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Games have become hugely popular. There is a potential market to give out a hidden message or even advertise products within a game. It may be happening and you don't even know. The coke machine you run by or the shop you smash into and take something from may just seem like part of the game but they may well make you buy a coke or go to a certain shop. It is possible.
But what happened to the don't do drugs message? Why did it disappear?
Loads of kids play games, a message like this could well change there future lives, maybe provide an influence that they will follow.
In most games I have played it is designed so that the “Good” team or person always wins (unless you get killed) the enemy always gets defeated. There is no options so that the “Bad” side could be controlled and win. Which I think is something that could make a lot of games better. But with this option it could promote more protests from people who believe games can influence people in the wrong way (You know the ones who say games make children violent and abusive and so on. Those who look for the quickest and simplest problem to blame before looking for the real reasons.) I would like to see the chance to take over the world or to stop the “good” guy getting the girl.(Bit like the idea of GTA3) But all this would mean a bad underlying message being sent out to the players of the games. So do developers really think long and hard about what kind of messages people may interpret from their games? I think they must, well most. The likes of GTA3 seem to throw all rules out the window.
So what other messages can games give out? Morals seem to feature a lot. Will you run or stay and fight. Could you kill them or do you want to run away. The idea of sharing, giving another character something that you have. It seems unlikely that a large number of games will ever appear that makes you do things that are “against your morals” which is hard as everyone has different morals. With technology we have today there is a limit on everything, maybe sometime in the future there will be no limits and developers can include anything and everything. Choices would be needed to be made and maybe sometimes choices that do question your morals and beliefs. Surely this is the one thing that would make games as realistic as real life?
This is a slight problem though, all games could have an underlying message depending on how you look at them, some good some bad. All depends on the individual who is thinking and analysing the game. So what do you think? Any games you have played that have an underlying message?
There are quite a few messages I would like to see appear at the end of games.
Alcohol may make ugly people attractive
Don't listen to crappy pop music. It will make your ears bleed
Don't do drugs
Messages against racism
:-)
Hippies would love this!
(which excludes me)
Games have become hugely popular. There is a potential market to give out a hidden message or even advertise products within a game. It may be happening and you don't even know. The coke machine you run by or the shop you smash into and take something from may just seem like part of the game but they may well make you buy a coke or go to a certain shop. It is possible.
But what happened to the don't do drugs message? Why did it disappear?
Loads of kids play games, a message like this could well change there future lives, maybe provide an influence that they will follow.
In most games I have played it is designed so that the “Good” team or person always wins (unless you get killed) the enemy always gets defeated. There is no options so that the “Bad” side could be controlled and win. Which I think is something that could make a lot of games better. But with this option it could promote more protests from people who believe games can influence people in the wrong way (You know the ones who say games make children violent and abusive and so on. Those who look for the quickest and simplest problem to blame before looking for the real reasons.) I would like to see the chance to take over the world or to stop the “good” guy getting the girl.(Bit like the idea of GTA3) But all this would mean a bad underlying message being sent out to the players of the games. So do developers really think long and hard about what kind of messages people may interpret from their games? I think they must, well most. The likes of GTA3 seem to throw all rules out the window.
So what other messages can games give out? Morals seem to feature a lot. Will you run or stay and fight. Could you kill them or do you want to run away. The idea of sharing, giving another character something that you have. It seems unlikely that a large number of games will ever appear that makes you do things that are “against your morals” which is hard as everyone has different morals. With technology we have today there is a limit on everything, maybe sometime in the future there will be no limits and developers can include anything and everything. Choices would be needed to be made and maybe sometimes choices that do question your morals and beliefs. Surely this is the one thing that would make games as realistic as real life?
This is a slight problem though, all games could have an underlying message depending on how you look at them, some good some bad. All depends on the individual who is thinking and analysing the game. So what do you think? Any games you have played that have an underlying message?
There are quite a few messages I would like to see appear at the end of games.
Alcohol may make ugly people attractive
Don't listen to crappy pop music. It will make your ears bleed
Don't do drugs
Messages against racism
:-)