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"Fate ..."

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Mon 03/03/03 at 18:21
Regular
Posts: 787
As I have learnt how the course of true love never ran smoothly for Romeo and Juliet I have also come to the conclusion about the course of videogames. As in life, some believe in fate, that certain things happen for a reason that makes another event happen; therefore placing a meaning that life runs like a domino. Is this the same incident concerning computer games?

Firstly, I've always found buying a game or receiving one a very overwhelming and refreshing moment, whilst left in suspense whether it's going to be good or not, but at other times I can't help myself thinking twice about the game I'd just bought - this is the weird part.

Now, could this presumptuous moment of simply purchasing followed by pre-judging a game alter the course of your experience of it to come? Think about it, compare it to real life. Every little thing you do could change the course of the future, so say you had a lack of faith in the game you just bought to perform well, it could result in you having a very poor experience, but on the other hand, if you judged the game with strong faith and confidence that it would be really enjoyable, then it could as well end up that way.

I seem to have some good evidence to support this theory.

I remember buying Metal Gear Solid 2 and although everyone else was highly anticipated by it, I couldn't help, but feel that it wasn't going to be as good. Anyway, it came and once I got going with it there seemed to be an odd atmosphere surrounding me every time I played it. It was like I was fighting a battle just to like it, but there was something else holding me back from this. Through the course of the game, although I continued to the end, I didn't really enjoy like I think I was supposed to. There were some good bits I enjoyed, but overall it didn't strike me as such a revolutionary title. This could well have been due to my first doubtful thoughts, which could have lingered around disturbing what could have and maybe should have been.

It's quite a hard theory to get round I know, but it sort of contradicts itself, meaning it has certain holes in it.

Like the above situation with MGS2 where I was unsure of it living up to expectation, there have come other moments where I've thought differently and received different outcomes. There are times when you think you'll enjoy a game and you end up doing the exact opposite, sending it back or selling it the next day.

Rugby 2001 for example. Not my usual cup of tea for a sports title, but I saw one promising preview of it, which did enough to woo fourty quid out of me. Thanks to the preview, I was expecting something fast, exciting and riveting, I wasn't too worried about its longevity, and at first I really enjoyed playing it. But then came a certain thought that somehow and for some reason reverted me to my initial expectation of the game. After I had realised how bad the game was compared to what I thought it would be thanks to the preview, I started forcing and reassuring myself that I was enjoying the game, when in fact I wasn't. Soon enough I admitted this to myself, sold it to some company and bought something better.

Still, there is another path fate takes in games.

There always seems to come a time when uncertainty kicks in of whether this is the right game for you, and it ends up surpassing your very thought, turning out to be one of the best games you've ever played. This has happened to me and I must admit it's one of the most satisfying feeling ever, showing how fate as well doesn't exactly run the way you would expect it to. But have you ever noticed that videogames never comprehend to your initial thought? They always disagree with it and I think anytime they do agree with your initial prediction that you're only forcing yourself to believe that (like explained above with the Rugby 2001 incident).

This is just the beginning. Although your very first pre-judgment of a game could alter the near future, fate also takes place in actual play. Games that allow players to make plenty of decisions are found to be the most enjoyable and long-lasting ones. This is where fate plays its part.

Say you were playing GTA: Vice City for example. This game lets you do a lot of things, therefore allowing more possible outcomes controlled by fate. Say you ran over a certain pedestrian for their money, this could possibly affect your success in a rampage of some sort, or if you rob a shop, fate may have it that you get caught more easily by the police when attempting to get away with a mugging crime of a kind.

Not just Vice City, but any game. Using certain move in Mario Party could guarantee success or failure, jumping on a certain number of opponents in Ratchet & Clank could alter how well you play in the latter future and even simply picking a certain car in Project Gotham racing could create a whole list of events in one race. Who knows what could happen, but fate?

It's a very tricky and sticky situation whether to believe in fate or not in life, but for videogames it's easy. You have lots of things to do in a game, which could easily affect what comes next, but don't forget, also pre-judging a game has its effects, whether making you like a game or dislike a game. Either way, maybe that's how things were meant to be.

Thanks for reading
KK
Mon 03/03/03 at 22:32
Regular
"Being Ignorant"
Posts: 2,574
POP
Mon 03/03/03 at 18:45
Regular
"Being Ignorant"
Posts: 2,574
Thoughts would be much appreciated.
Mon 03/03/03 at 18:31
Regular
"Being Ignorant"
Posts: 2,574
wam_man wrote:
> no.
>
> i had high hopes for both wreckless and prisoner of war. However, they
> were both crap.

