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"Gaming Violence, the definitive answer"

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Fri 11/01/02 at 14:31
Regular
Posts: 787
From Rockstar, developers of GTA3 and the forthcoming State of Emergency:

If we tried to fuel the fire of controversy around this game, it would not help us sell the game to these people. We are confident the good word will get around, because people like playing it.
Concerning the subject matter of the game, although you are rioting in essence, the game is a very fresh, modern take on the old-school-style beat-'em-ups and is very easy to pick up and play. The look of the game is comical, and everyone seems to laugh while playing the game!

It is the arcadey and comical visual and gameplay styles that are in complete contradiction to the subject matter, and it is this that provides the humor and laughter. While real riots are far from funny, this game is far from realistic.
SOE doesn't necessarily raise the bar in terms of mature content, but it does raise the bar in terms of relentlessly enjoyable beat-'em-ups and sheer numbers of people displayed onscreen. This style of game is a new offering. We are very aware of how mature the console gaming audience has become, and we will obviously continue to develop games that satisfy the ever-increasing demands for mind-blowing, grown-up games. It's our raison d'être!

Some people just enjoy getting worked up about things. This week it's games, next week, who knows? We made the game fun and appealing to our target audience--and I think we've succeeded.

If you don't like it, don't play it.
Fri 11/01/02 at 18:35
Posts: 0
If a game warrants it, there's nothing wrong with violence. Of course it's pointless to put it in just for the fun of it, and if there's no comprehensive reason for needing excessive violence it shouldn't be included.

Invariably though, the press will always choose to discuss the way violence in games corrupts the youth of today, yet not the way poor parenting corrupts the youth of today.

Strange thing is, they rarely talk about the benefits of gaming either. As far as i'm concerned it's a great way of learning and has MANY more benefits than down-sides.
Fri 11/01/02 at 18:24
Regular
"allardini's tagline"
Posts: 3,396
violence in games isn't so bad, but gets boring when overdone
Fri 11/01/02 at 18:01
Regular
"Is'not Dave... sorr"
Posts: 531
If a game warrants it, there's nothing wrong with violence. Of course it's pointless to put it in just for the fun of it, and if there's no comprehensive reason for needing excessive violence it shouldn't be included.

Invariably though, the press will always choose to discuss the way violence in games corrupts the youth of today, yet not the way poor parenting corrupts the youth of today.

Strange thing is, they rarely talk about the benefits of gaming either. As far as i'm concerned it's a great way of learning and has MANY more benefits than down-sides.
Fri 11/01/02 at 14:37
Regular
"not dead"
Posts: 11,145
Alternatively buy Fluffy Bunny's Golden Carrot Adventure, coming to a Nintendo near you soon.
Fri 11/01/02 at 14:34
Regular
"I confused?"
Posts: 2,440
I liked streets of rage you could just punch someone for the hell of it.
Fri 11/01/02 at 14:31
Regular
"Infantalised Forums"
Posts: 23,089
From Rockstar, developers of GTA3 and the forthcoming State of Emergency:

If we tried to fuel the fire of controversy around this game, it would not help us sell the game to these people. We are confident the good word will get around, because people like playing it.
Concerning the subject matter of the game, although you are rioting in essence, the game is a very fresh, modern take on the old-school-style beat-'em-ups and is very easy to pick up and play. The look of the game is comical, and everyone seems to laugh while playing the game!

It is the arcadey and comical visual and gameplay styles that are in complete contradiction to the subject matter, and it is this that provides the humor and laughter. While real riots are far from funny, this game is far from realistic.
SOE doesn't necessarily raise the bar in terms of mature content, but it does raise the bar in terms of relentlessly enjoyable beat-'em-ups and sheer numbers of people displayed onscreen. This style of game is a new offering. We are very aware of how mature the console gaming audience has become, and we will obviously continue to develop games that satisfy the ever-increasing demands for mind-blowing, grown-up games. It's our raison d'être!

Some people just enjoy getting worked up about things. This week it's games, next week, who knows? We made the game fun and appealing to our target audience--and I think we've succeeded.

If you don't like it, don't play it.

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