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"Resident Evil 4 Wii Edition"

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Thu 12/07/07 at 18:56
Regular
"Ghosts Can't Die!"
Posts: 774
First of all this isn’t just your average port. Resident Evil 4 Wii Edition is an aged masterpiece taken and made even better thanks to some great extras. While it may be two years old it definitely deserves one more play.

You play Leon Kennedy originally a member of S.T.A.R.S but now working for the president of the United States. After being sent to a remote village in order to find the president’s daughter things suddenly go sour after a close encounter with an enraged villager. With your escorts killed and the only bridge out destroyed you have no choice but to continue on your mission looking for Ashley. Approaching the nearest village you are hardly given a warm welcome and in seconds a chainsaw wielding maniac has nearly taken your head off! Who are these people and why are they trying to kill you? What starts off as a fairly simple plotline quickly throws several twists and turns and slowly but surely reveals exactly what is going on. Well as much as a Resident Evil games does with answers always uncovering more questions.

This is a third person shooter. The camera will follow behind Leon and when you raise your weapon the camera zooms just above his shoulder so you can aim similar to a first person shooter. You can’t shoot and run at the same time though. The game is pretty linear with the main layout being find a new location and kill everything there, gather the goods and move on. However it’s this simple formula that works so well. Later through the game you’ll also find Ashley and need to protect her as you battle others. It may sound annoying but she knows when to duck and keep out of your way making for a rather frustration free experience.

Boss battles are great fun and offer a decent challenge in each. In one battle you’ll be dodging a giant lake monster whilst throwing harpoons at it from your small boat. Later on in a castle you’ll face a guy who has Wolverine like claws but fortunately for you is also blind. It’s your job to find their weakness and expose it and every boss offers a new and exciting situation.

Remember the slim eight item slots you had in previous titles. They’re out the window. In its place is a simple system that allows you to fit your items inside a case. For example your case may hold around 50 squares with handguns taking up six, shotguns about ten and grenades two. Imagine Tetris but with ammo and guns. It doesn’t sound like much on paper but when you play the game you’ll be thankful this system exists.

Another nice feature is the ability to upgrade your weapons. With money you find during the game you can purchase upgrades such as faster reload and shooting times, better firepower and bigger ammo capacity. The option to customise your guns makes picking the best suited one to you vital especially in later stages.

The analogue controls where Leon walks while holding Z makes you run. The A button acts as you action button allowing you to pick up items, open doors and even kick enemies when prompted. So where do the Wii functions come into play? Well after holding the B button to raise your gun, you can then aim freely with the remote by pointing at the screen. It may not sound like much but it does make a world of difference allowing you to pull off headshots with ease. Want to use your knife then simply swing the remote as if it were one. One other change is that on screen prompts now take advantage of the Wii remote. For example if you need to dodge a falling axe you’ll need to slash the remote left.

Resident Evil 4 is full of intense moments and Capcom manage to keep surprising you with new situations. One minute you’ll be trapped in a cabin trying to block all windows with cupboards protecting the president’s daughter, then the next taking a ride on a mine cart ducking under debris and shooting anything that moves. To call this game a horror is somewhat incorrect as it’s more of an action adventure. Unlike past Resident Evils you’ll probably find this one tense due to the overwhelming amount of enemies coming at you rather than because of jumpy, terrifying moments like the dogs jumping through windows of the first title. This game focuses more on the action and you’ll notice that with the total lack of out-of-place puzzles Resident Evil has been made famous for. Moving statues and finding a key hardly stretch your brain too much but that’s fine as firing enemies is always more fun.

The main adventure will probably take around fifteen hours on your first play through, with higher difficulties unlocked after. Along with this there’s five missions played with the female star Ada that can easily take another five hours. Then there is the extremely addictive Mercenaries mini game that sees you disposing waves upon waves of enemies in a restricted time limit stringing along combos of kills whilst collecting all important ammo and increasing you time. Besting your high scores never gets dull and I promise you’ll spend hours just playing this.

What was originally mind-blowing on the Gamecube is not as impressive on the Wii. While it is still one of the best looking games on the console (which really shows how developers need to put more effort in when it comes to visuals) you’ll tend to notice the blurry textures on buildings and often repeated character models. It is better than the PS2 version but doesn’t look to be upgraded from the Gamecube title. However everything is dripping with atmosphere and the locations look great. When you think you’ve seen all the environments Resident Evil has to offer another is thrown at you for good measure. You should also be pleased that the game supports widescreen.

Sound is an important part of any horror movie or game and Resident Evil 4 is no exception. The series has been known for its awful voice acting yet somehow this one manages to deliver a quality cinematic experience. The voice actors are great with none of the script feeling forced or fake and the cut scenes alone look as though they came straight from an action movie. The villagers and enemies curse in Spanish at you and head splattering, explosions and gunfire sound gloriously good too. While playing in silence with only your footsteps to be heard is terrifying enough, the music really builds up tension and plays at moments of heart pounding action. From the gentle score of a save point to the random strings and horns when being chased by a six foot “thing” it all pieces together perfectly.

Bottom line is while this is a two year old game, Resident Evil 4 is just as engrossing today as it was back then. Thanks to an improved control system and some added PS2 modes it’s time you once again helped Leon save Ashley from the grasp of Lord Saddler. Once a classic always a classic.

