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"Cupid: The Match-Maker"

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Fri 14/02/03 at 13:06
Regular
Posts: 787
It's `Valentine's Day` today. How many cards or gifts have you got? I have none. :(
But with this time of the year and what it's all about in mind, I've come up with a new idea for a game that I think could really work out quite well.

It would star `Cupid` - the little guy that nobody sees who flys around in a white toga and pants, with his curly hair, shooting Love Arrows here-and-there, stirring up all sorts of tension between any 2 different kinds of people. If you ever find yourself feeling "different" about someone of the opposite-sex and you can't seem to understand how or why you suddenly feel this way, then Cupid is the man to blame.

I personally think Cupid would make a fine gaming character.
He's got the bow and arrows (even if they're `Love` ones) of Link from The Legend of Zelda, he's small, and even more discreet than Konami's Solid Snake, and there isn't anywhere on this planet where he can not reach, thanks to his SuperMan-like abillities; one of which allows him to fly.
A character like that could easily star in his own game as the "hero" (like a Super Mario or Sonic the Hedgehog); restoring love-and-peace to the world around us with his Love Arrows, while defeating all the hate, and fixing all the broken-hearts that stand in his way as problems that only he can solve.
That would probably work out as your average, basic and simple "platformer", seeing you pass-through level-after-level untill the reach the very-final "Boss of Hate" (or something...) right at the very-end of the game.
It may sound like that could have its plus-points. But I'll tell you one thing; it ain't no Mario SunShine, and it doesn't even come-close to Sonic the Hedgehog 3!

Thankfully though, I have a slightly better idea as to how Cupid could fast-become the one gaming character that everyone loves even-more-than Mario...

Imagine a Sim City-style world where you are in control...
Within each-and-every city, village, or town, would be hundreds - if not thousands - of people with personal problems of their own. Just imagine what it must be like to lift the roof off of all the hotels around the city, to peer inside to see all that as going-on, and perhaps so-many sad, lonely people sharing appartments only with themselves, looking for love...
And that's where `Cupid: The Match-Maker` comes in!
As our little winged friend (who can also be our enemy at times...!) it would be your job to simply fly around the enormous cities and villages from various well-known locations around the world, eves-dropping on the little-people's lives, finding out which ones are in-need of a little bit of Cupid's help in their search for love.
But you wouldn't have to do ALL the searching either; many people would come to you. All you'd have to do is pick-up a magazine of newspaper from down the local Newsagents, read the "Singles" or "Looking for Lurve" sections, and then go-on to assist them in their searches, and give them more help than any pathetic-looking one-paragraph self-advertisement could ever do.
And just like with Santa Claus (Father Christmas, perhaps?) anyone, from anywhere around the world, would be able to write to Cupid, explaining their problems and how they want him to help.
You can see already how you'd always find something to do, or someone to help, in this game.

"But what would be the point?" I sense you thinking...
"Why should we even bother helping-out??" you cry out-loud...
As with all things, all good deeds done get their own rewards. And Cupid would certainly get a few things back from the Gods above, IF he did a good-enough job of match-making a perfect couple...
You see, in this game, you wouldn't just be able to shoot one-guy, one-gal, and expect them to 'hit-it-off' within minutes. Some couples may take time to get to know each-other and to really get-going with their relationship, while others may find out that they just aren't compatible, and Cupid will have wasted 2 arrows.
For each bad-deed done, each bad-pair matched, Cupid would begin to feel the power from the Heavens above, and realise that he'd better get his act together quickly, or he'll be out on his backside, and out of this job. It may be that holes are added to his wings making it harder for him to fly, or that he is only given a limited number of arrows for one-day, or perhaps his bow is bent out-of-shape.. Either way, it won't get any easier for ol' "Cupey" while he's doing things wrong.

But when he does get things right, and does manage to match-up a couple that are more-or-less perfect for each-other, it is then - and only then - that he is rewarded. He may not get payed for 'toying with' people's emotions, but with the possibillity to earn more arrows, greater falcon-wings, and more "traditional" weapons for firing with (like a sniper-scoped love-rifle, for example, and a 6-arrows-in-1 love-blaster), you will begin to see the need, and feel the desire to help everyone you can in finding their 'significant-other', and making each city a much happier place then before.
And when the `Gods of Love`(your "Bosses", if you will) are totally-satisfied with what you have achieved in one area, just like the Foo Fighters, you'll be 'done, and it's on with the next one', in another location, somewhere else around the world. Perhaps even in a village of Igloo's, inhabited with Eskimo's, somewhere in the North Pole...!

Just like in The Sims, you'd be able to watch the inhabitants and see what pops-up in their "thought-bubbles" to see what interests them, and what kinds of things you would have to look for in another person, to find the perfect-match. But also be carefull and follow them closely, just to make sure that they don't already have a "lover", and that there is no ring on their finger. Just so that you don't mess-up an already strong relationship for another, in a typical EastEnders-type-of-way. But then again, the choices are all up-to-you. And by shattering the love in one relationship, you may surprisingly open up new doors within another; one where both sides of the partnership are both happy.

I think that this The Sims-meets-Doshin the Giant-while-colliding-with-Sim City-type-game could really turn-out to be something special; perhaps even more so than Valentine's Day itself?
I'm also surprised to see that so far, no company seems to have come up with a similar idea, or even anything based on the `Day of Love`, within recent-years. Nope, not even EA. But with this very-Sim City/The Sims theme and setting to it, I'd think of this as being only right for the hands of EA and Will Wright to work on, instead of yet-another pointless expansion pack for the never-ending 'Sims series.


