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but my birthday is coming up and I'm sure some kind person will purchase it for me. That's beside the point though. I want someone who's played it to tell me about it.
I'm not interested in the stunning graphics, sound, or how you get sucked in and how I'll miss a weeks worth of sleep. What I am interested in is the user interface as I've read that its radically different to other games in the genre.
This is a very bold step by nintendo. Usually interfaces don't change much, because even though everyone is looking for innovative new games, they still need to be sufficiently close to well established genres to know that the game has at least a chance of selling. If a player has to take the time to learn how a new interface works this could be distracting from the main goals of the game. If anything, for a perfect interface the player should not realise it is there at all. The player is able to think more about what he or she is doing and not worry about how he or she is going to do it. I gather that to begin with at least that will not be the case for Metroid.
The only reason I can see for changing the interface is that it must offer far more functionality necessary to play Metroid Prime that the regular interface of a game like Halo for instance is unable to produce.
So, what buttons do what, what new functions are available and above all was the different interface worth the risk that nintendo have taken including it rather than opting for a regular interface?
I'm busy making banners right now, but I'll be in touch with whitestripes sometime in the future to talk about metroid prime :)
I told him about the compo.
He'll be back
heh
...or maybe he drowned in a pool of saliva.
Yes, that'll be it.
L - Lock on, scan when using scan visor, grapple beam
R - Look/Manual Aim, activate spider ball in morph ball mode
Z - Map
Stick - move forwards/backwards, turn left/right
A - Fire, Hold for charge, bomb in morph ball mode
B - Jump, space jump, boost in morph ball mode
X - Toggle between morph ball/normal
Y - Fire missile, power bomb in morph ball
D-Pad - Select Visor
C-Stick - Select beam
Super Missiles and other combo weapons are fired differently, for example, charge the power beam (standard weapon) and press Y to fire a super missile.
I tried not to give away too many item spoilers.
Normal is in first person, morph ball is in third person.
If you think the controls are rubbish, if you scream, 'You can't strafe!' then you obviously haven't played it for more than half an hour.
The whole game is simply superb.
Yeah, it's brilliant.
Yeah, you'll love it.
Not played it enough to really tell you anything about it though.
:-)
Whitestripes has got it, so you could ask him some stuff. He'll be about in the Ninty forum.
but my birthday is coming up and I'm sure some kind person will purchase it for me. That's beside the point though. I want someone who's played it to tell me about it.
I'm not interested in the stunning graphics, sound, or how you get sucked in and how I'll miss a weeks worth of sleep. What I am interested in is the user interface as I've read that its radically different to other games in the genre.
This is a very bold step by nintendo. Usually interfaces don't change much, because even though everyone is looking for innovative new games, they still need to be sufficiently close to well established genres to know that the game has at least a chance of selling. If a player has to take the time to learn how a new interface works this could be distracting from the main goals of the game. If anything, for a perfect interface the player should not realise it is there at all. The player is able to think more about what he or she is doing and not worry about how he or she is going to do it. I gather that to begin with at least that will not be the case for Metroid.
The only reason I can see for changing the interface is that it must offer far more functionality necessary to play Metroid Prime that the regular interface of a game like Halo for instance is unable to produce.
So, what buttons do what, what new functions are available and above all was the different interface worth the risk that nintendo have taken including it rather than opting for a regular interface?