93%
Thu 12/07/07 at 18:56
Regular
"Ghosts Can't Die!"
Posts: 774
First of all this isn’t just your average port. Resident Evil 4 Wii Edition is an aged masterpiece taken and made even better thanks to some great extras. While it may be two years old it definitely deserves one more play.

You play Leon Kennedy originally a member of S.T.A.R.S but now working for the president of the United States. After being sent to a remote village in order to find the president’s daughter things suddenly go sour after a close encounter with an enraged villager. With your escorts killed and the only bridge out destroyed you have no choice but to continue on your mission looking for Ashley. Approaching the nearest village you are hardly given a warm welcome and in seconds a chainsaw wielding maniac has nearly taken your head off! Who are these people and why are they trying to kill you? What starts off as a fairly simple plotline quickly throws several twists and turns and slowly but surely reveals exactly what is going on. Well as much as a Resident Evil games does with answers always uncovering more questions.

This is a third person shooter. The camera will follow behind Leon and when you raise your weapon the camera zooms just above his shoulder so you can aim similar to a first person shooter. You can’t shoot and run at the same time though. The game is pretty linear with the main layout being find a new location and kill everything there, gather the goods and move on. However it’s this simple formula that works so well. Later through the game you’ll also find Ashley and need to protect her as you battle others. It may sound annoying but she knows when to duck and keep out of your way making for a rather frustration free experience.

Boss battles are great fun and offer a decent challenge in each. In one battle you’ll be dodging a giant lake monster whilst throwing harpoons at it from your small boat. Later on in a castle you’ll face a guy who has Wolverine like claws but fortunately for you is also blind. It’s your job to find their weakness and expose it and every boss offers a new and exciting situation.

Remember the slim eight item slots you had in previous titles. They’re out the window. In its place is a simple system that allows you to fit your items inside a case. For example your case may hold around 50 squares with handguns taking up six, shotguns about ten and grenades two. Imagine Tetris but with ammo and guns. It doesn’t sound like much on paper but when you play the game you’ll be thankful this system exists.

Another nice feature is the ability to upgrade your weapons. With money you find during the game you can purchase upgrades such as faster reload and shooting times, better firepower and bigger ammo capacity. The option to customise your guns makes picking the best suited one to you vital especially in later stages.

The analogue controls where Leon walks while holding Z makes you run. The A button acts as you action button allowing you to pick up items, open doors and even kick enemies when prompted. So where do the Wii functions come into play? Well after holding the B button to raise your gun, you can then aim freely with the remote by pointing at the screen. It may not sound like much but it does make a world of difference allowing you to pull off headshots with ease. Want to use your knife then simply swing the remote as if it were one. One other change is that on screen prompts now take advantage of the Wii remote. For example if you need to dodge a falling axe you’ll need to slash the remote left.

Resident Evil 4 is full of intense moments and Capcom manage to keep surprising you with new situations. One minute you’ll be trapped in a cabin trying to block all windows with cupboards protecting the president’s daughter, then the next taking a ride on a mine cart ducking under debris and shooting anything that moves. To call this game a horror is somewhat incorrect as it’s more of an action adventure. Unlike past Resident Evils you’ll probably find this one tense due to the overwhelming amount of enemies coming at you rather than because of jumpy, terrifying moments like the dogs jumping through windows of the first title. This game focuses more on the action and you’ll notice that with the total lack of out-of-place puzzles Resident Evil has been made famous for. Moving statues and finding a key hardly stretch your brain too much but that’s fine as firing enemies is always more fun.

The main adventure will probably take around fifteen hours on your first play through, with higher difficulties unlocked after. Along with this there’s five missions played with the female star Ada that can easily take another five hours. Then there is the extremely addictive Mercenaries mini game that sees you disposing waves upon waves of enemies in a restricted time limit stringing along combos of kills whilst collecting all important ammo and increasing you time. Besting your high scores never gets dull and I promise you’ll spend hours just playing this.

What was originally mind-blowing on the Gamecube is not as impressive on the Wii. While it is still one of the best looking games on the console (which really shows how developers need to put more effort in when it comes to visuals) you’ll tend to notice the blurry textures on buildings and often repeated character models. It is better than the PS2 version but doesn’t look to be upgraded from the Gamecube title. However everything is dripping with atmosphere and the locations look great. When you think you’ve seen all the environments Resident Evil has to offer another is thrown at you for good measure. You should also be pleased that the game supports widescreen.

Sound is an important part of any horror movie or game and Resident Evil 4 is no exception. The series has been known for its awful voice acting yet somehow this one manages to deliver a quality cinematic experience. The voice actors are great with none of the script feeling forced or fake and the cut scenes alone look as though they came straight from an action movie. The villagers and enemies curse in Spanish at you and head splattering, explosions and gunfire sound gloriously good too. While playing in silence with only your footsteps to be heard is terrifying enough, the music really builds up tension and plays at moments of heart pounding action. From the gentle score of a save point to the random strings and horns when being chased by a six foot “thing” it all pieces together perfectly.

Bottom line is while this is a two year old game, Resident Evil 4 is just as engrossing today as it was back then. Thanks to an improved control system and some added PS2 modes it’s time you once again helped Leon save Ashley from the grasp of Lord Saddler. Once a classic always a classic.

93%
Thu 06/09/07 at 08:52
Regular
"eeast weeeeeeeeeezy"
Posts: 320
i've played all the residant evils and completed them i am looking forward 2 number 5 i need 2 get a wii!!!!! so i can play wii edition

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