The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Any one got any ideas?
Thanks
Parr
I would say start with the basics. Most of it is maths, coordinates, lines, shapes, curves etc
Once you understand that you can move on to the complex stuff like wire frame, shadings etc to produce some cool looking stuff.
I am sure there are easier ways by using programs that animate things, guess it all depends why you want to learn how to do it.
It's something that interests me, I quite like coding something and then getting a moving animation at the end of it.
I start A level Maths, Physics and Computing and AS Psycology in Autumn.
THis year is the final year of my GCSE
A Level computing doesn't include anything helpful either!
Know any programming languages?
Learn something like C or C++ and learn the maths behind all the graphics as a start.
Or get a hold of grix and pick his brain..
> Errr...
>
> Care to tell us what you mean by 'Computer Animated Movies'?
Along the lines of Shrek, Final Fantasy, Ants, A Bugs Life. Like what Pixar do.
Care to tell us what you mean by 'Computer Animated Movies'?
Any one got any ideas?
Thanks
Parr