pint wrote:
> What makes a good game? Graphics? Sound? Gameplay?
> In my opinion, none of
> those. What makes a good game, is plot.
No,
> you're thinking of books, not games.
A game needs no plot. No sports sim
> needs a plot. No puzzle game needs a plot. No first person shooter of 3D
> adventure really needs a plot. 'Shoot the enemies'.
'Beat the bad guys' is
> generally all you need to know.
The only genre which really has any need for
> a plot, is an RPG. And that's only by definition.
--------------
It I suppose maybe. But games that do have plots have to have good plots.
> What makes a good game? Graphics? Sound? Gameplay? In my opinion, none of
> those. What makes a good game, is plot.
No, you're thinking of books, not games.
A game needs no plot. No sports sim needs a plot. No puzzle game needs a plot. No first person shooter of 3D adventure really needs a plot. 'Shoot the enemies'.
'Beat the bad guys' is generally all you need to know.
The only genre which really has any need for a plot, is an RPG. And that's only by definition.
doesn't make it that much less of a good game though.
However, just having a plot doesn't constitute a great game. You still need the elements such as graphics, sound and gameplay, but a plot is also essential. As mentioned before, Airblade does have a plot, but it isn't a brilliant plot, and isn't the type to hold the audience. Therefore, it is just as ineffective as not having a plot at all. But those games that do have a good plot are all the better for it. I couldn't leave Final Fantasy 9 for days; I spent almost every day of last Easter playing it, mainly because I wanted, no, needed to see the next plot advancement, I just had to see what was awaiting the heroes around the next corner.
So I have established that plot is an important issue. As stated before, a good plot purely depends on the competence of the writers. But the script also holds together a game.
Take a Net Yaroze game, a fairly decent, if technically laid-back game, translated by the Japanese Uni-student who made it. "Cave is by a large dragon enforced", was a sentence I once came across whilst divulging in a game on the Demo-discs of old. Now I know that in every mediocre+ game this isn't a problem, but some of the top games of the time still suffer from having a bad script.
Devil May Cry: (Spoken by big bird-boss) "Flock off, feather face - or you can stick around and find out the hard way". Hmmmm. Or how about (Spoken by Scorpion boss) "I hope you've got something inside that big body of yours". More Hmmmm.
Often lazy, ignorant or just totally stupid developers will offer such a stupid or unimpressive translation that the game suffers for this too. Dumb-assed one liners are often what developers resort to, and it is downright shameful. The 'wit', if actually present, is so terrible that a five year old with an under-1,000 vocabulary could do better.
But plot and script are often bad, some games have such ingenious and downright funny scripts that they become more of a stand-up comedy than just an ordinary theatre lay. Some of the in-jokes in Rare's games are hilarious, yet contain that subtle humour that only devoted gamers would understand. Plotwise, RPGs are easily the most advanced, and until the re-arrival of Interactive Movies, will be the choice for people wanting a good captivating banter.
So while I know that there are ten times as many bad games as good, often the worst games can contain the best plot, and until developers decide to put a little time into weaving a wonderful tale, plot will always be bettered by graphics or gameplay, and often both. Only games with truly absorbing plots become the best, so to be in with a chance, the plot should be a much bigger aspect in vide-game development.