Happy Valentine's Day! :)
There have been no replies to this thread yet.
Fri 14/02/03 at 13:06
Regular
"Long time no see!"
Posts: 8,351
It's `Valentine's Day` today. How many cards or gifts have you got? I have none. :(
But with this time of the year and what it's all about in mind, I've come up with a new idea for a game that I think could really work out quite well.

It would star `Cupid` - the little guy that nobody sees who flys around in a white toga and pants, with his curly hair, shooting Love Arrows here-and-there, stirring up all sorts of tension between any 2 different kinds of people. If you ever find yourself feeling "different" about someone of the opposite-sex and you can't seem to understand how or why you suddenly feel this way, then Cupid is the man to blame.

I personally think Cupid would make a fine gaming character.
He's got the bow and arrows (even if they're `Love` ones) of Link from The Legend of Zelda, he's small, and even more discreet than Konami's Solid Snake, and there isn't anywhere on this planet where he can not reach, thanks to his SuperMan-like abillities; one of which allows him to fly.
A character like that could easily star in his own game as the "hero" (like a Super Mario or Sonic the Hedgehog); restoring love-and-peace to the world around us with his Love Arrows, while defeating all the hate, and fixing all the broken-hearts that stand in his way as problems that only he can solve.
That would probably work out as your average, basic and simple "platformer", seeing you pass-through level-after-level untill the reach the very-final "Boss of Hate" (or something...) right at the very-end of the game.
It may sound like that could have its plus-points. But I'll tell you one thing; it ain't no Mario SunShine, and it doesn't even come-close to Sonic the Hedgehog 3!

Thankfully though, I have a slightly better idea as to how Cupid could fast-become the one gaming character that everyone loves even-more-than Mario...

Imagine a Sim City-style world where you are in control...
Within each-and-every city, village, or town, would be hundreds - if not thousands - of people with personal problems of their own. Just imagine what it must be like to lift the roof off of all the hotels around the city, to peer inside to see all that as going-on, and perhaps so-many sad, lonely people sharing appartments only with themselves, looking for love...
And that's where `Cupid: The Match-Maker` comes in!
As our little winged friend (who can also be our enemy at times...!) it would be your job to simply fly around the enormous cities and villages from various well-known locations around the world, eves-dropping on the little-people's lives, finding out which ones are in-need of a little bit of Cupid's help in their search for love.
But you wouldn't have to do ALL the searching either; many people would come to you. All you'd have to do is pick-up a magazine of newspaper from down the local Newsagents, read the "Singles" or "Looking for Lurve" sections, and then go-on to assist them in their searches, and give them more help than any pathetic-looking one-paragraph self-advertisement could ever do.
And just like with Santa Claus (Father Christmas, perhaps?) anyone, from anywhere around the world, would be able to write to Cupid, explaining their problems and how they want him to help.
You can see already how you'd always find something to do, or someone to help, in this game.

"But what would be the point?" I sense you thinking...
"Why should we even bother helping-out??" you cry out-loud...
As with all things, all good deeds done get their own rewards. And Cupid would certainly get a few things back from the Gods above, IF he did a good-enough job of match-making a perfect couple...
You see, in this game, you wouldn't just be able to shoot one-guy, one-gal, and expect them to 'hit-it-off' within minutes. Some couples may take time to get to know each-other and to really get-going with their relationship, while others may find out that they just aren't compatible, and Cupid will have wasted 2 arrows.
For each bad-deed done, each bad-pair matched, Cupid would begin to feel the power from the Heavens above, and realise that he'd better get his act together quickly, or he'll be out on his backside, and out of this job. It may be that holes are added to his wings making it harder for him to fly, or that he is only given a limited number of arrows for one-day, or perhaps his bow is bent out-of-shape.. Either way, it won't get any easier for ol' "Cupey" while he's doing things wrong.

But when he does get things right, and does manage to match-up a couple that are more-or-less perfect for each-other, it is then - and only then - that he is rewarded. He may not get payed for 'toying with' people's emotions, but with the possibillity to earn more arrows, greater falcon-wings, and more "traditional" weapons for firing with (like a sniper-scoped love-rifle, for example, and a 6-arrows-in-1 love-blaster), you will begin to see the need, and feel the desire to help everyone you can in finding their 'significant-other', and making each city a much happier place then before.
And when the `Gods of Love`(your "Bosses", if you will) are totally-satisfied with what you have achieved in one area, just like the Foo Fighters, you'll be 'done, and it's on with the next one', in another location, somewhere else around the world. Perhaps even in a village of Igloo's, inhabited with Eskimo's, somewhere in the North Pole...!

Just like in The Sims, you'd be able to watch the inhabitants and see what pops-up in their "thought-bubbles" to see what interests them, and what kinds of things you would have to look for in another person, to find the perfect-match. But also be carefull and follow them closely, just to make sure that they don't already have a "lover", and that there is no ring on their finger. Just so that you don't mess-up an already strong relationship for another, in a typical EastEnders-type-of-way. But then again, the choices are all up-to-you. And by shattering the love in one relationship, you may surprisingly open up new doors within another; one where both sides of the partnership are both happy.

I think that this The Sims-meets-Doshin the Giant-while-colliding-with-Sim City-type-game could really turn-out to be something special; perhaps even more so than Valentine's Day itself?
I'm also surprised to see that so far, no company seems to have come up with a similar idea, or even anything based on the `Day of Love`, within recent-years. Nope, not even EA. But with this very-Sim City/The Sims theme and setting to it, I'd think of this as being only right for the hands of EA and Will Wright to work on, instead of yet-another pointless expansion pack for the never-ending 'Sims series.


Happy Valentine's Day! :)

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