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Most gamers that started with a Playstation don't mind that Nintendo have Mario and Zelda, they've never had these games, they don't know what they're missing.
That's why which console a multi-format game debuts on could be more important than any amount of exclusives.
If a large franchise moves from one console to another, such as Final Fantasy from Nintendo to Square, or Resident Evil in the opposite direction, then a number of fans of the series will follow it, buy the console that will allow them to continue to buy the games they love. But do the mythical 'casual gamers' do this? They probably wouldn't be aware which console has which exclusive games.
With the PS2, Xbox and Gamecube many developers are going multiformat. Tony Hawk will be everywhere, as will be FIFA. So what's going to get gamers attention more than giving one the consoles the game a couple of months before the others?
It's all very well all consoles having the same games, but if you're only getting Tony Hawk's 2+ rather than Tony Hawk's 3 you might be a little disappionted with your chosen console. Wandering into a shop to buy the latest FIFA game, only to find that it's only on the Xbox until the start of next month may encourage you to trade in your console for the one that get's the best games first.
Also, if a game is debuting on one system it's probable that it was primarily developed for that console. A port onto another system just might not work so well. Porting from Dreamcast to Gamecube is said to be a doddle, and it didn't take too long for Crazy Taxi to appear on the PS2. But we've all heard about how different the PS2 is. If a games designed for the PS2, porting it to other systems surely isn't as simple as porting between the others? I don't know a great deal about Xbox development in relation to other consoles, but it's said to be simple to port PC games.
I can't see too many developers being completely satisfied with profit levels on exclusive games. Multiformat titles are sure to make more, so why not get a contract to have games debut on a system, then port them to others later. If a game is popular on one system, it can still be popular on another over a year later. Crazy Taxi did well when released on the PS2, didn't it?
Rare are well regarded amongst gamers. If the new Perfect Dark game came to the Gamecube this year it would sell remarkably well. If, a year later, it was released on the PS2 and Xbox it would sell by the bucketload again, bringing Rare more money to play with.
Would it stop people from buying a Gamecube in the first place? No, I don't think it would. If we liked the types of games on a Nintendo console best then we'd buy a Gamecube to get these games first, even though they would be released on other consoles later.
Most gamers are too blinkered to even know which games are exclusives on other consoles, but they pretty much know which games they might like in the future. If Metal Gear Solid 3 was to be multiformat they'd certainly notice if it made it onto the shelves for another console before their own.
So yeah, debuts are more important that exclusives. No?
> *Dringo falls to the floor and cries*
I spent 3 days writing my post and it
> now looks as if i ripped it from here...
B****r.
Don't cry, its not a competition.. oh yeah I forgot.. you really take that GAD thing seriously...
I spent 3 days writing my post and it now looks as if i ripped it from here...
B****r.
Friend: The PS2 is the best console because it has Tony Hawks 3!
ME: Xbox will have TH3 aswell.
Friend: But the PS2 has got GTA3 and Silent Hill 2!
Me: So will the xbox. And the xbox will have Halo.
Friend: Halo? What?
Me: Never mind...
To conclude- Debuts are extremely importaint as casual gamers will assume that it is only for that console. And you are right, hardly any PS2 games are exclusives anymore.
> Hardly nothing is an exclusive to the PS2 now. How will this affect future
> console sales when people see their PS2 games probably looking better on the
> X-box?
They won't look better, ports never do... heh.. they wont feel better, cos of that control!
However, I do think it would make an overall difference, some people are swayed to consoles by one or two games, many peoples reason for buying the PS2 was MGS2.... :)
Most gamers that started with a Playstation don't mind that Nintendo have Mario and Zelda, they've never had these games, they don't know what they're missing.
That's why which console a multi-format game debuts on could be more important than any amount of exclusives.
If a large franchise moves from one console to another, such as Final Fantasy from Nintendo to Square, or Resident Evil in the opposite direction, then a number of fans of the series will follow it, buy the console that will allow them to continue to buy the games they love. But do the mythical 'casual gamers' do this? They probably wouldn't be aware which console has which exclusive games.
With the PS2, Xbox and Gamecube many developers are going multiformat. Tony Hawk will be everywhere, as will be FIFA. So what's going to get gamers attention more than giving one the consoles the game a couple of months before the others?
It's all very well all consoles having the same games, but if you're only getting Tony Hawk's 2+ rather than Tony Hawk's 3 you might be a little disappionted with your chosen console. Wandering into a shop to buy the latest FIFA game, only to find that it's only on the Xbox until the start of next month may encourage you to trade in your console for the one that get's the best games first.
Also, if a game is debuting on one system it's probable that it was primarily developed for that console. A port onto another system just might not work so well. Porting from Dreamcast to Gamecube is said to be a doddle, and it didn't take too long for Crazy Taxi to appear on the PS2. But we've all heard about how different the PS2 is. If a games designed for the PS2, porting it to other systems surely isn't as simple as porting between the others? I don't know a great deal about Xbox development in relation to other consoles, but it's said to be simple to port PC games.
I can't see too many developers being completely satisfied with profit levels on exclusive games. Multiformat titles are sure to make more, so why not get a contract to have games debut on a system, then port them to others later. If a game is popular on one system, it can still be popular on another over a year later. Crazy Taxi did well when released on the PS2, didn't it?
Rare are well regarded amongst gamers. If the new Perfect Dark game came to the Gamecube this year it would sell remarkably well. If, a year later, it was released on the PS2 and Xbox it would sell by the bucketload again, bringing Rare more money to play with.
Would it stop people from buying a Gamecube in the first place? No, I don't think it would. If we liked the types of games on a Nintendo console best then we'd buy a Gamecube to get these games first, even though they would be released on other consoles later.
Most gamers are too blinkered to even know which games are exclusives on other consoles, but they pretty much know which games they might like in the future. If Metal Gear Solid 3 was to be multiformat they'd certainly notice if it made it onto the shelves for another console before their own.
So yeah, debuts are more important that exclusives. No?