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"Professional Games Designer In The Making"

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Sun 02/03/03 at 03:55
Regular
Posts: 787
Hmmmm, i'm looking seriously at game ideas at the moment, and a cool murder mystery type games is seriously looking very, very funky.

I don't think that there has ever been a proper game where you had to find clues and solve crimes. We're not just talking about interactive movies like the very poor X-files game that was released at one point, or the classic that was Sam and Max by a very special LucasArts in its heyday.

That's the sort of line I'm looking at atking though, basically I want to get into ressurectiong the old point and click games of the 16bit era. Admittedly there have been some very vallant attempts at attaining the old magic, but nothing has, or seemily will ever come from LucasArts that will ever match the 12 floppy disc epic of Return To Monkey Island.

So, that's what I'm going to start working on, and hopefully by the time I'm ina position to make a financially viable stake at making this game, whether it be via my own games development company which I'm hoping to get set-up one day, or by infiltrating the ranks of an established games firm, who knows, but I want this to work, the games industry itself needs people like me to start coming up with original and viable ideas.
Sun 02/03/03 at 20:44
Regular
"Brooklyn boy"
Posts: 14,935
Murder! on the Amiga was pretty good. You started off as a detective at the scene of a murder and then you had to go around questioning all the guests around the mansion picking up clues along the way. After you had brought together possible murder weapons and the testimony by all the guests about the other guests and what not, you then had to come to a conclusion all the while in black and white graphics. It totally ruled. Ahhh the good old days
Sun 02/03/03 at 19:30
Regular
Posts: 6,492
Hmmm, yeah, but hardly an original masterpiece of the modern era. It was afetrall base on a film, which was based on a book.

Look at the endless possibilities on offer, imagine having a proper Minority Report game, not followin the footsteps trodden by the book, but rather following the story of someone who actually does the job. You have to satnd and figure out the clues of where the murder is, why it's happening, and stop it before it gets truely out of hand.

Maybe starting off with people trying to run others over in Times Square, easily and instantly recognisable, and very easy, with the game easing you in through training programs. The possibilities are quite simply endless.
Sun 02/03/03 at 15:05
Regular
"Brownium Motion"
Posts: 4,100
You're forgetting Bladerunner on the PC - a superb "detective" game...
Sun 02/03/03 at 03:55
Regular
Posts: 6,492
Hmmmm, i'm looking seriously at game ideas at the moment, and a cool murder mystery type games is seriously looking very, very funky.

I don't think that there has ever been a proper game where you had to find clues and solve crimes. We're not just talking about interactive movies like the very poor X-files game that was released at one point, or the classic that was Sam and Max by a very special LucasArts in its heyday.

That's the sort of line I'm looking at atking though, basically I want to get into ressurectiong the old point and click games of the 16bit era. Admittedly there have been some very vallant attempts at attaining the old magic, but nothing has, or seemily will ever come from LucasArts that will ever match the 12 floppy disc epic of Return To Monkey Island.

So, that's what I'm going to start working on, and hopefully by the time I'm ina position to make a financially viable stake at making this game, whether it be via my own games development company which I'm hoping to get set-up one day, or by infiltrating the ranks of an established games firm, who knows, but I want this to work, the games industry itself needs people like me to start coming up with original and viable ideas.

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