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First they went down into the dungeon, which is where they not only keep people dressed in overly large costumes of their video game characters, but also where they keep that poor orchestra that the forced to play the smash brothers melee music, ((don't get me wrong, it was good, I'm just saying that they probably keep those people imprisoned)) and a starving artist. They had him draw a manga-ish picture of link, then they kicked him and took the picture before locking him up again.
They proceeded to take this picture up to a small room with a ceiling fan, a chainsaw, and about 15 nintendo executives wearing brightly colored party hats. They blindfolded the executives ad tied the picture to the ceiling fan. The executives then each took one swing at the picture, maiming each other in the process.
They took this new mangled picture and coated it with gravy and threw it between two starving aardvarks. After all the gravy was gone they took the final image to the programmers who enlarged his head to the size of the watermelon. It just so happens that one of nintendo's worst characters happened to be the graphics designer. Mario is who I'm referring to of course.
To decide what the game would be called they went outside and threw knives at playstation represenatives with words taped to them. The first two knives that hit were the title. The rest of the knives were thrown for fun.
Voila. You have now been behind-the-scenes with the creatiion of The Legend of Zelda: the Wind Waker.
They threw in a dash of Playstationism that makes them only like realism, beat it several times, watered it all down... threw in some "I've never seen it move but it looks crap not moveing so I won't bother" beliefs.
To decide what the guy would be called they went outside and threw knives at playstation represenatives with words taped to them. The first knife that hit were the title. The rest of the knives were thrown for fun.
They hit the word Wonko.
But dont say another word against Nintendo - Miyamoto will send an army of Pikmin to headbutt you to death if he ctaches wind of this.
First they went down into the dungeon, which is where they not only keep people dressed in overly large costumes of their video game characters, but also where they keep that poor orchestra that the forced to play the smash brothers melee music, ((don't get me wrong, it was good, I'm just saying that they probably keep those people imprisoned)) and a starving artist. They had him draw a manga-ish picture of link, then they kicked him and took the picture before locking him up again.
They proceeded to take this picture up to a small room with a ceiling fan, a chainsaw, and about 15 nintendo executives wearing brightly colored party hats. They blindfolded the executives ad tied the picture to the ceiling fan. The executives then each took one swing at the picture, maiming each other in the process.
They took this new mangled picture and coated it with gravy and threw it between two starving aardvarks. After all the gravy was gone they took the final image to the programmers who enlarged his head to the size of the watermelon. It just so happens that one of nintendo's worst characters happened to be the graphics designer. Mario is who I'm referring to of course.
To decide what the game would be called they went outside and threw knives at playstation represenatives with words taped to them. The first two knives that hit were the title. The rest of the knives were thrown for fun.
Voila. You have now been behind-the-scenes with the creatiion of The Legend of Zelda: the Wind Waker.