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We, as gamers, still openly spout the same non-constructive crap when it comes to criticising the work of others without a care in the world about how it might make the people who slaved for hours on end creating that work in the first place feel.
We seem to forget that when we post things on the official Sony boards, XBox boards or Nintendo boards, even the IGN boards, maybe even Gamefaqs, maybe even these boards, that one day somebody who made what we're trashing might surf by and read it, and be heartbroken.
It doesn't matter that you're anonymous on the internet, it doesn't matter that it's your opinon, it doesn't matter that you're semi-literate and can't phrase things as you'd like; the point here is that everytime you post something about a videogame, or Julie Walters, there's a chance that some time in the future the person responsible for bringing that videogame to life might one day use a search engine and find what you've written.
With this in mind, I cast my mind back to September 2003 when an article appeared on a 'hardcore gaming site' called Firingsquad.com. The article was written by a gaming journalist called Tom Chick and it was published around the time I was on the Sony PS2 Network Beta Trials, where everything I was writing was being read by developers, pretty much instantly, on the Network Trial forums.
At that time, I was giving feedback about games we were testing without a care in the world that what I was writing would actually have an effect on someone else. It amazes me even today how insensitive I must have appeared back then, so it was a good thing Tom Chick's article appeared when it did or else I'd have probably ended up like most gaming critics that we see today on various forums, the ones that state "This game sucks" without actually saying why it sucks.
So, for your education, consideration (and I know some of you have read it already, think of it as revision!) I present to you The Best Gaming Article... Ever:
Reducing Pesky Fan Noise - by Tom Chick
I think there needs to be some kind of argument against poorly codes games and ones that just suck, but there’s no reason why that can’t be put across in a civilized manner. However, you can only do so much to protect someone’s feelings if the game they’ve created is just plain bad.
Sorry Metal... ='(
For quite a long while (10 years or so), I ran an online game. Back in the days when the internet hadnt quite reached the masses, most players were university students. There used to be spirited discussions about how we developed the game but generally speaking it was kept to a reasonable level.
But then something happened, the americans invaded. They took abuse to a whole new level. Everything had a personal attack attached to it. It was never enough for them to just disagree with what you did, they had to do their best to spoil the game as well. And it did have something of a chain reaction, they essentially set a standard that everybody followed then as though it was ok to behave like that. It was so demotivating and the worst part is it was so hard not to react. We often ended up antagonizing them even more out of frustration. Its sad to think that this type of behaviour is pretty much par for the course on the internet now.
We, as gamers, still openly spout the same non-constructive crap when it comes to criticising the work of others without a care in the world about how it might make the people who slaved for hours on end creating that work in the first place feel.
We seem to forget that when we post things on the official Sony boards, XBox boards or Nintendo boards, even the IGN boards, maybe even Gamefaqs, maybe even these boards, that one day somebody who made what we're trashing might surf by and read it, and be heartbroken.
It doesn't matter that you're anonymous on the internet, it doesn't matter that it's your opinon, it doesn't matter that you're semi-literate and can't phrase things as you'd like; the point here is that everytime you post something about a videogame, or Julie Walters, there's a chance that some time in the future the person responsible for bringing that videogame to life might one day use a search engine and find what you've written.
With this in mind, I cast my mind back to September 2003 when an article appeared on a 'hardcore gaming site' called Firingsquad.com. The article was written by a gaming journalist called Tom Chick and it was published around the time I was on the Sony PS2 Network Beta Trials, where everything I was writing was being read by developers, pretty much instantly, on the Network Trial forums.
At that time, I was giving feedback about games we were testing without a care in the world that what I was writing would actually have an effect on someone else. It amazes me even today how insensitive I must have appeared back then, so it was a good thing Tom Chick's article appeared when it did or else I'd have probably ended up like most gaming critics that we see today on various forums, the ones that state "This game sucks" without actually saying why it sucks.
So, for your education, consideration (and I know some of you have read it already, think of it as revision!) I present to you The Best Gaming Article... Ever:
Reducing Pesky Fan Noise - by Tom Chick