... which agrees with my theory.

> and who(buying a game) has a weird feeling about it.

Basically any living creature that has 5 senses...HUMANS.
Mon 03/03/03 at 18:23
Regular
"He's back"
Posts: 1,411
no.

i had high hopes for both wreckless and prisoner of war. However, they were both crap.


and who(buying a game) has a weird feeling about it.
Mon 03/03/03 at 18:21
Regular
"Being Ignorant"
Posts: 2,574
As I have learnt how the course of true love never ran smoothly for Romeo and Juliet I have also come to the conclusion about the course of videogames. As in life, some believe in fate, that certain things happen for a reason that makes another event happen; therefore placing a meaning that life runs like a domino. Is this the same incident concerning computer games?

Firstly, I've always found buying a game or receiving one a very overwhelming and refreshing moment, whilst left in suspense whether it's going to be good or not, but at other times I can't help myself thinking twice about the game I'd just bought - this is the weird part.

Now, could this presumptuous moment of simply purchasing followed by pre-judging a game alter the course of your experience of it to come? Think about it, compare it to real life. Every little thing you do could change the course of the future, so say you had a lack of faith in the game you just bought to perform well, it could result in you having a very poor experience, but on the other hand, if you judged the game with strong faith and confidence that it would be really enjoyable, then it could as well end up that way.

I seem to have some good evidence to support this theory.

I remember buying Metal Gear Solid 2 and although everyone else was highly anticipated by it, I couldn't help, but feel that it wasn't going to be as good. Anyway, it came and once I got going with it there seemed to be an odd atmosphere surrounding me every time I played it. It was like I was fighting a battle just to like it, but there was something else holding me back from this. Through the course of the game, although I continued to the end, I didn't really enjoy like I think I was supposed to. There were some good bits I enjoyed, but overall it didn't strike me as such a revolutionary title. This could well have been due to my first doubtful thoughts, which could have lingered around disturbing what could have and maybe should have been.

It's quite a hard theory to get round I know, but it sort of contradicts itself, meaning it has certain holes in it.

Like the above situation with MGS2 where I was unsure of it living up to expectation, there have come other moments where I've thought differently and received different outcomes. There are times when you think you'll enjoy a game and you end up doing the exact opposite, sending it back or selling it the next day.

Rugby 2001 for example. Not my usual cup of tea for a sports title, but I saw one promising preview of it, which did enough to woo fourty quid out of me. Thanks to the preview, I was expecting something fast, exciting and riveting, I wasn't too worried about its longevity, and at first I really enjoyed playing it. But then came a certain thought that somehow and for some reason reverted me to my initial expectation of the game. After I had realised how bad the game was compared to what I thought it would be thanks to the preview, I started forcing and reassuring myself that I was enjoying the game, when in fact I wasn't. Soon enough I admitted this to myself, sold it to some company and bought something better.

Still, there is another path fate takes in games.

There always seems to come a time when uncertainty kicks in of whether this is the right game for you, and it ends up surpassing your very thought, turning out to be one of the best games you've ever played. This has happened to me and I must admit it's one of the most satisfying feeling ever, showing how fate as well doesn't exactly run the way you would expect it to. But have you ever noticed that videogames never comprehend to your initial thought? They always disagree with it and I think anytime they do agree with your initial prediction that you're only forcing yourself to believe that (like explained above with the Rugby 2001 incident).

This is just the beginning. Although your very first pre-judgment of a game could alter the near future, fate also takes place in actual play. Games that allow players to make plenty of decisions are found to be the most enjoyable and long-lasting ones. This is where fate plays its part.

Say you were playing GTA: Vice City for example. This game lets you do a lot of things, therefore allowing more possible outcomes controlled by fate. Say you ran over a certain pedestrian for their money, this could possibly affect your success in a rampage of some sort, or if you rob a shop, fate may have it that you get caught more easily by the police when attempting to get away with a mugging crime of a kind.

Not just Vice City, but any game. Using certain move in Mario Party could guarantee success or failure, jumping on a certain number of opponents in Ratchet & Clank could alter how well you play in the latter future and even simply picking a certain car in Project Gotham racing could create a whole list of events in one race. Who knows what could happen, but fate?

It's a very tricky and sticky situation whether to believe in fate or not in life, but for videogames it's easy. You have lots of things to do in a game, which could easily affect what comes next, but don't forget, also pre-judging a game has its effects, whether making you like a game or dislike a game. Either way, maybe that's how things were meant to be.

Thanks for reading
KK

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