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I'm not just talking about graphical aspects of videogaming, but the overall experience a game is capable of creating. I think of games like Resident Evil and Silent Hill, relating to the art of Francis Bacon, and other 'dark' and 'mysterious' pieces. Although the graphics do give certain games a unique 'feel', a la the hand drawn characters and animations found in Ubi-Softs Splinter Cell, or the cell shaded antics of Nintendos new Zelda.
Also, art movements, such as futurism, or cubism are clearly seperated by time and are infact pieces of history in their own respects. I see the videogaming industry as being equally distributed aswell, like the 2D to 3D reformation. Their were very few 2D games once 3 dimentional games had become available, and were then set as standard. We then saw more realism, and the prospect of creating games as near to the real life counterparts as humanly possible, including many scientifical aspects such as physics in car games, and what-not.
The new cel shaded graphics are becoming increasingly popular with upcoming games, such as XIII or Auto Modelista. This is, in its own rights a new direction for videogames developers, and many may follow suit, if cel shadism creates a suitable fanbase.
I can also relate artists, to the developers. Like i think of Nintendo, being the Picasso of the gaming world, how they dare to try something innovative and new, and how they can influence other developers to do the same sort of thing. I think of artists, who can adapt to many styles and 'movements' and compare them to the like of Ubi-Soft. One minute we see Rayman, a comical cartoony platformer then we see Splinter Cell, a realistic, hand drawn, master piece.
I can relate the consoles to art museums, where their greatest pieces of artworks are displayed, but each console has their own unique style. For example the PS2 could be an American based museum, where it has many customers, and is very mainstream. Xbox would be more suited to England, where it is not as big as the American one, but still has the same interest, but smaller fanbase. I see Gamecube as being Japanese, as many of its masterpieces are created their, but it is less popular with western art lovers.
I can clearly relate the two industries together, and they compliment each other tremendously
Cheers
I'm not just talking about graphical aspects of videogaming, but the overall experience a game is capable of creating. I think of games like Resident Evil and Silent Hill, relating to the art of Francis Bacon, and other 'dark' and 'mysterious' pieces. Although the graphics do give certain games a unique 'feel', a la the hand drawn characters and animations found in Ubi-Softs Splinter Cell, or the cell shaded antics of Nintendos new Zelda.
Also, art movements, such as futurism, or cubism are clearly seperated by time and are infact pieces of history in their own respects. I see the videogaming industry as being equally distributed aswell, like the 2D to 3D reformation. Their were very few 2D games once 3 dimentional games had become available, and were then set as standard. We then saw more realism, and the prospect of creating games as near to the real life counterparts as humanly possible, including many scientifical aspects such as physics in car games, and what-not.
The new cel shaded graphics are becoming increasingly popular with upcoming games, such as XIII or Auto Modelista. This is, in its own rights a new direction for videogames developers, and many may follow suit, if cel shadism creates a suitable fanbase.
I can also relate artists, to the developers. Like i think of Nintendo, being the Picasso of the gaming world, how they dare to try something innovative and new, and how they can influence other developers to do the same sort of thing. I think of artists, who can adapt to many styles and 'movements' and compare them to the like of Ubi-Soft. One minute we see Rayman, a comical cartoony platformer then we see Splinter Cell, a realistic, hand drawn, master piece.
I can relate the consoles to art museums, where their greatest pieces of artworks are displayed, but each console has their own unique style. For example the PS2 could be an American based museum, where it has many customers, and is very mainstream. Xbox would be more suited to England, where it is not as big as the American one, but still has the same interest, but smaller fanbase. I see Gamecube as being Japanese, as many of its masterpieces are created their, but it is less popular with western art lovers.
I can clearly relate the two industries together, and they compliment each other tremendously
Cheers
But please give the little people a chance to win a GAD.....(me)
Just showing you the ropes that's all
And stop making all these good posts. It's not fair on the children.
PHILISTINE.
:P
(Can somebody check if what I just said is actually a word? I can't be 'arsed checking y'see...)
:)